private void Update() { if (!m_Jump) { m_Jump = CrossPlatformInputManager.GetButtonDown("Jump"); } if (Input.GetKey(KeyCode.W) || Input.GetKey(KeyCode.A) || Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.D)) { walk = true; m_Character.m_MoveSpeedMultiplier = 1f; } if (Input.GetKeyUp(KeyCode.W) || Input.GetKeyUp(KeyCode.A) || Input.GetKeyUp(KeyCode.S) || Input.GetKeyUp(KeyCode.D)) { walk = false; } if (!walk) { m_Character.Idle(); } }