internal static void OpenWindowFromShaderGUI(Material[] mats) { ToolCommon.SetMaterials(mats); GetWindow <ToolCreanUpWindow>("UnlitWF/CleanUp material property"); }
internal static void OpenWindowFromShaderGUI(Material[] mats) { ToolCommon.SetMaterials(mats); GetWindow <ToolCreanUpWindow>("UnlitWF/CleanUp material property"); }