/** * Get the minimum absolute value of the vector's components. * * @return The minimum absolute value of the vector's components. */ public float GetAbsMin() { return(FMath.Min(FMath.Min(FMath.Abs(X), FMath.Abs(Y)), FMath.Abs(Z))); }
/** Gets the component-wise min of two vectors. */ public FVector ComponentMin(FVector Other) { return(new FVector(FMath.Min(X, Other.X), FMath.Min(Y, Other.Y), FMath.Min(Z, Other.Z))); }
/** * Get the minimum value of the vector's components. * * @return The minimum value of the vector's components. */ public float GetMin() { return(FMath.Min(FMath.Min(X, Y), Z)); }