//public AutoCam camScript; void Start() { // carRoot.SetActive(true); dead = false; // Alive at start rb = GetComponentsInChildren <Rigidbody>(); camScript = cam.GetComponent <UnityStandardAssets.Cameras.AutoCam>(); for (int i = 0; i < rb.Length; i++) { var rigidbodies = rb[i]; rigidbodies.isKinematic = true; rigidbodies.detectCollisions = false; playerColl.enabled = true; camScript.enabled = true; CC.enabled = true; drive.enabled = true; } }