/// <summary> /// Gets an array of all platform folder names /// </summary> /// <returns>Array of platform folders</returns> public static string[] GetPlatformFolderNames() { if (CachedPlatformFolderNames == null) { List <string> PlatformFolderNames = new List <string>(); // Find all the platform folders to exclude from the list of precompiled modules PlatformFolderNames.AddRange(UnrealTargetPlatform.GetValidPlatformNames()); // Also exclude all the platform groups that this platform is not a part of PlatformFolderNames.AddRange(UnrealPlatformGroup.GetValidGroupNames()); // Save off the list as an array CachedPlatformFolderNames = PlatformFolderNames.ToArray(); } return(CachedPlatformFolderNames); }