public void AddBadGuy() { Vector2 vec = new Vector2(CUtil.SCREEN_WIDTH - (CUtil.Camera.XOffset), 0); BadGuy badguy = new BadGuy(CUtil.ResourcePool.BoxerIdle, CUtil.ResourcePool.BoxerJabbing, vec, new Vector2(0.0f, 0)); badguy.Scale = 0.5f; badguy.fPosY = CUtil.SCREEN_HEIGHT - CUtil.CurrentLevel.Terrain.GetHeightOfX(vec.X) - (badguy.BoundingBox.Height / 2); mBadGuys.Add(badguy); }
public void AddBadGuy() { Vector2 vec = new Vector2(CUtil.SCREEN_WIDTH - (CUtil.Camera.XOffset), 0); BadGuy badguy = new BadGuy(CUtil.ResourcePool.BoxerIdle, CUtil.ResourcePool.BoxerJabbing, vec, new Vector2(0.0f, 0)); badguy.Scale = 0.5f; badguy.fPosY = CUtil.SCREEN_HEIGHT - CUtil.CurrentLevel.Terrain.GetHeightOfX(vec.X) - (badguy.BoundingBox.Height / 2); mBadGuys.Add(badguy); }