Esempio n. 1
0
        public UnoMatch(Guid id, List <Guid> players)
        {
            Id      = id;
            Players = players;

            Deck      = GenerateDeck();
            Discharge = new List <UnoCard>();
            Hands     = new Dictionary <Guid, List <UnoCard> >();

            Players.ForEach(player => {
                Hands.Add(player, Deck.Take(7).ToList());
                Deck = Deck.Skip(7).ToList();
            });

            UnoCard first = Deck.First();

            while (first.Type != UnoCardType.Numeric)
            {
                Deck.RemoveAt(0);
                Deck.Add(first);
                first = Deck.First();
            }
            Deck.RemoveAt(0);
            Discharge.Add(first);
            CurrentPlayer = Players.First();
            Backlog       = new List <UnoMatchMove>();
        }
Esempio n. 2
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        public bool ValidateMove(List <UnoCard> cards)
        {
            //TODO: check if user hand has all cards in list
            int     currentValidatingCard = 0;
            UnoCard lastCard       = GetCurrentCard();
            bool    validationFlag = true;

            do
            {
                UnoCard currentCard = cards[currentValidatingCard];
                //TODO: validation
                currentValidatingCard++;
            } while (currentValidatingCard < cards.Count());

            return(validationFlag);
        }
Esempio n. 3
0
        private List <UnoCard> GenerateDeck()
        {
            List <UnoCard> result = new List <UnoCard>();

            foreach (UnoCardColor color in Enum.GetValues(typeof(UnoCardColor)))
            {
                for (int i = 0; i < 10; i++)
                {
                    var card = new UnoCard
                    {
                        Type        = UnoCardType.Numeric,
                        Color       = color,
                        NumberValue = i
                    };
                    result.Add(card);
                    if (i != 0)
                    {
                        result.Add(card);
                    }
                }

                var reverse = new UnoCard
                {
                    Type  = UnoCardType.Reverse,
                    Color = color
                };

                result.Add(reverse);
                result.Add(reverse);

                var skip = new UnoCard
                {
                    Type  = UnoCardType.Skip,
                    Color = color
                };

                result.Add(skip);
                result.Add(skip);

                var takeTwo = new UnoCard
                {
                    Type  = UnoCardType.TakeTwo,
                    Color = color
                };

                result.Add(takeTwo);
                result.Add(takeTwo);
            }

            var chooseColor = new UnoCard
            {
                Type = UnoCardType.ChooseColor
            };

            var takeFour = new UnoCard
            {
                Type = UnoCardType.TakeFourChooseColor
            };

            for (int i = 0; i < 4; i++)
            {
                result.Add(chooseColor);
                result.Add(takeFour);
            }

            return(result.Shuffle().ToList());
        }