public void Game_OnGameLoad(EventArgs args) { menu = MainMenu.AddMenu("Universal RecallTracker", "universalrecalltracker"); menu.Add("x", new Slider("X", (int)((Drawing.Direct3DDevice.Viewport.Width - Resources.RecallBar.Width) / 2f), 0, Drawing.Direct3DDevice.Viewport.Width)); menu.Add("y", new Slider("Y", (int)(Drawing.Direct3DDevice.Viewport.Height * 3f / 4f), 0, Drawing.Direct3DDevice.Viewport.Height)); menu.Add("textSize", new Slider("Text Size (F5 Reload)", 15, 5, 50)); menu.Add("chatWarning", new CheckBox("Chat Notification", false)); menu.Add("barScale", new Slider("Bar Scale %", 100, 0, 200)); int i = 0; foreach (AIHeroClient hero in ObjectManager.Get <AIHeroClient>().Where(hero => hero.Team != ObjectManager.Player.Team)) { RecallInfo recallInfo = new RecallInfo(hero, i++); _recallInfo[hero] = recallInfo; } Print("Loaded!"); }
public void Game_OnGameLoad() { Menu menu = new Menu("Universal RecallTracker", "universalrecalltracker", true); _x = new MenuItem("x", "X").SetValue( new Slider( (int)((Drawing.Direct3DDevice.Viewport.Width - PortAIO.Properties.Resources.RecallBar.Width) / 2f), 0, Drawing.Direct3DDevice.Viewport.Width)); _x.ValueChanged += _x_ValueChanged; _y = new MenuItem("y", "Y").SetValue( new Slider( (int)(Drawing.Direct3DDevice.Viewport.Height * 3f / 4f), 0, Drawing.Direct3DDevice.Viewport.Height)); _y.ValueChanged += _x_ValueChanged; _textSize = new MenuItem("textSize", "Text Size (F5 Reload)").SetValue(new Slider(15, 5, 50)); _chatWarning = new MenuItem("chatWarning", "Chat Notification").SetValue(false); _barScale = new MenuItem("barScale", "Bar Scale %").SetValue(new Slider(100, 0, 200)); _barScale.ValueChanged += _barScale_ValueChanged; menu.AddItem(_x); menu.AddItem(_y); menu.AddItem(_textSize); menu.AddItem(_barScale); menu.AddItem(_chatWarning); menu.AddToMainMenu(); int i = 0; foreach (AIHeroClient hero in ObjectManager.Get <AIHeroClient>().Where(hero => hero.Team != ObjectManager.Player.Team)) { RecallInfo recallInfo = new RecallInfo(hero, i++); _recallInfo[hero] = recallInfo; } //_recallInfo[ObjectManager.Player] = new RecallInfo(ObjectManager.Player, i); Print("Loaded!"); }
public void Game_OnGameLoad(EventArgs args) { Menu menu = new Menu("Universal 回城监视", "universalrecalltracker", true); _x = new MenuItem("x", "X").SetValue( new Slider( (int)((Drawing.Direct3DDevice.Viewport.Width - Properties.Resources.RecallBar.Width) / 2f), 0, Drawing.Direct3DDevice.Viewport.Width)); _x.ValueChanged += _x_ValueChanged; _y = new MenuItem("y", "Y").SetValue( new Slider( (int)(Drawing.Direct3DDevice.Viewport.Height * 3f / 4f), 0, Drawing.Direct3DDevice.Viewport.Height)); _y.ValueChanged += _x_ValueChanged; _textSize = new MenuItem("textSize", "文本 大小 (F5 重新加载)").SetValue(new Slider(15, 5, 50)); _chatWarning = new MenuItem("chatWarning", "聊天 提醒").SetValue(false); _barScale = new MenuItem("barScale", "比例 %").SetValue(new Slider(100, 0, 200)); _barScale.ValueChanged += _barScale_ValueChanged; menu.AddItem(_x); menu.AddItem(_y); menu.AddItem(_textSize); menu.AddItem(_barScale); menu.AddItem(_chatWarning); menu.AddToMainMenu(); int i = 0; foreach (Obj_AI_Hero hero in ObjectManager.Get <Obj_AI_Hero>().Where(hero => hero.Team != ObjectManager.Player.Team)) { RecallInfo recallInfo = new RecallInfo(hero, i++); _recallInfo[hero] = recallInfo; } //_recallInfo[ObjectManager.Player] = new RecallInfo(ObjectManager.Player,i); Print("Loaded!"); }
public void Game_OnGameLoad(EventArgs args) { Menu menu = new Menu("回城跟踪器", "universalrecalltracker", true); _x = new MenuItem("x", "X").SetValue( new Slider( (int)((Drawing.Direct3DDevice.Viewport.Width - Properties.Resources.RecallBar.Width) / 2f), 0, Drawing.Direct3DDevice.Viewport.Width)); _y = new MenuItem("y", "Y").SetValue(new Slider((int)(Drawing.Direct3DDevice.Viewport.Height * 3f / 4f), 0, Drawing.Direct3DDevice.Viewport.Height)); _textSize = new MenuItem("textSize", "文本大小(F5刷新)").SetValue(new Slider(15, 5, 50)); _chatWarning = new MenuItem("chatWarning", "聊天框通知").SetValue(false); _showOnStart = new MenuItem("showOnStart", "开始显示").SetValue(true); menu.AddItem(_showOnStart); menu.AddItem(_x); menu.AddItem(_y); menu.AddItem(_textSize); menu.AddItem(_chatWarning); menu.AddToMainMenu(); int i = 0; foreach ( Obj_AI_Hero hero in ObjectManager.Get <Obj_AI_Hero>() .Where( hero => hero.Team != ObjectManager.Player.Team)) { RecallInfo recallInfo = new RecallInfo(hero, i++); _recallInfo[hero] = recallInfo; } Print("Loaded!"); }
public void Game_OnGameLoad(EventArgs args) { menu = MainMenu.AddMenu("Universal RecallTracker", "universalrecalltracker"); menu.Add("x", new Slider("X", (int)((Drawing.Direct3DDevice.Viewport.Width - Resources.RecallBar.Width) / 2f), 0, Drawing.Direct3DDevice.Viewport.Width)); menu.Add("y", new Slider("Y", (int)(Drawing.Direct3DDevice.Viewport.Height * 3f / 4f), 0, Drawing.Direct3DDevice.Viewport.Height)); menu.Add("textSize", new Slider("Text Size (F5 Reload)", 15, 5, 50)); menu.Add("chatWarning", new CheckBox("Chat Notification", false)); menu.Add("barScale", new Slider("Bar Scale %", 100, 0, 200)); int i = 0; foreach (AIHeroClient hero in ObjectManager.Get<AIHeroClient>().Where(hero => hero.Team != ObjectManager.Player.Team)) { RecallInfo recallInfo = new RecallInfo(hero, i++); _recallInfo[hero] = recallInfo; } Print("Loaded!"); }
public void Game_OnGameLoad(EventArgs args) { Menu menu = new Menu("Universal RecallTracker", "universalrecalltracker", true); _x = new MenuItem("x", "X").SetValue( new Slider( (int) ((Drawing.Direct3DDevice.Viewport.Width - Properties.Resources.RecallBar.Width) / 2f), 0, Drawing.Direct3DDevice.Viewport.Width)); _x.ValueChanged += _x_ValueChanged; _y = new MenuItem("y", "Y").SetValue( new Slider( (int) (Drawing.Direct3DDevice.Viewport.Height * 3f / 4f), 0, Drawing.Direct3DDevice.Viewport.Height)); _y.ValueChanged += _x_ValueChanged; _textSize = new MenuItem("textSize", "Text Size (F5 Reload)").SetValue(new Slider(15, 5, 50)); _chatWarning = new MenuItem("chatWarning", "Chat Notification").SetValue(false); _barScale = new MenuItem("barScale", "Bar Scale %").SetValue(new Slider(100, 0, 200)); _barScale.ValueChanged += _barScale_ValueChanged; menu.AddItem(_x); menu.AddItem(_y); menu.AddItem(_textSize); menu.AddItem(_barScale); menu.AddItem(_chatWarning); menu.AddToMainMenu(); int i = 0; foreach (Obj_AI_Hero hero in ObjectManager.Get<Obj_AI_Hero>().Where(hero => hero.Team != ObjectManager.Player.Team)) { RecallInfo recallInfo = new RecallInfo(hero, i++); _recallInfo[hero] = recallInfo; } //_recallInfo[ObjectManager.Player] = new RecallInfo(ObjectManager.Player, i); Print("Loaded!"); }