Esempio n. 1
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        public void AddBadGuy()
        {
            Vector2 vec = new Vector2(CUtil.SCREEN_WIDTH - (CUtil.Camera.XOffset), 0);

            BadGuy badguy = new BadGuy(CUtil.ResourcePool.BoxerIdle, CUtil.ResourcePool.BoxerJabbing,
                vec, new Vector2(0.0f, 0));
            badguy.Scale = 0.5f;

            badguy.fPosY = CUtil.SCREEN_HEIGHT - CUtil.CurrentLevel.Terrain.GetHeightOfX(vec.X) - (badguy.BoundingBox.Height / 2);

            mBadGuys.Add(badguy);
        }
Esempio n. 2
0
        public void AddBadGuy()
        {
            Vector2 vec = new Vector2(CUtil.SCREEN_WIDTH - (CUtil.Camera.XOffset), 0);

            BadGuy badguy = new BadGuy(CUtil.ResourcePool.BoxerIdle, CUtil.ResourcePool.BoxerJabbing,
                                       vec, new Vector2(0.0f, 0));

            badguy.Scale = 0.5f;


            badguy.fPosY = CUtil.SCREEN_HEIGHT - CUtil.CurrentLevel.Terrain.GetHeightOfX(vec.X) - (badguy.BoundingBox.Height / 2);

            mBadGuys.Add(badguy);
        }