Esempio n. 1
0
        public static void CleanUpProperties(CleanUpParameter param)
        {
            Undo.RecordObjects(param.materials, "WF cleanup materials");

            foreach (Material material in param.materials)
            {
                if (material == null)
                {
                    continue;
                }
                var props = ShaderSerializedProperty.AsList(material);

                // 無効になってる機能のプレフィックスを集める
                var delPrefix = new List <string>();
                foreach (var p in props)
                {
                    string label, name;
                    WFCommonUtility.FormatPropName(p.name, out label, out name);
                    if (label != null && name.ToLower() == "enable" && p.FloatValue == 0)
                    {
                        delPrefix.Add(label);
                    }
                }

                var del_props = new HashSet <ShaderSerializedProperty>();

                // プレフィックスに合致する設定値を消去
                Predicate <ShaderSerializedProperty> predPrefix = p =>
                {
                    string label = WFCommonUtility.GetPrefixFromPropName(p.name);
                    return(label != null && delPrefix.Contains(label));
                };
                props.FindAll(predPrefix)
                // ただしEnableToggle自体は初期化しない
                .Where(p => !WFCommonUtility.IsEnableToggleFromPropName(p.name)).ToList().ForEach(p => del_props.Add(p));
                // 未使用の値を削除
                Predicate <ShaderSerializedProperty> predUnused = p => param.resetUnused && !p.HasPropertyInShader;
                props.FindAll(predUnused).ForEach(p => del_props.Add(p));
                // 削除実行
                DeleteProperties(del_props);

                // キーワードクリア
                if (param.resetKeywords)
                {
                    foreach (var so in ShaderSerializedProperty.GetUniqueSerialObject(props))
                    {
                        DeleteShaderKeyword(so);
                    }
                }

                // キーワードを整理する
                WFCommonUtility.SetupShaderKeyword(material);
                // 反映
                EditorUtility.SetDirty(material);
            }
        }
Esempio n. 2
0
        private void OnEnable()
        {
            minSize = new Vector2(480, 640);
            param   = ScriptableObject.CreateInstance <CleanUpParameter>();
            if (0 < arguments.Count)
            {
                param.materials = arguments.ToArray();
            }

            styleTitle = new GUIStyle(EditorStyles.boldLabel)
            {
                fontSize    = 18,
                fontStyle   = FontStyle.Bold,
                fixedHeight = 32,
            };
            styleBigText = new GUIStyle(EditorStyles.boldLabel)
            {
                fontSize    = 16,
                fontStyle   = FontStyle.Bold,
                fixedHeight = 32,
            };
        }
Esempio n. 3
0
 private void OnEnable()
 {
     minSize = new Vector2(480, 640);
     param   = CleanUpParameter.Create();
     ToolCommon.GetSelectedMaterials(ref param.materials);
 }