public void OnInspectorGUI(StylisticFog.ColorSelectionType currentSelection, StylisticFog.FogColorSource colorSource)
            {
                if (properties.ContainsKey(currentSelection))
                {
                    foreach (var prop in properties[currentSelection])
                    {
                        EditorGUILayout.PropertyField(prop);
                    }
                }

                if (currentSelection == StylisticFog.ColorSelectionType.TextureRamp && colorSource.colorRamp != null)
                {
                    List <string> warnings = new List <string>();
                    if (colorSource.colorRamp.filterMode == UnityEngine.FilterMode.Point)
                    {
                        warnings.Add("Texture filter mode should be either bilinear or trilinear.");
                    }

                    if (colorSource.colorRamp.wrapMode != UnityEngine.TextureWrapMode.Clamp)
                    {
                        warnings.Add("Texture wrap mode should be set to clamp.");
                    }

                    if (colorSource.colorRamp.mipmapCount > 1)
                    {
                        warnings.Add("Texture should not have generated mipmaps.");
                    }

                    if (warnings.Count() > 0)
                    {
                        string warningMSG = "The following settings should be applied to the color ramp texture:";
                        foreach (string warn in warnings)
                        {
                            warningMSG += "\n - " + warn;
                        }

                        EditorGUILayout.HelpBox(warningMSG, MessageType.Warning);
                    }
                }
            }
            public void OnInspectorGUI(StylisticFog.ColorSelectionType currentSelection, StylisticFog.FogColorSource colorSource, SerializedObject serializedObject)
            {
                EditorGUI.BeginChangeCheck();

                if (properties.ContainsKey(currentSelection))
                {
                    foreach (var prop in properties[currentSelection])
                    {
                        EditorGUILayout.PropertyField(prop);
                    }
                }

                if (currentSelection == StylisticFog.ColorSelectionType.TextureRamp && colorSource.colorRamp != null)
                {
                    List <string> warnings = new List <string>();
                    if (colorSource.colorRamp.filterMode == UnityEngine.FilterMode.Point)
                    {
                        warnings.Add("Texture filter mode should be either bilinear or trilinear.");
                    }

                    if (colorSource.colorRamp.wrapMode != UnityEngine.TextureWrapMode.Clamp)
                    {
                        warnings.Add("Texture wrap mode should be set to clamp.");
                    }

                    if (colorSource.colorRamp.mipmapCount > 1)
                    {
                        warnings.Add("Texture should not have generated mipmaps.");
                    }

                    if (warnings.Count() > 0)
                    {
                        string warningMSG = "The following settings should be applied to the color ramp texture:";
                        foreach (string warn in warnings)
                        {
                            warningMSG += "\n - " + warn;
                        }

                        EditorGUILayout.HelpBox(warningMSG, MessageType.Warning);
                    }
                }

                if (EditorGUI.EndChangeCheck() && currentSelection == StylisticFog.ColorSelectionType.Gradient)
                {
                    SerializedProperty gradientDirtyProp = serializedObject.FindProperty(path + ".m_GradientDirty");
                    if (gradientDirtyProp != null)
                    {
                        gradientDirtyProp.boolValue = true;
                    }
                    else
                    {
                        Debug.LogWarning(StylisticFog.m_EffectName + " Editor: Serialized property not found.");
                    }
                }
            }