Esempio n. 1
0
 public static string BuildString(GLBackend backend, Shader shader, bool minify)
 {
     using (var w = new StringWriter())
     {
         new GlslWriter(backend, w, minify).WriteShader(shader);
         return(w.ToString());
     }
 }
Esempio n. 2
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 public GLGenerator(GLBackend backend, IBundle bundle)
     : base(backend)
 {
     _backend     = backend;
     _bundle      = bundle;
     _obfuscator  = new ShaderObfuscator(backend);
     _stringArray = (RefArrayType)ILFactory.GetType("string[]");
     _dumpShaders = Environment.IsDefined("DUMP_SHADERS");
 }
Esempio n. 3
0
 public GlslWriter(GLBackend backend, TextWriter w, bool minify)
     : base(backend, w, minify)
 {
     Backend = backend;
 }