Esempio n. 1
0
        /// <summary>
        /// Finds or loads the UScriptStruct for the given struct type
        /// </summary>
        /// <param name="type">The type of the struct</param>
        /// <returns>The UScriptStruct for the given struct type</returns>
        public static UScriptStruct ResolveStruct(Type type)
        {
            UScriptStruct unrealStruct = GetStruct(type);

            if (unrealStruct == null)
            {
                unrealStruct = LoadStruct(type);
            }
            return(unrealStruct);
        }
Esempio n. 2
0
        /// <summary>
        /// Finds or loads the UScriptStruct for the given struct type
        /// </summary>
        /// <typeparam name="T">The type of the struct</typeparam>
        /// <returns>The UScriptStruct for the given struct type</returns>
        public static UScriptStruct ResolveStruct <T>() where T : struct
        {
            UScriptStruct unrealStruct = GetStruct <T>();

            if (unrealStruct == null)
            {
                unrealStruct = LoadStruct <T>();
            }
            return(unrealStruct);
        }
Esempio n. 3
0
        /// <summary>
        /// Finds or loads the UScriptStruct for the given path (e.g. "/Script/CoreUObject.Guid")
        /// </summary>
        /// <param name="path">The path of the UScriptStruct</param>
        /// <returns>The UScriptStruct for the given path</returns>
        public static UScriptStruct ResolveStruct(string path)
        {
            UScriptStruct unrealStruct = GetStruct(path);

            if (unrealStruct == null)
            {
                unrealStruct = LoadStruct(path);
            }
            return(unrealStruct);
        }
        /// <summary>
        /// Sets the IsValid state for the given struct based on the state of all properties IsValid state
        /// (used when generating with safeguards enabled)
        /// </summary>
        private void AppendStructIsValid(CSharpTextBuilder builder, string structTypeName, StructInfo structInfo, UStruct parentStruct)
        {
            if (!Settings.GenerateIsValidSafeguards)
            {
                return;
            }

            List <UProperty> allProperties = new List <UProperty>();

            foreach (UProperty property in structInfo.GetProperties())
            {
                if (!structInfo.IsCollapsedProperty(property))
                {
                    allProperties.Add(property);
                }
            }

            if (parentStruct != null && (Settings.InlineBaseStruct || structInfo.StructAsClass))
            {
                UScriptStruct tempParentStruct = parentStruct as UScriptStruct;
                while (tempParentStruct != null)
                {
                    StructInfo tempParentStructInfo = GetStructInfo(tempParentStruct);
                    if (tempParentStructInfo != null)
                    {
                        foreach (UProperty property in tempParentStructInfo.GetProperties())
                        {
                            if (!tempParentStructInfo.IsCollapsedProperty(property))
                            {
                                allProperties.Add(property);
                            }
                        }
                    }
                    tempParentStruct = tempParentStruct.GetSuperStruct() as UScriptStruct;
                }
            }

            StringBuilder isValidCheck = new StringBuilder();

            isValidCheck.Append(Settings.VarNames.ClassAddress + " != IntPtr.Zero");
            foreach (UProperty property in allProperties)
            {
                string propertyName = GetMemberName(property, structInfo.GetPropertyName(property));
                isValidCheck.Append(" && " + propertyName + Settings.VarNames.IsValid);
            }

            isValidCheck.Insert(0, structTypeName + Settings.VarNames.IsValid + " = ");
            isValidCheck.Append(";");
            builder.AppendLine(isValidCheck.ToString());

            builder.AppendLine(Names.NativeReflection_LogStructIsValid + "(\"" + structInfo.Struct.GetPathName() + "\", " +
                               structTypeName + Settings.VarNames.IsValid + ");");
        }
Esempio n. 5
0
        /// <summary>
        /// Returns the size of the struct using ICppStructOps, otherwise falls back to GetStructureSize().
        /// </summary>
        /// <returns></returns>
        public int GetStructSize()
        {
            UScriptStruct scriptStruct = this as UScriptStruct;

            if (scriptStruct != null)
            {
                IntPtr cppStructOps = Native_UScriptStruct.GetCppStructOps(scriptStruct.Address);
                if (cppStructOps != IntPtr.Zero)
                {
                    return(Native_ICppStructOps.GetSize(cppStructOps));
                }
            }
            return(GetStructureSize());
        }
        /// <summary>
        /// Sets all properties in the given struct to their default values within the struct constructor.
        /// (used when generating with safeguards enabled)
        /// </summary>
        private void AppendStructDefaultValuesOnInvalid(CSharpTextBuilder builder, StructInfo structInfo, UStruct parentStruct, List <string> namespaces)
        {
            if (!Settings.GenerateIsValidSafeguards)
            {
                return;
            }

            List <UProperty> allProperties = new List <UProperty>();

            foreach (UProperty property in structInfo.GetProperties())
            {
                if (!structInfo.IsCollapsedProperty(property))
                {
                    allProperties.Add(property);
                }
            }

            if (parentStruct != null && Settings.InlineBaseStruct)
            {
                UScriptStruct tempParentStruct = parentStruct as UScriptStruct;
                while (tempParentStruct != null)
                {
                    StructInfo tempParentStructInfo = GetStructInfo(tempParentStruct);
                    if (tempParentStructInfo != null)
                    {
                        foreach (UProperty property in tempParentStructInfo.GetProperties())
                        {
                            if (!tempParentStructInfo.IsCollapsedProperty(property))
                            {
                                allProperties.Add(property);
                            }
                        }
                    }
                    tempParentStruct = tempParentStruct.GetSuperStruct() as UScriptStruct;
                }
            }

            foreach (UProperty property in allProperties)
            {
                string propertyName = GetMemberName(property, structInfo.GetPropertyName(property));
                builder.AppendLine(propertyName + " = " + GetPropertyMarshalerDefaultValue(property, namespaces) + ";");
            }
        }
Esempio n. 7
0
        static void Load()
        {
            unrealStruct = UScriptStruct.ResolveStructAddress(structPath);
            if (unrealStruct != IntPtr.Zero)
            {
                isLoaded   = true;
                structSize = NativeReflection.GetStructSize(unrealStruct);

                if (!IsStructAsClass)
                {
                    // NOTE:  UScriptStruct::CopyScriptStruct uses the following logic which we may want to use instead
                    //
                    // if (StructFlags & STRUCT_CopyNative) { GetCppStructOps()->Copy(); }
                    // else if (StructFlags & STRUCT_IsPlainOldData) { FMemory::Memcpy(); }
                    // else { foreach(prop) CopyCompleteValue_InContainer(prop, ...); }

                    if (UScriptStruct.IsPODZeroInit(unrealStruct))
                    {
                        useDefaultT = true;
                    }
                }
            }
        }
        private void AppendAttribute(CSharpTextBuilder builder, UField field, UnrealModuleInfo module, bool isCollapsedMember)
        {
            UnrealModuleType moduleType;
            UnrealModuleType moduleAssetType;
            string           moduleName = GetModuleName(field, out moduleType, out moduleAssetType);

            if (string.IsNullOrEmpty(moduleName))
            {
                moduleName = module.Name;
            }

            List <string> attributes = new List <string>();

            // TODO: Combine all of this into EPropertyType (add some TypeCode into UField?)
            bool          isInterface  = false;
            UEnum         unrealEnum   = field as UEnum;
            UClass        unrealClass  = field as UClass;
            UScriptStruct unrealStruct = field as UScriptStruct;

            UFunction unrealFunction = field as UFunction;

            if (unrealFunction != null)
            {
                if (unrealFunction.HasAnyFunctionFlags(EFunctionFlags.Delegate))
                {
                    attributes.Add("UDelegate");
                }
                else
                {
                    string additionalFunctionInfo = string.Empty;

                    // TODO: Only get the script name for virtual functions / interface functions as we currently only need
                    //       this for finding the base function for hooking things up to the native base types.
                    string scriptFunctionName;
                    if (unrealFunction.GetScriptName(out scriptFunctionName))
                    {
                        additionalFunctionInfo += ", OriginalName=\"" + unrealFunction.GetName() + "\"";
                    }

                    if (isCollapsedMember)
                    {
                        // The Flags here might not contain too useful information if there is both a get/set function.
                        // Maybe include a second flags var?
                        attributes.Add("UFunctionAsProp(Flags=0x" + ((uint)unrealFunction.FunctionFlags).ToString("X8") + additionalFunctionInfo + ")");
                    }
                    else
                    {
                        attributes.Add("UFunction(Flags=0x" + ((uint)unrealFunction.FunctionFlags).ToString("X8") + additionalFunctionInfo + ")");
                    }
                }
            }

            UProperty unrealProperty = field as UProperty;

            if (unrealProperty != null)
            {
                attributes.Add("UProperty(Flags=(PropFlags)0x" + ((ulong)unrealProperty.PropertyFlags).ToString("X16") + ")");
            }

            if (unrealStruct != null)
            {
                attributes.Add("UStruct(Flags=0x" + ((uint)unrealStruct.StructFlags).ToString("X8") + ")");
            }
            else if (unrealClass != null)
            {
                // Abstract isn't really required but might help with code browsing to know what is abstract
                // and what isn't. Therefore put it at the start of the attributes list.
                if (unrealClass.HasAnyClassFlags(EClassFlags.Abstract))
                {
                    attributes.Add("Abstract");
                }

                isInterface = unrealClass.IsChildOf <UInterface>();
                if (isInterface)
                {
                    attributes.Add("UInterface(Flags=0x" + ((uint)unrealClass.ClassFlags).ToString("X8") + ")");
                }
                else
                {
                    attributes.Add("UClass(Flags=(ClassFlags)0x" + ((uint)unrealClass.ClassFlags).ToString("X8") + ")");
                }
            }

            if (unrealEnum != null)
            {
                attributes.Add("UEnum");
            }

            if (unrealEnum != null || unrealClass != null || unrealStruct != null)
            {
                bool blueprintType = false;
                bool blueprintable = false;
                if (unrealEnum != null)
                {
                    blueprintType = field.GetBoolMetaData(MDClass.BlueprintType);
                }
                else
                {
                    GetBlueprintability(field as UStruct, out blueprintType, out blueprintable);
                }
                if (blueprintType)
                {
                    attributes.Add(UMeta.GetKey(MDClass.BlueprintType));
                }
                if (unrealClass != null && blueprintable)
                {
                    attributes.Add(UMeta.GetKey(MDClass.Blueprintable));
                }

                attributes.Add("UMetaPath(\"" + field.GetPathName() + "\"" +
                               (isInterface ? ", InterfaceImpl=typeof(" + GetTypeName(unrealClass, null) + "Impl" + ")" : string.Empty) + ")");
            }
            else
            {
                attributes.Add("UMetaPath(\"" + field.GetPathName() + "\")");
            }

            if (attributes.Count > 0)
            {
                builder.AppendLine("[" + string.Join(", ", attributes) + "]");
            }
        }
        private void AppendStructMarshalerBody(CSharpTextBuilder builder, string structTypeName, StructInfo structInfo, UStruct parentStruct,
                                               bool toNative, List <string> namespaces)
        {
            if (Settings.GenerateIsValidSafeguards)
            {
                builder.AppendLine("if (!" + structTypeName + Settings.VarNames.IsValid + ")");
                builder.OpenBrace();
                builder.AppendLine(Names.NativeReflection_LogInvalidStructAccessed + "(\"" + structInfo.Struct.GetPathName() + "\");");

                if (!toNative)
                {
                    // Set default values for all properties
                    AppendStructDefaultValuesOnInvalid(builder, structInfo, parentStruct, namespaces);
                }

                builder.AppendLine("return;");
                builder.CloseBrace();
            }

            foreach (UProperty property in structInfo.GetProperties())
            {
                if (!structInfo.IsCollapsedProperty(property))
                {
                    string propertyName = GetMemberName(property, structInfo.GetPropertyName(property));
                    if (toNative)
                    {
                        AppendPropertyToNative(builder, property, propertyName, "nativeStruct", "null", propertyName, false, namespaces);
                    }
                    else
                    {
                        AppendPropertyFromNative(builder, property, propertyName, "nativeStruct", propertyName, "null", false, namespaces);
                    }
                }
            }
            if (parentStruct != null)
            {
                if (Settings.InlineBaseStruct)
                {
                    UScriptStruct tempParentStruct = parentStruct as UScriptStruct;
                    while (tempParentStruct != null)
                    {
                        StructInfo tempParentStructInfo = GetStructInfo(tempParentStruct);
                        if (tempParentStructInfo != null)
                        {
                            foreach (UProperty property in tempParentStructInfo.GetProperties())
                            {
                                if (!tempParentStructInfo.IsCollapsedProperty(property))
                                {
                                    string propertyName = GetMemberName(property, tempParentStructInfo.GetPropertyName(property));
                                    if (toNative)
                                    {
                                        AppendPropertyToNative(builder, property, propertyName, "nativeStruct",
                                                               "null", propertyName, false, namespaces);
                                    }
                                    else
                                    {
                                        AppendPropertyFromNative(builder, property, propertyName, "nativeStruct",
                                                                 propertyName, "null", false, namespaces);
                                    }
                                }
                            }
                        }
                        tempParentStruct = tempParentStruct.GetSuperStruct() as UScriptStruct;
                    }
                }
                else
                {
                    if (toNative)
                    {
                        builder.AppendLine("Base.ToNative(nativeStruct);");
                    }
                    else
                    {
                        builder.AppendLine("Base = new " + GetTypeName(parentStruct, namespaces) + "(nativeStruct);");
                    }
                }
            }
        }
        private void GenerateCodeForStruct(UnrealModuleInfo module, UStruct unrealStruct)
        {
            bool       isBlueprintType = unrealStruct.IsA <UUserDefinedStruct>() || unrealStruct.IsA <UBlueprintGeneratedClass>();
            StructInfo structInfo      = GetStructInfo(unrealStruct, isBlueprintType);

            string typeName = GetTypeName(unrealStruct);

            UnrealModuleType moduleAssetType;
            string           currentNamespace = GetModuleNamespace(unrealStruct, out moduleAssetType);
            List <string>    namespaces       = GetDefaultNamespaces();

            CSharpTextBuilder builder = new CSharpTextBuilder(Settings.IndentType);

            if (!string.IsNullOrEmpty(currentNamespace))
            {
                builder.AppendLine("namespace " + currentNamespace);
                builder.OpenBrace();
            }

            string        accessSpecifier = "public";
            StringBuilder modifiers       = new StringBuilder(accessSpecifier);

            if (Settings.UseAbstractTypes && structInfo.IsClass && structInfo.Class.HasAnyClassFlags(EClassFlags.Abstract))
            {
                modifiers.Append(" abstract");
            }

            StringBuilder baseTypeStr  = new StringBuilder();
            UStruct       parentStruct = unrealStruct.GetSuperStruct();

            if (parentStruct != null && parentStruct != UClass.GetClass <UInterface>() && unrealStruct != UClass.GetClass <UInterface>())
            {
                baseTypeStr.Append(GetTypeName(parentStruct, namespaces));
            }
            if (structInfo.IsClass)
            {
                foreach (FImplementedInterface implementedInterface in structInfo.Class.Interfaces)
                {
                    if (baseTypeStr.Length > 0)
                    {
                        baseTypeStr.Append(", ");
                    }
                    baseTypeStr.Append(GetTypeName(implementedInterface.InterfaceClass, namespaces));
                }
            }
            if (baseTypeStr.Length > 0)
            {
                baseTypeStr.Insert(0, " : ");
            }

            AppendDocComment(builder, unrealStruct, isBlueprintType);
            AppendAttribute(builder, unrealStruct, module, structInfo);
            if (structInfo.IsInterface)
            {
                System.Diagnostics.Debug.Assert(structInfo.Class.Interfaces.Length == 0, "TODO: Interfaces inheriting other interfaces");

                string baseInterface = unrealStruct == UClass.GetClass <UInterface>() ? string.Empty :
                                       (baseTypeStr.Length == 0 ? " : " : ", ") + Names.IInterface;
                builder.AppendLine(modifiers + " interface " + typeName + baseTypeStr + baseInterface);
            }
            else if (structInfo.IsClass)
            {
                builder.AppendLine(modifiers + " partial class " + typeName + baseTypeStr);
            }
            else
            {
                if (structInfo.StructAsClass)
                {
                    builder.AppendLine(modifiers + " partial class " + typeName + " : " + Names.StructAsClass);
                }
                else
                {
                    if (structInfo.IsBlittable)
                    {
                        string structLayout = UpdateTypeNameNamespace("StructLayout", "System.Runtime.InteropServices", namespaces);
                        string layoutKind   = UpdateTypeNameNamespace("LayoutKind", "System.Runtime.InteropServices", namespaces);
                        builder.AppendLine("[" + structLayout + "(" + layoutKind + ".Sequential)]");
                    }
                    builder.AppendLine(modifiers + " partial struct " + typeName);
                }
            }
            builder.OpenBrace();

            string typeNameEx = structInfo.IsInterface ? typeName + "Impl" : typeName;

            // Create a seperate builder for building the interface "Impl" class
            CSharpTextBuilder interfaceImplBuilder = null;

            if (structInfo.IsInterface)
            {
                interfaceImplBuilder = new CSharpTextBuilder();
                interfaceImplBuilder.AppendLine(accessSpecifier + " sealed class " + typeNameEx + " : " +
                                                Names.IInterfaceImpl + ", " + typeName);
                interfaceImplBuilder.Indent();    // Move the indent to the same as builder for this point
                interfaceImplBuilder.OpenBrace(); // Open the class brace
            }

            // Create a seperate builder for properties which will be inserted into the native type info initializer
            CSharpTextBuilder offsetsBuilder = new CSharpTextBuilder(Settings.IndentType);

            offsetsBuilder.AppendLine("static " + typeNameEx + "()");
            offsetsBuilder.IndentCount = builder.IndentCount;// Move the indent to the same as builder
            offsetsBuilder.OpenBrace();
            offsetsBuilder.AppendLine("if (" + Names.UnrealTypes_CanLazyLoadNativeType + "(typeof(" + typeNameEx + ")))");
            offsetsBuilder.OpenBrace();
            offsetsBuilder.AppendLine(Settings.VarNames.LoadNativeType + "();");
            offsetsBuilder.CloseBrace();
            offsetsBuilder.AppendLine(Names.UnrealTypes_OnCCtorCalled + "(typeof(" + typeNameEx + "));");
            offsetsBuilder.CloseBrace();
            offsetsBuilder.AppendLine();
            offsetsBuilder.AppendLine("static void " + Settings.VarNames.LoadNativeType + "()");
            offsetsBuilder.OpenBrace();
            if (structInfo.HasStaticFunction)
            {
                builder.AppendLine("static IntPtr " + Settings.VarNames.ClassAddress + ";");
                offsetsBuilder.AppendLine(Settings.VarNames.ClassAddress + " = " +
                                          (structInfo.IsStruct ? Names.NativeReflection_GetStruct : Names.NativeReflection_GetClass) +
                                          "(\"" + unrealStruct.GetPathName() + "\");");
            }
            else
            {
                offsetsBuilder.AppendLine("IntPtr " + Settings.VarNames.ClassAddress + " = " +
                                          (structInfo.IsStruct ? Names.NativeReflection_GetStruct : Names.NativeReflection_GetClass) +
                                          "(\"" + unrealStruct.GetPathName() + "\");");
            }
            if (structInfo.StructAsClass)
            {
                offsetsBuilder.AppendLine(typeName + Settings.VarNames.StructAddress + " = " + Settings.VarNames.ClassAddress + ";");
            }
            else if (structInfo.IsStruct)
            {
                offsetsBuilder.AppendLine(typeName + Settings.VarNames.StructSize + " = " + Names.NativeReflection_GetStructSize +
                                          "(" + Settings.VarNames.ClassAddress + ");");
            }

            if (structInfo.IsStruct && parentStruct != null)
            {
                // Export base properties
                if (Settings.InlineBaseStruct || structInfo.StructAsClass)
                {
                    UScriptStruct tempParentStruct = parentStruct as UScriptStruct;
                    while (tempParentStruct != null)
                    {
                        StructInfo tempParentStructInfo = GetStructInfo(tempParentStruct);
                        if (tempParentStructInfo != null)
                        {
                            foreach (UProperty property in tempParentStructInfo.GetProperties())
                            {
                                if (!tempParentStructInfo.IsCollapsedProperty(property))
                                {
                                    GenerateCodeForProperty(module, builder, offsetsBuilder, property, tempParentStructInfo.IsBlueprintType,
                                                            structInfo, namespaces, tempParentStructInfo.GetPropertyName(property));
                                }
                            }
                        }
                        tempParentStruct = tempParentStruct.GetSuperStruct() as UScriptStruct;
                    }
                }
                else
                {
                    builder.AppendLine(GetTypeName(parentStruct, namespaces) + " Base;");
                }
            }

            // Export properties
            foreach (UProperty property in structInfo.GetProperties())
            {
                if (!structInfo.IsCollapsedProperty(property))
                {
                    GenerateCodeForProperty(module, builder, offsetsBuilder, property, isBlueprintType, structInfo, namespaces,
                                            structInfo.GetPropertyName(property));
                }
            }

            foreach (CollapsedMember collapsedMember in structInfo.GetCollapsedMembers())
            {
                GenerateCodeForProperty(module, builder, offsetsBuilder, collapsedMember, isBlueprintType, namespaces);
            }

            // Export functions
            List <ExtensionMethodInfo> extensionMethods = new List <ExtensionMethodInfo>();

            foreach (UFunction function in structInfo.GetFunctions())
            {
                if (!structInfo.IsCollapsedFunction(function))
                {
                    if (!structInfo.IsInterface)
                    {
                        // If this isn't an interface and the function can be made into an extension method then do so
                        ExtensionMethodInfo extensionMethodInfo = ExtensionMethodInfo.Create(function);
                        if (extensionMethodInfo != null)
                        {
                            extensionMethods.Add(extensionMethodInfo);
                        }
                    }

                    if (function.HasAnyFunctionFlags(EFunctionFlags.Delegate | EFunctionFlags.MulticastDelegate))
                    {
                        AppendDelegateSignature(module, builder, function, unrealStruct, isBlueprintType, namespaces);
                        builder.AppendLine();
                    }
                    else if (structInfo.IsInterface)
                    {
                        AppendFunctionOffsets(interfaceImplBuilder, offsetsBuilder, function, false, false, namespaces);

                        AppendDocComment(builder, function, isBlueprintType);
                        AppendAttribute(builder, function, module);

                        builder.AppendLine(GetFunctionSignature(module, function, unrealStruct, namespaces) + ";");
                        builder.AppendLine();

                        // Always require a per-instance function address on the interfaces "Impl" class.
                        // This isn't really required if the target function isn't an event but since we are working
                        // with interfaces it is probably best to make sure functions are resolved properly. If we decide
                        // to change this to not require a per-instance function address make sure to update AppendFunctionOffsets
                        // which adds the per-instance function address to the class. Also update AssemblyRewriter.Interface.cs
                        // Also update the "ResetInterface" code which always expects an per-instance address to reset.
                        AppendAttribute(interfaceImplBuilder, function, module);
                        interfaceImplBuilder.AppendLine(GetFunctionSignature(module, function, unrealStruct, null, "public",
                                                                             FunctionSigFlags.None, namespaces));
                        interfaceImplBuilder.OpenBrace();
                        AppendFunctionBody(interfaceImplBuilder, function, false, false, true, namespaces);
                        interfaceImplBuilder.CloseBrace();
                        builder.AppendLine();
                    }
                    else
                    {
                        AppendFunctionOffsets(builder, offsetsBuilder, function, false, false, namespaces);

                        AppendDocComment(builder, function, isBlueprintType);
                        AppendAttribute(builder, function, module);

                        bool hasSuperFunction = function.GetSuperFunction() != null;
                        if (function.HasAnyFunctionFlags(EFunctionFlags.BlueprintEvent) && !hasSuperFunction)
                        {
                            // Define the declaration method which will call the correct UFunction for the UObject instance
                            builder.AppendLine(GetFunctionSignature(module, function, unrealStruct, namespaces));
                            builder.OpenBrace();
                            AppendFunctionBody(builder, function, false, false, true, namespaces);
                            builder.CloseBrace();
                            builder.AppendLine();
                        }

                        if (function.HasAnyFunctionFlags(EFunctionFlags.BlueprintEvent))
                        {
                            if (!Settings.UseExplicitImplementationMethods)
                            {
                                // Used to hide the _Implementation method from being visible in intellisense
                                builder.AppendLine("[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]");
                            }

                            // Define the _Implementation method
                            builder.AppendLine(GetFunctionSignatureImpl(module, function, unrealStruct, namespaces));
                        }
                        else
                        {
                            builder.AppendLine(GetFunctionSignature(module, function, unrealStruct, namespaces));
                        }
                        builder.OpenBrace();
                        AppendFunctionBody(builder, function, false, false, false, namespaces);
                        builder.CloseBrace();
                        builder.AppendLine();
                    }
                }
            }

            if (structInfo.StructAsClass)
            {
                if (Settings.GenerateIsValidSafeguards)
                {
                    builder.AppendLine("static bool " + typeName + Settings.VarNames.IsValid + ";");

                    // Append XXXX_IsValid = Prop1_IsValid && Prop2_IsValid && Prop3_IsValid...;
                    AppendStructIsValid(offsetsBuilder, typeName, structInfo, parentStruct);
                }

                builder.AppendLine("static IntPtr " + typeName + Settings.VarNames.StructAddress + ";");
                builder.AppendLine();

                builder.AppendLine("protected override IntPtr GetStructAddress()");
                builder.OpenBrace();
                builder.AppendLine("return " + typeName + Settings.VarNames.StructAddress + ";");
                builder.CloseBrace();
                builder.AppendLine();
            }
            else if (structInfo.IsStruct)
            {
                if (Settings.GenerateIsValidSafeguards && !structInfo.IsBlittable)
                {
                    builder.AppendLine("static bool " + typeName + Settings.VarNames.IsValid + ";");
                }

                builder.AppendLine("static int " + typeName + Settings.VarNames.StructSize + ";");
                builder.AppendLine();

                // Add the struct Copy() method (for non blittable structs)
                builder.AppendLine("public " + typeName + " " + Settings.VarNames.StructCopy + "()");
                builder.OpenBrace();
                builder.AppendLine(typeName + " result = this;");
                foreach (UProperty property in structInfo.GetProperties())
                {
                    if (!structInfo.IsCollapsedProperty(property) && IsCollectionProperty(property))
                    {
                        string propertyName = GetMemberName(property, structInfo.GetPropertyName(property));
                        builder.AppendLine("if (this." + propertyName + " != null)");
                        builder.OpenBrace();

                        UStructProperty structProperty     = property as UStructProperty;
                        StructInfo      propertyStructInfo = structProperty == null || structProperty.Struct == null ?
                                                             null : GetStructInfo(structProperty.Struct);
                        if (propertyStructInfo != null && !propertyStructInfo.IsBlittable)
                        {
                            builder.AppendLine("result." + propertyName + " = new " + GetTypeName(property, namespaces) + "();");
                            builder.AppendLine("for (int i = 0; i < this." + propertyName + ".Count; ++i)");
                            builder.OpenBrace();
                            builder.AppendLine("result." + propertyName + ".Add(this." + propertyName + "[i]." +
                                               Settings.VarNames.StructCopy + "());");
                            builder.CloseBrace();
                        }
                        else
                        {
                            builder.AppendLine("result." + propertyName + " = new " + GetTypeName(property, namespaces)
                                               + "(" + "this." + propertyName + ");");
                        }

                        builder.CloseBrace();
                    }
                }
                if (Settings.InlineBaseStruct)
                {
                    UScriptStruct tempParentStruct = parentStruct as UScriptStruct;
                    while (tempParentStruct != null)
                    {
                        StructInfo tempParentStructInfo = GetStructInfo(tempParentStruct);
                        if (tempParentStructInfo != null)
                        {
                            foreach (UProperty property in tempParentStructInfo.GetProperties())
                            {
                                if (!tempParentStructInfo.IsCollapsedProperty(property) && IsCollectionProperty(property))
                                {
                                    string propertyName = GetMemberName(property, tempParentStructInfo.GetPropertyName(property));
                                    builder.AppendLine("if (this." + propertyName + " != null)");
                                    builder.OpenBrace();
                                    builder.AppendLine("result." + propertyName + " = new " + GetTypeName(property, namespaces)
                                                       + "(" + "this." + propertyName + ");");
                                    builder.CloseBrace();
                                }
                            }
                        }
                        tempParentStruct = tempParentStruct.GetSuperStruct() as UScriptStruct;
                    }
                }
                builder.AppendLine("return result;");
                builder.CloseBrace();
                builder.AppendLine();

                if (structInfo.IsBlittable)
                {
                    // Validate the size of the blittable struct
                    offsetsBuilder.AppendLine(Names.NativeReflection_ValidateBlittableStructSize + "(" +
                                              Settings.VarNames.ClassAddress + ", typeof(" + typeName + "));");
                }
                else
                {
                    if (Settings.GenerateIsValidSafeguards)
                    {
                        // Append XXXX_IsValid = Prop1_IsValid && Prop2_IsValid && Prop3_IsValid...;
                        AppendStructIsValid(offsetsBuilder, typeName, structInfo, parentStruct);
                    }

                    builder.AppendLine("public static " + typeName + " FromNative(IntPtr nativeBuffer)");
                    builder.OpenBrace();
                    builder.AppendLine("return new " + typeName + "(nativeBuffer);");
                    builder.CloseBrace();
                    builder.AppendLine();

                    builder.AppendLine("public static void ToNative(IntPtr nativeBuffer, " + typeName + " value)");
                    builder.OpenBrace();
                    builder.AppendLine("value.ToNative(nativeBuffer);");
                    builder.CloseBrace();
                    builder.AppendLine();

                    builder.AppendLine("public static " + typeName + " FromNative(IntPtr nativeBuffer, int arrayIndex, IntPtr prop)");
                    builder.OpenBrace();
                    builder.AppendLine("return new " + typeName + "(nativeBuffer + (arrayIndex * " + typeName + Settings.VarNames.StructSize + "));");
                    builder.CloseBrace();
                    builder.AppendLine();

                    builder.AppendLine("public static void ToNative(IntPtr nativeBuffer, int arrayIndex, IntPtr prop, " + typeName + " value)");
                    builder.OpenBrace();
                    builder.AppendLine("value.ToNative(nativeBuffer + (arrayIndex * " + typeName + Settings.VarNames.StructSize + "));");
                    builder.CloseBrace();
                    builder.AppendLine();

                    builder.AppendLine("public void ToNative(IntPtr nativeStruct)");
                    builder.OpenBrace();
                    AppendStructMarshalerBody(builder, typeName, structInfo, parentStruct, true, namespaces);
                    builder.CloseBrace();
                    builder.AppendLine();

                    builder.AppendLine("public " + typeName + "(IntPtr nativeStruct)");
                    builder.OpenBrace();

                    /*if (Settings.UObjectAsBlittableType)
                     * {
                     *  // UObject types will have an additional backing field which needs to be assigned before being able to
                     *  // assign the property
                     *  // - The alternative would be to modify the property assignment code to target the backing field instead of
                     *  //   the property. This is probably the ideal way of doing it but we would need to use a different marshaler
                     *  //   (BlittableTypeMarshaler<> instead of UObjectMarshaler<>) and ensure the marshaler change doesn't impact
                     *  //   other generated code elsewhere.
                     *  foreach (UProperty property in structInfo.GetProperties())
                     *  {
                     *      UObjectProperty objectProperty = property as UObjectProperty;
                     *      if (objectProperty != null)
                     *      {
                     *          string propertyName = GetMemberName(property, structInfo.GetPropertyName(property));
                     *          builder.AppendLine(propertyName + Settings.VarNames.UObjectBlittableName + " = IntPtr.Zero;");
                     *      }
                     *  }
                     * }*/
                    AppendStructMarshalerBody(builder, typeName, structInfo, parentStruct, false, namespaces);
                    builder.CloseBrace();
                    builder.AppendLine();
                }
            }

            if (loadNativeTypeInjected.Contains(typeName))
            {
                offsetsBuilder.AppendLine(Settings.VarNames.LoadNativeTypeInjected + "(" + Settings.VarNames.ClassAddress + ");");
            }
            offsetsBuilder.CloseBrace();

            // Add the offsets builder if it isn't empty (always required for structs due to struct size export)
            // Interfaces are built up seperately in a different class which must be added after the interface body.
            if (!structInfo.IsInterface && (structInfo.HasContent || structInfo.IsStruct))
            {
                builder.AppendLine(offsetsBuilder.ToString());
                builder.AppendLine();
            }

            // Remove any trailing empty lines before adding the close brace
            builder.RemovePreviousEmptyLines();

            builder.CloseBrace();

            // Add the "Impl" wrapper class for interfaces. This is always required so that we have a default
            // interface implementation that we can call.
            if (structInfo.IsInterface)
            {
                if (structInfo.HasContent)
                {
                    interfaceImplBuilder.AppendLine();// Whitespace

                    // Add the ResetInterface method to reset the state of a pooled interface instance
                    interfaceImplBuilder.AppendLine("public override void ResetInterface()");
                    interfaceImplBuilder.OpenBrace();
                    foreach (UFunction function in structInfo.GetFunctions())
                    {
                        interfaceImplBuilder.AppendLine(GetFunctionName(function) +
                                                        Settings.VarNames.InstanceFunctionAddress + " = IntPtr.Zero;");
                    }
                    interfaceImplBuilder.CloseBrace();

                    interfaceImplBuilder.AppendLine();                      // Whitespace
                }
                interfaceImplBuilder.AppendLine(offsetsBuilder.ToString()); // Add the offsets to the "Impl" class
                interfaceImplBuilder.CloseBrace();                          // Add the close brace for the "Impl" class

                builder.AppendLine();                                       // Empty line between interface and "Impl" class
                builder.AppendLine(interfaceImplBuilder.ToString());        // Add the "Impl" class below the interface
            }

            if (!string.IsNullOrEmpty(currentNamespace))
            {
                builder.CloseBrace();
            }

            builder.InsertNamespaces(currentNamespace, namespaces, Settings.SortNamespaces);

            OnCodeGenerated(module, moduleAssetType, typeName, unrealStruct.GetPathName(), builder);

            if (extensionMethods.Count > 0)
            {
                GenerateCodeForExtensionMethods(module, unrealStruct, extensionMethods);
            }
        }
Esempio n. 11
0
        private void AppendAttribute(CSharpTextBuilder builder, UField field, UnrealModuleInfo module, bool isCollapsedMember)
        {
            UnrealModuleType moduleType;
            UnrealModuleType moduleAssetType;
            string           moduleName = GetModuleName(field, out moduleType, out moduleAssetType);

            if (string.IsNullOrEmpty(moduleName))
            {
                moduleName = module.Name;
            }

            List <string> attributes = new List <string>();

            // TODO: Combine all of this into EPropertyType (add some TypeCode into UField?)
            bool          isInterface  = false;
            UEnum         unrealEnum   = field as UEnum;
            UClass        unrealClass  = field as UClass;
            UScriptStruct unrealStruct = field as UScriptStruct;

            UFunction unrealFunction = field as UFunction;

            if (unrealFunction != null)
            {
                if (unrealFunction.HasAnyFunctionFlags(EFunctionFlags.Delegate))
                {
                    attributes.Add("UDelegate");
                }
                else
                {
                    if (isCollapsedMember)
                    {
                        // The Flags here might not contain too useful information if there is both a get/set function.
                        // Maybe include a second flags var?
                        attributes.Add("UFunctionAsProp(Flags=0x" + ((uint)unrealFunction.FunctionFlags).ToString("X8") + ")");
                    }
                    else
                    {
                        attributes.Add("UFunction(Flags=0x" + ((uint)unrealFunction.FunctionFlags).ToString("X8") + ")");
                    }
                }
            }

            UProperty unrealProperty = field as UProperty;

            if (unrealProperty != null)
            {
                attributes.Add("UProperty(Flags=(PropFlags)0x" + ((ulong)unrealProperty.PropertyFlags).ToString("X16") + ")");
            }

            if (unrealStruct != null)
            {
                attributes.Add("UStruct(Flags=0x" + ((uint)unrealStruct.StructFlags).ToString("X8") + ")");
            }
            else if (unrealClass != null)
            {
                // Abstract isn't really required but might help with code browsing to know what is abstract
                // and what isn't. Therefore put it at the start of the attributes list.
                if (unrealClass.HasAnyClassFlags(EClassFlags.Abstract))
                {
                    attributes.Add("Abstract");
                }

                isInterface = unrealClass.IsChildOf <UInterface>();
                if (isInterface)
                {
                    attributes.Add("UInterface(Flags=0x" + ((uint)unrealClass.ClassFlags).ToString("X8") + ")");
                }
                else
                {
                    // Should we skip "inherit" config name?
                    string configNameStr = string.Empty;
                    if (unrealClass.ClassConfigName != FName.None &&
                        !unrealClass.ClassConfigName.ToString().Equals("inherit", StringComparison.InvariantCultureIgnoreCase))
                    {
                        configNameStr = ", Config=\"" + unrealClass.ClassConfigName + "\"";
                    }

                    attributes.Add("UClass(Flags=(ClassFlags)0x" + ((uint)unrealClass.ClassFlags).ToString("X8") +
                                   configNameStr + ")");
                }
            }

            if (unrealEnum != null)
            {
                attributes.Add("UEnum");
            }

            if (unrealEnum != null || unrealClass != null || unrealStruct != null)
            {
                bool blueprintType = false;
                bool blueprintable = false;
                if (unrealEnum != null)
                {
                    blueprintType = field.GetBoolMetaData(MDClass.BlueprintType);
                }
                else
                {
                    GetBlueprintability(field as UStruct, out blueprintType, out blueprintable);
                }
                if (blueprintType)
                {
                    attributes.Add(UMeta.GetKey(MDClass.BlueprintType));
                }
                if (unrealClass != null && blueprintable)
                {
                    attributes.Add(UMeta.GetKey(MDClass.Blueprintable));
                }

                if (isInterface)
                {
                }

                attributes.Add("UMetaPath(\"" + field.GetPathName() + "\", \"" + moduleName +
                               "\", UnrealModuleType." + GetUnrealModuleTypeString(moduleType, moduleAssetType) +
                               (isInterface ? ", InterfaceImpl=typeof(" + GetTypeName(unrealClass, null) + "Impl" + ")" : string.Empty) + ")");
            }
            else
            {
                attributes.Add("UMetaPath(\"" + field.GetPathName() + "\")");
            }

            if (attributes.Count > 0)
            {
                builder.AppendLine("[" + string.Join(", ", attributes) + "]");
            }
        }
Esempio n. 12
0
        private void ProcessCommon(EExprToken opcode)
        {
            switch (opcode)
            {
            case EExprToken.EX_PrimitiveCast:
            {
                // A type conversion.
                byte conversionType = ReadByte();
                output.AppendLine(FmtOpcodeIndent(opcode) + "PrimitiveCast of type " + conversionType);
                AddIndent();

                output.AppendLine(indents + " Argument:");
                ProcessCastByte(conversionType);

                //@TODO:
                //Ar.Logf(TEXT("%s Expression:"), *Indents);
                //SerializeExpr( ScriptIndex );
                break;
            }

            case EExprToken.EX_SetSet:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "set set");
                SerializeExpr();
                ReadInt32();
                while (SerializeExpr() != EExprToken.EX_EndSet)
                {
                    // Set contents
                }
                break;
            }

            case EExprToken.EX_EndSet:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "EX_EndSet");
                break;
            }

            case EExprToken.EX_SetConst:
            {
                UProperty innerProp = ReadPointer <UProperty>();
                int       num       = ReadInt32();
                output.AppendLine(FmtOpcodeIndent(opcode) + "set set const - elements number: " + num + ", inner property: " +
                                  UObject.GetNameSafe(innerProp));
                while (SerializeExpr() != EExprToken.EX_EndSetConst)
                {
                    // Set contents
                }
                break;
            }

            case EExprToken.EX_EndSetConst:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "EX_EndSetConst");
                break;
            }

            case EExprToken.EX_SetMap:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "set map");
                SerializeExpr();
                ReadInt32();
                while (SerializeExpr() != EExprToken.EX_EndMap)
                {
                    // Map contents
                }
                break;
            }

            case EExprToken.EX_EndMap:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "EX_EndMap");
                break;
            }

            case EExprToken.EX_MapConst:
            {
                UProperty keyProp = ReadPointer <UProperty>();
                UProperty valProp = ReadPointer <UProperty>();
                int       num     = ReadInt32();
                output.AppendLine(FmtOpcodeIndent(opcode) + "set map const - elements number: " + num +
                                  ", key property: " + UObject.GetNameSafe(keyProp) + ", val property: " + UObject.GetNameSafe(valProp));
                while (SerializeExpr() != EExprToken.EX_EndMapConst)
                {
                    // Map contents
                }
                break;
            }

            case EExprToken.EX_ObjToInterfaceCast:
            {
                // A conversion from an object variable to a native interface variable.
                // We use a different bytecode to avoid the branching each time we process a cast token

                // the interface class to convert to
                UClass interfaceClass = ReadPointer <UClass>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "ObjToInterfaceCast to " + interfaceClass.GetName());

                SerializeExpr();
                break;
            }

            case EExprToken.EX_CrossInterfaceCast:
            {
                // A conversion from one interface variable to a different interface variable.
                // We use a different bytecode to avoid the branching each time we process a cast token

                // the interface class to convert to
                UClass interfaceClass = ReadPointer <UClass>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "InterfaceToInterfaceCast to " + interfaceClass.GetName());

                SerializeExpr();
                break;
            }

            case EExprToken.EX_InterfaceToObjCast:
            {
                // A conversion from an interface variable to a object variable.
                // We use a different bytecode to avoid the branching each time we process a cast token

                // the interface class to convert to
                UClass objectClass = ReadPointer <UClass>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "InterfaceToObjCast to " + objectClass.GetName());

                SerializeExpr();
                break;
            }

            case EExprToken.EX_Let:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "Let (Variable = Expression)");
                AddIndent();

                ReadPointer <UProperty>();

                // Variable expr.
                output.AppendLine(indents + " Variable:");
                SerializeExpr();

                // Assignment expr.
                output.AppendLine(indents + " Expression:");
                SerializeExpr();

                DropIndent();
                break;
            }

            case EExprToken.EX_LetObj:
            case EExprToken.EX_LetWeakObjPtr:
            {
                if (opcode == EExprToken.EX_LetObj)
                {
                    output.AppendLine(FmtOpcodeIndent(opcode) + "Let Obj (Variable = Expression)");
                }
                else
                {
                    output.AppendLine(FmtOpcodeIndent(opcode) + "Let WeakObjPtr (Variable = Expression)");
                }
                AddIndent();

                // Variable expr.
                output.AppendLine(indents + " Variable:");
                SerializeExpr();

                // Assignment expr.
                output.AppendLine(indents + " Expression:");
                SerializeExpr();

                DropIndent();
                break;
            }

            case EExprToken.EX_LetBool:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "LetBool (Variable = Expression)");
                AddIndent();

                // Variable expr.
                output.AppendLine(indents + " Variable:");
                SerializeExpr();

                // Assignment expr.
                output.AppendLine(indents + " Expression:");
                SerializeExpr();

                DropIndent();
                break;
            }

            case EExprToken.EX_LetValueOnPersistentFrame:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "LetValueOnPersistentFrame");
                AddIndent();

                UProperty prop = ReadPointer <UProperty>();
                output.AppendLine(indents + " Destination variable: " + UObject.GetNameSafe(prop) + ", offset: " +
                                  (prop != null ? prop.GetOffset_ForDebug() : 0));

                output.AppendLine(indents + " Expression:");
                SerializeExpr();

                DropIndent();

                break;
            }

            case EExprToken.EX_StructMemberContext:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "Struct member context");
                AddIndent();

                UProperty prop = ReadPointer <UProperty>();

                // although that isn't a UFunction, we are not going to indirect the props of a struct, so this should be fine
                output.AppendLine(indents + " Expression within struct " + prop.GetName() + ", offset " + prop.GetOffset_ForDebug());

                output.AppendLine(indents + " Expression to struct:");
                SerializeExpr();

                DropIndent();

                break;
            }

            case EExprToken.EX_LetDelegate:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "LetDelegate (Variable = Expression)");
                AddIndent();

                // Variable expr.
                output.AppendLine(indents + " Variable:");
                SerializeExpr();

                // Assignment expr.
                output.AppendLine(indents + " Expression:");
                SerializeExpr();

                DropIndent();
                break;
            }

            case EExprToken.EX_LetMulticastDelegate:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "LetMulticastDelegate (Variable = Expression)");
                AddIndent();

                // Variable expr.
                output.AppendLine(indents + " Variable:");
                SerializeExpr();

                // Assignment expr.
                output.AppendLine(indents + " Expression:");
                SerializeExpr();

                DropIndent();
                break;
            }

            case EExprToken.EX_ComputedJump:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "Computed Jump, offset specified by expression:");

                AddIndent();
                SerializeExpr();
                DropIndent();

                break;
            }

            case EExprToken.EX_Jump:
            {
                uint skipCount = ReadSkipCount();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Jump to offset " + FmtSkipCount(skipCount));
                break;
            }

            case EExprToken.EX_LocalVariable:
            {
                UProperty property = ReadPointer <UProperty>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Local variable named " + FmtObjNameOrNull(property));
                break;
            }

            case EExprToken.EX_DefaultVariable:
            {
                UProperty property = ReadPointer <UProperty>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Default variable named " + FmtObjNameOrNull(property));
                break;
            }

            case EExprToken.EX_InstanceVariable:
            {
                UProperty property = ReadPointer <UProperty>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Instance variable named " + FmtObjNameOrNull(property));
                break;
            }

            case EExprToken.EX_LocalOutVariable:
            {
                UProperty property = ReadPointer <UProperty>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Local out variable named " + FmtObjNameOrNull(property));
                break;
            }

            case EExprToken.EX_InterfaceContext:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "EX_InterfaceContext:");
                SerializeExpr();
                break;
            }

            case EExprToken.EX_DeprecatedOp4A:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "This opcode has been removed and does nothing.");
                break;
            }

            case EExprToken.EX_Nothing:
            case EExprToken.EX_EndOfScript:
            case EExprToken.EX_EndFunctionParms:
            case EExprToken.EX_EndStructConst:
            case EExprToken.EX_EndArray:
            case EExprToken.EX_EndArrayConst:
            case EExprToken.EX_IntZero:
            case EExprToken.EX_IntOne:
            case EExprToken.EX_True:
            case EExprToken.EX_False:
            case EExprToken.EX_NoObject:
            case EExprToken.EX_NoInterface:
            case EExprToken.EX_Self:
            case EExprToken.EX_EndParmValue:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + opcode.ToString());
                break;
            }

            case EExprToken.EX_Return:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + opcode.ToString());
                SerializeExpr();         // Return expression.
                break;
            }

            case EExprToken.EX_CallMath:
            {
                UStruct stackNode = ReadPointer <UStruct>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Call Math (stack node " +
                                  UObject.GetNameSafe(stackNode != null ? stackNode.GetOuter() : null) + "::" +
                                  UObject.GetNameSafe(stackNode) + ")");

                while (SerializeExpr() != EExprToken.EX_EndFunctionParms)
                {
                    // Params
                }
                break;
            }

            case EExprToken.EX_FinalFunction:
            {
                UStruct stackNode = ReadPointer <UStruct>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Final Function (stack node " +
                                  FmtObjOuterNameOrNull(stackNode) + "::" + FmtObjNameOrNull(stackNode) + ")");

                while (SerializeExpr() != EExprToken.EX_EndFunctionParms)
                {
                    // Params
                }
                break;
            }

            case EExprToken.EX_CallMulticastDelegate:
            {
                UStruct stackNode = ReadPointer <UStruct>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "CallMulticastDelegate (signature " +
                                  FmtObjOuterNameOrNull(stackNode) + "::" + FmtObjNameOrNull(stackNode) + ") delegate:");
                SerializeExpr();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Params:");
                while (SerializeExpr() != EExprToken.EX_EndFunctionParms)
                {
                    // Params
                }
                break;
            }

            case EExprToken.EX_VirtualFunction:
            {
                string functionName = ReadName();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Virtual Function named " + functionName);

                while (SerializeExpr() != EExprToken.EX_EndFunctionParms)
                {
                }
                break;
            }

            case EExprToken.EX_ClassContext:
            case EExprToken.EX_Context:
            case EExprToken.EX_Context_FailSilent:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + (opcode == EExprToken.EX_ClassContext ? "Class Context" : "Context"));
                AddIndent();

                // Object expression.
                output.AppendLine(indents + " ObjectExpression:");
                SerializeExpr();

                if (opcode == EExprToken.EX_Context_FailSilent)
                {
                    output.AppendLine(indents + " Can fail silently on access none ");
                }

                // Code offset for NULL expressions.
                uint skipCount = ReadSkipCount();
                output.AppendLine(indents + " Skip Bytes: " + FmtSkipCount(skipCount));

                // Property corresponding to the r-value data, in case the l-value needs to be mem-zero'd
                UField field = ReadPointer <UField>();
                output.AppendLine(indents + " R-Value Property: " + FmtObjNameOrNull(field));

                // Context expression.
                output.AppendLine(indents + " ContextExpression:");
                SerializeExpr();

                DropIndent();
                break;
            }

            case EExprToken.EX_IntConst:
            {
                int constValue = ReadInt32();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal int32 " + constValue);
                break;
            }

            case EExprToken.EX_SkipOffsetConst:
            {
                uint constValue = ReadSkipCount();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal CodeSkipSizeType " + FmtSkipCount(constValue));
                break;
            }

            case EExprToken.EX_FloatConst:
            {
                float constValue = ReadFloat();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal float " + constValue);
                break;
            }

            case EExprToken.EX_StringConst:
            {
                string constValue = ReadString8();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal ansi string \"" + constValue + "\"");
                break;
            }

            case EExprToken.EX_UnicodeStringConst:
            {
                string constValue = ReadString16();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal unicode string \"" + constValue + "\"");
                break;
            }

            case EExprToken.EX_TextConst:
            {
                // What kind of text are we dealing with?
                EBlueprintTextLiteralType textLiteralType = (EBlueprintTextLiteralType)script[scriptIndex++];

                switch (textLiteralType)
                {
                case EBlueprintTextLiteralType.Empty:
                {
                    output.AppendLine(FmtOpcodeIndent(opcode) + "literal text - empty");
                    break;
                }

                case EBlueprintTextLiteralType.LocalizedText:
                {
                    string sourceString    = ReadString();
                    string keyString       = ReadString();
                    string namespaceString = ReadString();
                    output.AppendLine(FmtOpcodeIndent(opcode) + "literal text - localized text { namespace: \"" +
                                      namespaceString + "\", key: \"" + keyString + "\", source: \"" + sourceString + "\" }");
                    break;
                }

                case EBlueprintTextLiteralType.InvariantText:
                {
                    string sourceString = ReadString();
                    output.AppendLine(FmtOpcodeIndent(opcode) + "literal text - invariant text: \"" + sourceString + "\"");
                    break;
                }

                case EBlueprintTextLiteralType.LiteralString:
                {
                    string sourceString = ReadString();
                    output.AppendLine(FmtOpcodeIndent(opcode) + "literal text - literal string: \"" + sourceString + "\"");
                    break;
                }

                case EBlueprintTextLiteralType.StringTableEntry:
                {
                    ReadPointer <UObject>();               // String Table asset (if any)
                    string tableIdString = ReadString();
                    string keyString     = ReadString();
                    output.AppendLine(FmtOpcodeIndent(opcode) + "literal text - string table entry { tableid: \""
                                      + tableIdString + "\", key: \"" + keyString + "\" }");
                    break;
                }

                default:
                    throw new Exception("Unknown EBlueprintTextLiteralType! Please update ProcessCommon() to handle this type of text.");
                }
                break;
            }

            case EExprToken.EX_ObjectConst:
            {
                UObject pointer = ReadPointer <UObject>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "EX_ObjectConst (" + FmtPtr(pointer) + ":" + pointer.GetFullName());
                break;
            }

            case EExprToken.EX_SoftObjectConst:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "EX_SoftObjectConst");
                SerializeExpr();
                break;
            }

            case EExprToken.EX_NameConst:
            {
                string constValue = ReadName();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal name " + constValue);
                break;
            }

            case EExprToken.EX_RotationConst:
            {
                float pitch = ReadFloat();
                float yaw   = ReadFloat();
                float roll  = ReadFloat();

                output.AppendLine(FmtOpcodeIndent(opcode) + "literal rotation (" + pitch + "," + yaw + "," + roll + ")");
                break;
            }

            case EExprToken.EX_VectorConst:
            {
                float x = ReadFloat();
                float y = ReadFloat();
                float z = ReadFloat();

                output.AppendLine(FmtOpcodeIndent(opcode) + "literal vector (" + x + "," + y + "," + z + ")");
                break;
            }

            case EExprToken.EX_TransformConst:
            {
                float rotX = ReadFloat();
                float rotY = ReadFloat();
                float rotZ = ReadFloat();
                float rotW = ReadFloat();

                float transX = ReadFloat();
                float transY = ReadFloat();
                float transZ = ReadFloat();

                float scaleX = ReadFloat();
                float scaleY = ReadFloat();
                float scaleZ = ReadFloat();

                output.AppendLine(FmtOpcodeIndent(opcode) + "literal transform " +
                                  "R(" + rotX + "," + rotY + "," + rotZ + "," + rotW + "," + ") " +
                                  "T(" + transX + "," + transY + "," + transZ + ") " +
                                  "T(" + scaleX + "," + scaleY + "," + scaleZ + ")");
                break;
            }

            case EExprToken.EX_StructConst:
            {
                UScriptStruct unrealStruct   = ReadPointer <UScriptStruct>();
                int           serializedSize = ReadInt32();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal struct " + unrealStruct.GetName() +
                                  "  (serialized size: " + serializedSize + ")");
                break;
            }

            case EExprToken.EX_SetArray:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "set array");
                SerializeExpr();
                while (SerializeExpr() != EExprToken.EX_EndArray)
                {
                    // Array contents
                }
                break;
            }

            case EExprToken.EX_ArrayConst:
            {
                UProperty innerProp = ReadPointer <UProperty>();
                int       num       = ReadInt32();
                output.AppendLine(FmtOpcodeIndent(opcode) + "set array const - elements number: " +
                                  num + ", inner property: " + UObject.GetNameSafe(innerProp));
                break;
            }

            case EExprToken.EX_ByteConst:
            {
                byte constValue = ReadByte();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal byte " + constValue);
                break;
            }

            case EExprToken.EX_IntConstByte:
            {
                int constValue = ReadByte();
                output.AppendLine(FmtOpcodeIndent(opcode) + "literal int " + constValue);
                break;
            }

            case EExprToken.EX_MetaCast:
            {
                UClass unrealClass = ReadPointer <UClass>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "MetaCast to " + unrealClass.GetName() + " of expr:");
                SerializeExpr();
                break;
            }

            case EExprToken.EX_DynamicCast:
            {
                UClass unrealClass = ReadPointer <UClass>();
                output.AppendLine(FmtOpcodeIndent(opcode) + "DynamicCast to " + unrealClass.GetName() + " of expr:");
                SerializeExpr();
                break;
            }

            case EExprToken.EX_JumpIfNot:
            {
                // Code offset.
                uint skipCount = ReadSkipCount();
                output.AppendLine(FmtOpcodeIndent(opcode) + "Jump to offset " + FmtSkipCount(skipCount) + " if not expr:");

                // Boolean expr.
                SerializeExpr();
                break;
            }

            case EExprToken.EX_Assert:
            {
                ushort lineNumber  = ReadUInt16();
                byte   inDebugMode = ReadByte();

                output.AppendLine(FmtOpcodeIndent(opcode) + "assert at line " + lineNumber + ", in debug mode = " +
                                  inDebugMode + " with expr:");
                SerializeExpr();         // Assert expr.
                break;
            }

            case EExprToken.EX_Skip:
            {
                uint w = ReadSkipCount();
                output.AppendLine(FmtOpcodeIndent(opcode) + "possibly skip " + FmtSkipCount(w) + " bytes of expr:");

                // Expression to possibly skip.
                SerializeExpr();

                break;
            }

            case EExprToken.EX_InstanceDelegate:
            {
                // the name of the function assigned to the delegate.
                string funcName = ReadName();
                output.AppendLine(FmtOpcodeIndent(opcode) + "instance delegate function named " + funcName);
                break;
            }

            case EExprToken.EX_AddMulticastDelegate:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "Add MC delegate");
                SerializeExpr();
                SerializeExpr();
                break;
            }

            case EExprToken.EX_RemoveMulticastDelegate:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "Remove MC delegate");
                SerializeExpr();
                SerializeExpr();
                break;
            }

            case EExprToken.EX_ClearMulticastDelegate:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "Clear MC delegate");
                SerializeExpr();
                break;
            }

            case EExprToken.EX_BindDelegate:
            {
                // the name of the function assigned to the delegate.
                string funcName = ReadName();

                output.AppendLine(FmtOpcodeIndent(opcode) + "BindDelegate '" + funcName + "'");

                output.AppendLine(indents + " Delegate:");
                SerializeExpr();

                output.AppendLine(indents + " Object:");
                SerializeExpr();
                break;
            }

            case EExprToken.EX_PushExecutionFlow:
            {
                uint skipCount = ReadSkipCount();
                output.AppendLine(FmtOpcodeIndent(opcode) + "FlowStack.Push(" + FmtSkipCount(skipCount) + ");");
                break;
            }

            case EExprToken.EX_PopExecutionFlow:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "if (FlowStack.Num()) { jump to statement at FlowStack.Pop(); } else { ERROR!!! }");
                break;
            }

            case EExprToken.EX_PopExecutionFlowIfNot:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "if (!condition) { if (FlowStack.Num()) { jump to statement at FlowStack.Pop(); } else { ERROR!!! } }");
                // Boolean expr.
                SerializeExpr();
                break;
            }

            case EExprToken.EX_Breakpoint:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "<<< BREAKPOINT >>>");
                break;
            }

            case EExprToken.EX_WireTracepoint:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + ".. wire debug site ..");
                break;
            }

            case EExprToken.EX_InstrumentationEvent:
            {
                EScriptInstrumentation eventType = (EScriptInstrumentation)ReadByte();
                switch (eventType)
                {
                case EScriptInstrumentation.InlineEvent:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. instrumented inline event ..");
                    break;

                case EScriptInstrumentation.Stop:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. instrumented event stop ..");
                    break;

                case EScriptInstrumentation.PureNodeEntry:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. instrumented pure node entry site ..");
                    break;

                case EScriptInstrumentation.NodeDebugSite:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. instrumented debug site ..");
                    break;

                case EScriptInstrumentation.NodeEntry:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. instrumented wire entry site ..");
                    break;

                case EScriptInstrumentation.NodeExit:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. instrumented wire exit site ..");
                    break;

                case EScriptInstrumentation.PushState:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. push execution state ..");
                    break;

                case EScriptInstrumentation.RestoreState:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. restore execution state ..");
                    break;

                case EScriptInstrumentation.ResetState:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. reset execution state ..");
                    break;

                case EScriptInstrumentation.SuspendState:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. suspend execution state ..");
                    break;

                case EScriptInstrumentation.PopState:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. pop execution state ..");
                    break;

                case EScriptInstrumentation.TunnelEndOfThread:
                    output.AppendLine(FmtOpcodeIndent(opcode) + ".. tunnel end of thread ..");
                    break;
                }
                break;
            }

            case EExprToken.EX_Tracepoint:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + ".. debug site ..");
                break;
            }

            case EExprToken.EX_SwitchValue:
            {
                ushort numCases  = ReadUInt16();
                uint   afterSkip = ReadSkipCount();

                output.AppendLine(FmtOpcodeIndent(opcode) + "Switch Value " + numCases + " cases, end in " + FmtSkipCount(afterSkip));
                AddIndent();
                output.AppendLine(indents + " Index:");
                SerializeExpr();

                for (ushort caseIndex = 0; caseIndex < numCases; ++caseIndex)
                {
                    output.AppendLine(indents + " [" + caseIndex + "] Case Index (label: " + FmtScriptIndex(scriptIndex) + ")");
                    SerializeExpr();         // case index value term
                    uint offsetToNextCase = ReadSkipCount();
                    output.AppendLine(indents + " [" + caseIndex + "] Offset to the next case: " + FmtSkipCount(offsetToNextCase));
                    output.AppendLine(indents + " [" + caseIndex + "] Case Result:");
                    SerializeExpr();         // case term
                }

                output.AppendLine(indents + " Default result (label: " + FmtScriptIndex(scriptIndex) + ")");
                SerializeExpr();
                output.AppendLine(indents + " (label: " + FmtScriptIndex(scriptIndex) + ")");
                DropIndent();
                break;
            }

            case EExprToken.EX_ArrayGetByRef:
            {
                output.AppendLine(FmtOpcodeIndent(opcode) + "Array Get-by-Ref Index");
                AddIndent();
                SerializeExpr();
                SerializeExpr();
                DropIndent();
                break;
            }

            default:
            {
                string error = "Unknown bytecode 0x" + ((byte)opcode).ToString("X2") + "; ignoring it";
                output.AppendLine(FmtOpcodeIndent(opcode) + "!!!" + error);
                FMessage.Log(ELogVerbosity.Warning, error);
            }
            break;
            }
        }
Esempio n. 13
0
        /// <summary>
        /// Gets the UClass for the given type
        /// </summary>
        /// <param name="type">The type</param>
        /// <returns>The UClass for the given type</returns>
        public static UClass GetClass(Type type)
        {
            UClass result = null;

            if (classes.TryGetValue(type, out result))
            {
                return(result);
            }

            if (type.IsEnum || type.IsValueType || typeof(IDelegateBase).IsAssignableFrom(type))
            {
                // Find the top-most UClass (UUserDefinedEnum, UEnum, UUserDefinedStruct, UUserStruct, etc)
                // NOTE: This wont contain any useful information about the actual type itself

                IntPtr address = IntPtr.Zero;
                if (type.IsEnum)
                {
                    address = UEnum.GetEnumAddress(type);
                }
                else if (type.IsValueType)
                {
                    address = UScriptStruct.GetStructAddress(type);
                }
                else
                {
                    address = UFunction.GetDelegateSignatureAddress(type);
                }
                if (address != IntPtr.Zero)
                {
                    return(GetClass(address));
                }
                return(null);
            }

            if (!type.IsSameOrSubclassOf(typeof(UObject)) &&
                (!type.IsInterface || !typeof(IInterface).IsAssignableFrom(type)) || type == typeof(IInterface))
            {
                return(null);
            }

            if (seenClasses.Contains(type))
            {
                // Note: GetModuleCount uses a lock
                // TODO: Find some multicast delegate which is called when a module is loaded or a new class type is created.
                // - FModuleManager::Get().OnProcessLoadedObjectsCallback
                if (FModuleManager.Get().GetModuleCount() != lastModuleCount)
                {
                    seenClasses.Clear();
                }
                else
                {
                    return(null);
                }
            }

            if (!seenClasses.Contains(type))
            {
                seenClasses.Add(type);

                UMetaPathAttribute pathAttribute;
                if (UnrealTypes.Native.TryGetValue(type, out pathAttribute))
                {
                    IntPtr classAddress = GetClassAddress(pathAttribute.Path);
                    if (classAddress == IntPtr.Zero)
                    {
                        // Fallback if this class isn't loaded yet. TODO: Check if this is the correct method to call.
                        classAddress = NativeReflection.LoadObject(Classes.UClass, IntPtr.Zero, pathAttribute.Path);
                    }
                    if (classAddress != IntPtr.Zero)
                    {
                        UClass unrealClass = GCHelper.Find <UClass>(classAddress);
                        if (unrealClass != null)
                        {
                            classesByAddress[classAddress] = type;
                            classes[type] = unrealClass;
                            return(unrealClass);
                        }
                    }
                }
            }

            return(null);
        }
Esempio n. 14
0
        // Move this somewhere else? Where would this be more appropriate?
        public static Type GetTypeFromProperty(UProperty prop)
        {
            if (prop == null)
            {
                return(null);
            }

            switch (prop.PropertyType)
            {
            case EPropertyType.Bool:
                return(typeof(bool));

            case EPropertyType.Int8:
                return(typeof(sbyte));

            case EPropertyType.Byte:
                return(typeof(byte));

            case EPropertyType.Int16:
                return(typeof(short));

            case EPropertyType.UInt16:
                return(typeof(ushort));

            case EPropertyType.Int:
                return(typeof(int));

            case EPropertyType.UInt32:
                return(typeof(uint));

            case EPropertyType.Int64:
                return(typeof(long));

            case EPropertyType.UInt64:
                return(typeof(ulong));

            case EPropertyType.Float:
                return(typeof(float));

            case EPropertyType.Double:
                return(typeof(double));

            case EPropertyType.Enum:
            {
                UEnum unrealEnum = (prop as UEnumProperty).GetEnum();
                if (unrealEnum == null)
                {
                    return(null);
                }

                Type enumType;
                ManagedUnrealModuleInfo.AllKnownUnrealTypes.TryGetValue(unrealEnum.GetPathName(), out enumType);
                return(enumType);
            }

            case EPropertyType.Str:
                return(typeof(string));

            case EPropertyType.Name:
                return(typeof(FName));

            case EPropertyType.Text:
                return(typeof(FText));

            case EPropertyType.Interface:
            {
                UClass unrealClassInterface = (prop as UInterfaceProperty).InterfaceClass;
                if (unrealClassInterface == null)
                {
                    return(null);
                }

                Type interfaceType;
                ManagedUnrealModuleInfo.AllKnownUnrealTypes.TryGetValue(unrealClassInterface.GetPathName(), out interfaceType);
                return(interfaceType);
            }

            case EPropertyType.Struct:
            {
                UScriptStruct unrealStruct = (prop as UStructProperty).Struct;
                if (unrealStruct == null)
                {
                    return(null);
                }

                Type structType;
                ManagedUnrealModuleInfo.AllKnownUnrealTypes.TryGetValue(unrealStruct.GetPathName(), out structType);
                return(structType);
            }

            case EPropertyType.Class:
            case EPropertyType.Object:
            case EPropertyType.LazyObject:
            case EPropertyType.WeakObject:
            case EPropertyType.SoftClass:
            case EPropertyType.SoftObject:
            {
                UClass objectClass = (prop as UObjectPropertyBase).PropertyClass;
                switch (prop.PropertyType)
                {
                case EPropertyType.Class:
                    objectClass = (prop as UClassProperty).MetaClass;
                    break;

                case EPropertyType.SoftClass:
                    objectClass = (prop as USoftClassProperty).MetaClass;
                    break;
                }

                Type type = null;
                if (objectClass != null)
                {
                    // Could use UClass.GetType but using AllKnownUnrealTypes for slightly more coverage
                    // UClass.GetType(objectClass)
                    ManagedUnrealModuleInfo.AllKnownUnrealTypes.TryGetValue(objectClass.GetPathName(), out type);
                }

                if (type == null)
                {
                    //classType = typeof(UObject);// Fall back to UObject? Return null?
                    return(null);
                }
                switch (prop.PropertyType)
                {
                case EPropertyType.Class: return(typeof(TSubclassOf <>).MakeGenericType(type));

                case EPropertyType.LazyObject: return(typeof(TLazyObject <>).MakeGenericType(type));

                case EPropertyType.WeakObject: return(typeof(TWeakObject <>).MakeGenericType(type));

                case EPropertyType.SoftClass: return(typeof(TSoftClass <>).MakeGenericType(type));

                case EPropertyType.SoftObject: return(typeof(TSoftObject <>).MakeGenericType(type));

                case EPropertyType.Object: return(type);
                }
                return(type);
            }

            case EPropertyType.Delegate:
            case EPropertyType.MulticastDelegate:
                Type      delegateType  = null;
                UFunction signatureFunc = null;
                if (prop.PropertyType == EPropertyType.Delegate)
                {
                    signatureFunc = (prop as UDelegateProperty).SignatureFunction;
                }
                else if (prop.PropertyType == EPropertyType.MulticastDelegate)
                {
                    signatureFunc = (prop as UMulticastDelegateProperty).SignatureFunction;
                }
                if (signatureFunc != null)
                {
                    if (ManagedUnrealModuleInfo.AllKnownUnrealTypes.TryGetValue(signatureFunc.GetPathName(), out delegateType))
                    {
                        if (prop.PropertyType == EPropertyType.Delegate)
                        {
                            if (!delegateType.IsSameOrSubclassOfGeneric(typeof(FDelegate <>)))
                            {
                                delegateType = null;
                            }
                        }
                        else if (prop.PropertyType == EPropertyType.MulticastDelegate)
                        {
                            if (!delegateType.IsSameOrSubclassOfGeneric(typeof(FMulticastDelegate <>)))
                            {
                                delegateType = null;
                            }
                        }
                    }
                }
                return(delegateType);

            case EPropertyType.Array:
            {
                UArrayProperty arrayProp = prop as UArrayProperty;
                Type           innerType = GetTypeFromProperty(arrayProp.Inner);
                if (innerType != null)
                {
                    // Possibly handle IReadOnlyList?
                    return(typeof(IList <>).MakeGenericType(innerType));
                }
                return(null);
            }

            case EPropertyType.Set:
            {
                USetProperty setProp   = prop as USetProperty;
                Type         innerType = GetTypeFromProperty(setProp.ElementProp);
                if (innerType != null)
                {
                    return(typeof(ISet <>).MakeGenericType(innerType));
                }
                return(null);
            }

            case EPropertyType.Map:
            {
                UMapProperty mapProp   = prop as UMapProperty;
                Type         keyType   = GetTypeFromProperty(mapProp.KeyProp);
                Type         valueType = GetTypeFromProperty(mapProp.ValueProp);
                if (keyType != null && valueType != null)
                {
                    // Possibly handle IReadOnlyDictionary?
                    return(typeof(IDictionary <,>).MakeGenericType(keyType, valueType));
                }
                return(null);
            }
            }

            return(null);
        }
Esempio n. 15
0
        internal static void GenerateCode(string[] args)
        {
            try
            {
                bool invalidArgs = false;

                if (args.Length > 0)
                {
                    CodeGenerator codeGenerator = null;

                    switch (args[0])
                    {
                    /*case "blueprints":
                     *  AssetLoadMode loadMode = AssetLoadMode.Game;
                     *  bool clearAssetCache = false;
                     *  bool skipLevels = false;
                     *  if (args.Length > 1)
                     *  {
                     *      switch (args[1])
                     *      {
                     *          case "game":
                     *              loadMode = CodeGenerator.AssetLoadMode.Game;
                     *              break;
                     *          case "gameplugins":
                     *              loadMode = CodeGenerator.AssetLoadMode.GamePlugins;
                     *              break;
                     *          case "engine":
                     *              loadMode = CodeGenerator.AssetLoadMode.Engine;
                     *              break;
                     *          case "engineplugins":
                     *              loadMode = CodeGenerator.AssetLoadMode.EnginePlugins;
                     *              break;
                     *          case "all":
                     *              loadMode = CodeGenerator.AssetLoadMode.All;
                     *              break;
                     *      }
                     *  }
                     *  if (args.Length > 2)
                     *  {
                     *      bool.TryParse(args[2], out clearAssetCache);
                     *  }
                     *  if (args.Length > 3)
                     *  {
                     *      bool.TryParse(args[3], out skipLevels);
                     *  }
                     *  codeGenerator = new CodeGenerator();
                     *  codeGenerator.GenerateCodeForBlueprints(loadMode, clearAssetCache, skipLevels);
                     *  break;*/

                    case "game":
                        codeGenerator = new CodeGenerator();
                        codeGenerator.GenerateCodeForModules(new UnrealModuleType[] { UnrealModuleType.Game });
                        break;

                    case "gameplugins":
                        codeGenerator = new CodeGenerator();
                        codeGenerator.GenerateCodeForModules(new UnrealModuleType[] { UnrealModuleType.GamePlugin });
                        break;

                    case "modules":
                        // Engine modules (whitelisted)
                        codeGenerator = new CodeGenerator();
                        //codeGenerator.Settings.ExportMode = CodeGeneratorSettings.CodeExportMode.All;
                        //codeGenerator.Settings.ExportAllFunctions = true;
                        //codeGenerator.Settings.ExportAllProperties = true;
                        string whitelistFile = Path.Combine(codeGenerator.Settings.GetManagedPluginSettingsDir(), "ModulesWhitelist.txt");
                        string blacklistFile = Path.Combine(codeGenerator.Settings.GetManagedPluginSettingsDir(), "ModulesBlacklist.txt");
                        if (File.Exists(whitelistFile))
                        {
                            foreach (string line in File.ReadAllLines(whitelistFile))
                            {
                                if (!string.IsNullOrEmpty(line))
                                {
                                    codeGenerator.ModulesNamesWhitelist.Add(line);
                                }
                            }
                        }
                        if (File.Exists(blacklistFile))
                        {
                            foreach (string line in File.ReadAllLines(blacklistFile))
                            {
                                if (!string.IsNullOrEmpty(line))
                                {
                                    codeGenerator.ModulesNamesBlacklist.Add(line);
                                }
                            }
                        }
                        codeGenerator.GenerateCodeForEngineModules();
                        break;

                    case "all_modules":
                        codeGenerator = new CodeGenerator();
                        codeGenerator.GenerateCodeForAllModules();
                        break;

                    case "engine_modules":
                        codeGenerator = new CodeGenerator();
                        codeGenerator.GenerateCodeForEngineModules();
                        break;

                    case "module":
                        if (args.Length > 1)
                        {
                            bool forceExport = false;
                            if (args.Length > 2)
                            {
                                bool.TryParse(args[2], out forceExport);
                            }

                            codeGenerator = new CodeGenerator();
                            // Tests / using these for types for use in this lib
                            //codeGenerator.Settings.CheckUObjectDestroyed = false;
                            //codeGenerator.Settings.GenerateIsValidSafeguards = false;
                            //codeGenerator.Settings.MergeEnumFiles = false;
                            if (forceExport)
                            {
                                codeGenerator.Settings.ExportMode          = CodeGeneratorSettings.CodeExportMode.All;
                                codeGenerator.Settings.ExportAllFunctions  = true;
                                codeGenerator.Settings.ExportAllProperties = true;
                            }
                            codeGenerator.GenerateCodeForModule(args[1], true);
                        }
                        else
                        {
                            invalidArgs = true;
                        }
                        break;

                    case "check_flags":
                    {
                        // This checks the flags for manually wrapped types
                        Assembly[] assemblies = new Assembly[2];
                        assemblies[0] = Assembly.GetExecutingAssembly();
                        UClass engineClass = UClass.GetClass("/Script/Engine.Engine");
                        if (engineClass != null)
                        {
                            Type type = UClass.GetType(engineClass);
                            if (type == null)
                            {
                                FMessage.Log(ELogVerbosity.Warning, "Failed to fine UEngine type");
                            }
                            else
                            {
                                assemblies[1] = type.Assembly;
                            }
                        }
                        else
                        {
                            FMessage.Log(ELogVerbosity.Warning, "Failed to fine UEngine class");
                        }
                        foreach (Assembly assembly in assemblies)
                        {
                            if (assembly == null)
                            {
                                continue;
                            }
                            foreach (Type type in assembly.GetTypes())
                            {
                                UMetaPathAttribute pathAttribute = type.GetCustomAttribute <UMetaPathAttribute>(false);
                                if (pathAttribute != null && !string.IsNullOrEmpty(pathAttribute.Path))
                                {
                                    uint oldFlags = 0;
                                    if (type.IsSameOrSubclassOf(typeof(UObject)))
                                    {
                                        UClassAttribute classAttribute = type.GetCustomAttribute <UClassAttribute>(false);
                                        if (classAttribute != null)
                                        {
                                            oldFlags = (uint)classAttribute.Flags;
                                        }

                                        UClass unrealClass = UClass.GetClass(pathAttribute.Path);
                                        if (unrealClass != null)
                                        {
                                            if (oldFlags != (uint)unrealClass.ClassFlags)
                                            {
                                                FMessage.Log("old: 0x" + oldFlags.ToString("X8") + " new: 0x" +
                                                             ((uint)unrealClass.ClassFlags).ToString("X8") + " path: " + unrealClass.GetPathName());
                                            }
                                        }
                                    }
                                    else
                                    {
                                        UStructAttribute structAttribute = type.GetCustomAttribute <UStructAttribute>(false);
                                        if (structAttribute != null)
                                        {
                                            oldFlags = (uint)structAttribute.Flags;
                                        }

                                        UScriptStruct unrealStruct = UScriptStruct.GetStruct(pathAttribute.Path);
                                        if (unrealStruct != null)
                                        {
                                            if (oldFlags != (uint)unrealStruct.StructFlags)
                                            {
                                                FMessage.Log("old: 0x" + oldFlags.ToString("X8") + " new: 0x" +
                                                             ((uint)unrealStruct.StructFlags).ToString("X8") + " path: " + unrealStruct.GetPathName());
                                            }
                                        }
                                    }
                                }
                            }
                            FMessage.Log("--------");
                        }
                    }
                    break;

                    case "compile":
                        CompileGeneratedCode();
                        break;

                    default:
                        invalidArgs = true;
                        break;
                    }
                }
                else
                {
                    invalidArgs = true;
                }

                if (invalidArgs)
                {
                    FMessage.Log(ELogVerbosity.Warning, "Invalid input. Provide one of the following: game, gameplugins, modules, module [ModuleName], compile");
                }
            }
            catch (Exception e)
            {
                FMessage.Log(ELogVerbosity.Error, "Generate code failed. Error: \n" + e);
            }
        }