Esempio n. 1
0
        public void Update()
        {
            if (readyToRun && EditorApplication.isPlaying)
            {
                readyToRun = false;
                var testRunner = TestRunner.GetTestRunner();
                testRunner.TestRunnerCallback.Add(new RunnerCallback(this));
                testRunner.InitRunner(testsToRun.Cast <ITestComponent> ().ToList());
                consoleErrorOnPauseValue = IntegrationTestsRunnerWindow.GetConsoleErrorPause();
                IntegrationTestsRunnerWindow.SetConsoleErrorPause(false);
                isRunning = true;

                if (renderer.blockUIWhenRunning)
                {
                    EditorUtility.DisplayProgressBar("Integration Test Runner",
                                                     "Initializing", 0);
                }
            }

            if (EditorApplication.isCompiling)
            {
                isCompiling = true;
            }
            else if (isCompiling)
            {
                isCompiling = false;
                renderer.InvalidateTestList();
                EditorApplication.RepaintHierarchyWindow();
            }
        }
 public void RunFinished(List <TestResult> testResults)
 {
     integrationTestRunnerWindow.isRunning = false;
     integrationTestRunnerWindow.renderer.OnTestRunFinished();
     integrationTestRunnerWindow.Repaint();
     EditorApplication.isPlaying = false;
     if (integrationTestRunnerWindow.renderer.blockUIWhenRunning)
     {
         EditorUtility.ClearProgressBar();
     }
     integrationTestRunnerWindow.SetConsoleErrorPause(integrationTestRunnerWindow.consoleErrorOnPauseValue);
 }
Esempio n. 3
0
 private static void RunInEditor(List <string> sceneList)
 {
     if (sceneList == null || sceneList.Count == 0)
     {
         Debug.Log("No scenes on the list");
         EditorApplication.Exit(0);
         return;
     }
     EditorBuildSettings.scenes = sceneList.Select(s => new EditorBuildSettingsScene(s, true)).ToArray();
     EditorApplication.OpenScene(sceneList.First());
     IntegrationTestsRunnerWindow.SetConsoleErrorPause(false);
     EditorApplication.isPlaying = true;
 }