Esempio n. 1
0
        public void InitUPL(string ProjectName, DirectoryReference ProjectDirectory, UnrealTargetConfiguration Configuration)
        {
            string UE4BuildPath        = Path.Combine(ProjectDirectory.FullName, "Intermediate/Lumin/Mabu");
            string RelativeEnginePath  = UnrealBuildTool.EngineDirectory.MakeRelativeTo(DirectoryReference.GetCurrentDirectory());
            string RelativeProjectPath = ProjectDirectory.MakeRelativeTo(DirectoryReference.GetCurrentDirectory());            //.MakeRelativeTo(ProjectDirectory);

            UnrealTargetPlatform Platform = UnrealTargetPlatform.Lumin;
            string ConfigurationString    = Configuration.ToString();

            string        Architecture = "arm64-v8a";
            List <string> MLSDKArches  = new List <string>();

            MLSDKArches.Add(Architecture);

            // get the receipt
            FileReference ReceiptFilename = TargetReceipt.GetDefaultPath(ProjectDirectory, ProjectName, Platform, Configuration, "");

            if (!File.Exists(ReceiptFilename.ToString()))
            {
                ReceiptFilename = TargetReceipt.GetDefaultPath(UnrealBuildTool.EngineDirectory, "UE4Game", Platform, Configuration, "");
            }
            Log.TraceInformation("Receipt Filename: {0}", ReceiptFilename);
            SetLuminPluginData(MLSDKArches, CollectPluginDataPaths(TargetReceipt.Read(ReceiptFilename, UnrealBuildTool.EngineDirectory, ProjectDirectory)));

            //gather all of the xml
            UPL.Init(MLSDKArches, true, RelativeEnginePath, UE4BuildPath, RelativeProjectPath, ConfigurationString);
        }
Esempio n. 2
0
        protected IOSProvisioningData(IOSProjectSettings ProjectSettings, bool bIsTVOS, bool bForDistribtion)
        {
            SigningCertificate = ProjectSettings.SigningCertificate;
            MobileProvision    = ProjectSettings.MobileProvision;

            FileReference ProjectFile = ProjectSettings.ProjectFile;

            if (!string.IsNullOrEmpty(SigningCertificate))
            {
                // verify the certificate
                Process IPPProcess = new Process();
                if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
                {
                    string IPPCmd = "\"" + UnrealBuildTool.EngineDirectory + "/Binaries/DotNET/IOS/IPhonePackager.exe\" certificates " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + ProjectSettings.BundleIdentifier + (bForDistribtion ? " -distribution" : "");
                    IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString();
                    IPPProcess.StartInfo.FileName         = UnrealBuildTool.EngineDirectory + "/Build/BatchFiles/Mac/RunMono.sh";
                    IPPProcess.StartInfo.Arguments        = IPPCmd;
                    IPPProcess.OutputDataReceived        += new DataReceivedEventHandler(IPPDataReceivedHandler);
                    IPPProcess.ErrorDataReceived         += new DataReceivedEventHandler(IPPDataReceivedHandler);
                }
                else
                {
                    string IPPCmd = "certificates " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + ProjectSettings.BundleIdentifier + (bForDistribtion ? " -distribution" : "");
                    IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString();
                    IPPProcess.StartInfo.FileName         = UnrealBuildTool.EngineDirectory + "\\Binaries\\DotNET\\IOS\\IPhonePackager.exe";
                    IPPProcess.StartInfo.Arguments        = IPPCmd;
                    IPPProcess.OutputDataReceived        += new DataReceivedEventHandler(IPPDataReceivedHandler);
                    IPPProcess.ErrorDataReceived         += new DataReceivedEventHandler(IPPDataReceivedHandler);
                }
                Utils.RunLocalProcess(IPPProcess);
            }
            else
            {
                SigningCertificate = bForDistribtion ? "iPhone Distribution" : "iPhone Developer";
                bHaveCertificate   = true;
            }

            if (string.IsNullOrEmpty(MobileProvision) || // no provision specified
                !File.Exists((BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac ? (Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/") : (Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Apple Computer/MobileDevice/Provisioning Profiles/")) + MobileProvision) || // file doesn't exist
                !bHaveCertificate)    // certificate doesn't exist
            {
                SigningCertificate = "";
                MobileProvision    = "";
                Log.TraceLog("Provision not specified or not found for " + ((ProjectFile != null) ? ProjectFile.GetFileNameWithoutAnyExtensions() : "UE4Game") + ", searching for compatible match...");
                Process IPPProcess = new Process();
                if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
                {
                    string IPPCmd = "\"" + UnrealBuildTool.EngineDirectory + "/Binaries/DotNET/IOS/IPhonePackager.exe\" signing_match " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + ProjectSettings.BundleIdentifier + (bIsTVOS ? " -tvos" : "") + (bForDistribtion ? " -distribution" : "");
                    IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString();
                    IPPProcess.StartInfo.FileName         = UnrealBuildTool.EngineDirectory + "/Build/BatchFiles/Mac/RunMono.sh";
                    IPPProcess.StartInfo.Arguments        = IPPCmd;
                    IPPProcess.OutputDataReceived        += new DataReceivedEventHandler(IPPDataReceivedHandler);
                    IPPProcess.ErrorDataReceived         += new DataReceivedEventHandler(IPPDataReceivedHandler);
                }
                else
                {
                    string IPPCmd = "signing_match " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + ProjectSettings.BundleIdentifier + (bIsTVOS ? " -tvos" : "") + (bForDistribtion ? " -distribution" : "");
                    IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString();
                    IPPProcess.StartInfo.FileName         = UnrealBuildTool.EngineDirectory + "\\Binaries\\DotNET\\IOS\\IPhonePackager.exe";
                    IPPProcess.StartInfo.Arguments        = IPPCmd;
                    IPPProcess.OutputDataReceived        += new DataReceivedEventHandler(IPPDataReceivedHandler);
                    IPPProcess.ErrorDataReceived         += new DataReceivedEventHandler(IPPDataReceivedHandler);
                }
                Utils.RunLocalProcess(IPPProcess);
                Log.TraceLog("Provision found for " + ((ProjectFile != null) ? ProjectFile.GetFileNameWithoutAnyExtensions() : "UE4Game") + ", Provision: " + MobileProvision + " Certificate: " + SigningCertificate);
            }
            // add to the dictionary
            SigningCertificate = SigningCertificate.Replace("\"", "");

            // read the provision to get the UUID
            string filename = (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac ? (Environment.GetEnvironmentVariable("HOME") + "/Library/MobileDevice/Provisioning Profiles/") : (Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData) + "/Apple Computer/MobileDevice/Provisioning Profiles/")) + MobileProvision;

            if (File.Exists(filename))
            {
                string AllText = File.ReadAllText(filename);
                int    idx     = AllText.IndexOf("<key>UUID</key>");
                if (idx > 0)
                {
                    idx = AllText.IndexOf("<string>", idx);
                    if (idx > 0)
                    {
                        idx += "<string>".Length;
                        MobileProvisionUUID = AllText.Substring(idx, AllText.IndexOf("</string>", idx) - idx);
                    }
                }
                idx = AllText.IndexOf("<key>com.apple.developer.team-identifier</key>");
                if (idx > 0)
                {
                    idx = AllText.IndexOf("<string>", idx);
                    if (idx > 0)
                    {
                        idx     += "<string>".Length;
                        TeamUUID = AllText.Substring(idx, AllText.IndexOf("</string>", idx) - idx);
                    }
                }
            }
            else
            {
                Log.TraceLog("No matching provision file was discovered. Please ensure you have a compatible provision installed.");
            }
        }
Esempio n. 3
0
 /// <summary>
 /// Convert this object to a string for debugging
 /// </summary>
 /// <returns>String representation of the object</returns>
 public override string ToString()
 {
     return(Path.ToString());
 }
Esempio n. 4
0
        protected IOSProvisioningData(IOSProjectSettings ProjectSettings, bool bIsTVOS, bool bForDistribtion)
        {
            SigningCertificate = ProjectSettings.SigningCertificate;
            string MobileProvision = ProjectSettings.MobileProvision;

            FileReference ProjectFile = ProjectSettings.ProjectFile;

            if (!string.IsNullOrEmpty(SigningCertificate))
            {
                // verify the certificate
                Process IPPProcess = new Process();
                if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
                {
                    string IPPCmd = "\"" + UnrealBuildTool.EngineDirectory + "/Binaries/DotNET/IOS/IPhonePackager.exe\" certificates " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + ProjectSettings.BundleIdentifier + (bForDistribtion ? " -distribution" : "");
                    IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString();
                    IPPProcess.StartInfo.FileName         = UnrealBuildTool.EngineDirectory + "/Build/BatchFiles/Mac/RunMono.sh";
                    IPPProcess.StartInfo.Arguments        = IPPCmd;
                    IPPProcess.OutputDataReceived        += new DataReceivedEventHandler(IPPDataReceivedHandler);
                    IPPProcess.ErrorDataReceived         += new DataReceivedEventHandler(IPPDataReceivedHandler);
                }
                else
                {
                    string IPPCmd = "certificates " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + ProjectSettings.BundleIdentifier + (bForDistribtion ? " -distribution" : "");
                    IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString();
                    IPPProcess.StartInfo.FileName         = UnrealBuildTool.EngineDirectory + "\\Binaries\\DotNET\\IOS\\IPhonePackager.exe";
                    IPPProcess.StartInfo.Arguments        = IPPCmd;
                    IPPProcess.OutputDataReceived        += new DataReceivedEventHandler(IPPDataReceivedHandler);
                    IPPProcess.ErrorDataReceived         += new DataReceivedEventHandler(IPPDataReceivedHandler);
                }
                Utils.RunLocalProcess(IPPProcess);
            }
            else
            {
                SigningCertificate = bForDistribtion ? "iPhone Distribution" : "iPhone Developer";
                bHaveCertificate   = true;
            }

            if (!string.IsNullOrEmpty(MobileProvision))
            {
                DirectoryReference MobileProvisionDir;
                if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
                {
                    MobileProvisionDir = DirectoryReference.Combine(new DirectoryReference(Environment.GetEnvironmentVariable("HOME")), "Library", "MobileDevice", "Provisioning Profiles");
                }
                else
                {
                    MobileProvisionDir = DirectoryReference.Combine(DirectoryReference.GetSpecialFolder(Environment.SpecialFolder.LocalApplicationData), "Apple Computer", "MobileDevice", "Provisioning Profiles");
                }

                FileReference PossibleMobileProvisionFile = FileReference.Combine(MobileProvisionDir, MobileProvision);
                if (FileReference.Exists(PossibleMobileProvisionFile))
                {
                    MobileProvisionFile = PossibleMobileProvisionFile;
                }
            }

            if (MobileProvisionFile == null || !bHaveCertificate)
            {
                SigningCertificate  = "";
                MobileProvision     = "";
                MobileProvisionFile = null;
                Log.TraceLog("Provision not specified or not found for " + ((ProjectFile != null) ? ProjectFile.GetFileNameWithoutAnyExtensions() : "UE4Game") + ", searching for compatible match...");
                Process IPPProcess = new Process();
                if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Mac)
                {
                    string IPPCmd = "\"" + UnrealBuildTool.EngineDirectory + "/Binaries/DotNET/IOS/IPhonePackager.exe\" signing_match " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + ProjectSettings.BundleIdentifier + (bIsTVOS ? " -tvos" : "") + (bForDistribtion ? " -distribution" : "");
                    IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString();
                    IPPProcess.StartInfo.FileName         = UnrealBuildTool.EngineDirectory + "/Build/BatchFiles/Mac/RunMono.sh";
                    IPPProcess.StartInfo.Arguments        = IPPCmd;
                    IPPProcess.OutputDataReceived        += new DataReceivedEventHandler(IPPDataReceivedHandler);
                    IPPProcess.ErrorDataReceived         += new DataReceivedEventHandler(IPPDataReceivedHandler);
                }
                else
                {
                    string IPPCmd = "signing_match " + ((ProjectFile != null) ? ("\"" + ProjectFile.ToString() + "\"") : "Engine") + " -bundlename " + ProjectSettings.BundleIdentifier + (bIsTVOS ? " -tvos" : "") + (bForDistribtion ? " -distribution" : "");
                    IPPProcess.StartInfo.WorkingDirectory = UnrealBuildTool.EngineDirectory.ToString();
                    IPPProcess.StartInfo.FileName         = UnrealBuildTool.EngineDirectory + "\\Binaries\\DotNET\\IOS\\IPhonePackager.exe";
                    IPPProcess.StartInfo.Arguments        = IPPCmd;
                    IPPProcess.OutputDataReceived        += new DataReceivedEventHandler(IPPDataReceivedHandler);
                    IPPProcess.ErrorDataReceived         += new DataReceivedEventHandler(IPPDataReceivedHandler);
                }
                Utils.RunLocalProcess(IPPProcess);
                if (MobileProvisionFile != null)
                {
                    Log.TraceLog("Provision found for " + ((ProjectFile != null) ? ProjectFile.GetFileNameWithoutAnyExtensions() : "UE4Game") + ", Provision: " + MobileProvisionFile + " Certificate: " + SigningCertificate);
                }
            }

            // add to the dictionary
            SigningCertificate = SigningCertificate.Replace("\"", "");

            // read the provision to get the UUID
            if (MobileProvisionFile == null)
            {
                Log.TraceLog("No matching provision file was discovered for {0}. Please ensure you have a compatible provision installed.", ProjectFile);
            }
            else if (!FileReference.Exists(MobileProvisionFile))
            {
                Log.TraceLog("Selected mobile provision for {0} ({1}) was not found. Please ensure you have a compatible provision installed.", ProjectFile, MobileProvisionFile);
            }
            else
            {
                byte[] AllBytes = FileReference.ReadAllBytes(MobileProvisionFile);

                uint StartIndex = (uint)AllBytes.Length;
                uint EndIndex   = (uint)AllBytes.Length;

                for (uint i = 0; i + 4 < AllBytes.Length; i++)
                {
                    if (AllBytes[i] == '<' && AllBytes[i + 1] == '?' && AllBytes[i + 2] == 'x' && AllBytes[i + 3] == 'm' && AllBytes[i + 4] == 'l')
                    {
                        StartIndex = i;
                        break;
                    }
                }

                if (StartIndex < AllBytes.Length)
                {
                    for (uint i = StartIndex; i + 7 < AllBytes.Length; i++)
                    {
                        if (AllBytes[i] == '<' && AllBytes[i + 1] == '/' && AllBytes[i + 2] == 'p' && AllBytes[i + 3] == 'l' && AllBytes[i + 4] == 'i' && AllBytes[i + 5] == 's' && AllBytes[i + 6] == 't' && AllBytes[i + 7] == '>')
                        {
                            EndIndex = i + 7;
                            break;
                        }
                    }
                }

                if (StartIndex < AllBytes.Length && EndIndex < AllBytes.Length)
                {
                    byte[] TextBytes = new byte[EndIndex - StartIndex];
                    Buffer.BlockCopy(AllBytes, (int)StartIndex, TextBytes, 0, (int)(EndIndex - StartIndex));

                    string AllText = Encoding.UTF8.GetString(TextBytes);
                    int    idx     = AllText.IndexOf("<key>UUID</key>");
                    if (idx > 0)
                    {
                        idx = AllText.IndexOf("<string>", idx);
                        if (idx > 0)
                        {
                            idx += "<string>".Length;
                            MobileProvisionUUID = AllText.Substring(idx, AllText.IndexOf("</string>", idx) - idx);
                        }
                    }
                    idx = AllText.IndexOf("<key>com.apple.developer.team-identifier</key>");
                    if (idx > 0)
                    {
                        idx = AllText.IndexOf("<string>", idx);
                        if (idx > 0)
                        {
                            idx     += "<string>".Length;
                            TeamUUID = AllText.Substring(idx, AllText.IndexOf("</string>", idx) - idx);
                        }
                    }
                    idx = AllText.IndexOf("<key>Name</key>");
                    if (idx > 0)
                    {
                        idx = AllText.IndexOf("<string>", idx);
                        if (idx > 0)
                        {
                            idx += "<string>".Length;
                            MobileProvisionName = AllText.Substring(idx, AllText.IndexOf("</string>", idx) - idx);
                        }
                    }
                }

                if (string.IsNullOrEmpty(MobileProvisionUUID) || string.IsNullOrEmpty(TeamUUID))
                {
                    MobileProvision    = null;
                    SigningCertificate = null;
                    Log.TraceLog("Failed to parse the mobile provisioning profile.");
                }
            }
        }