Esempio n. 1
0
        private static void CopyToEditor()
        {
            ClipItem item = new ClipItem(ContentType.File);

            foreach (var guiD in Selection.assetGUIDs)
            {
                string path = AssetDatabase.GUIDToAssetPath(guiD);
                item.Values.Add(AssetPath2FullPath(path));
            }
            CopyClipboardItem(item);
            Debug.Log("已复制" + Selection.assetGUIDs.Length + "条数据,可在其他 Unity 编辑器里粘贴!");
        }
Esempio n. 2
0
        public static void CopyClipboardItem(ClipItem item)
        {
            BinaryFormatter formatter = new BinaryFormatter();

            using (MemoryStream stream = new MemoryStream())
            {
                formatter.Serialize(stream, item);
                TextEditor te = new TextEditor {
                    text = Convert.ToBase64String(stream.ToArray())
                };
                te.OnFocus();
                te.Copy();
            }
        }
Esempio n. 3
0
        private static void CopyAsPackage()
        {
            string[] assetPaths = new string[Selection.assetGUIDs.Length];
            for (int i = 0; i < Selection.assetGUIDs.Length; i++)
            {
                assetPaths[i] = AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[i]);
            }
            string outPath = Path.Combine(Application.temporaryCachePath,
                                          Random.Range(0, 1024) + ".unitypackage");

            AssetDatabase.ExportPackage(assetPaths, outPath,
                                        ExportPackageOptions.Recurse | ExportPackageOptions.IncludeDependencies);
            ClipItem item = new ClipItem(ContentType.Package);

            item.Values.Add(outPath);
            CopyClipboardItem(item);
            Debug.Log("已导出选中资源!可直接粘贴至任意Assets目录!");
        }