public void Heal(Warrior target) { target.HP += Mana; }
public void Blow(Warrior target) { target.HP -= Strength; }
public void Fireball(Warrior target) { target.HP -= Mana; }
public void Heal(Warrior target) { target.HP += Mana; }
public void Blow(Warrior target) { target.HP -= Strength; }
public void Fireball(Warrior target) { target.HP -= Mana; }