Esempio n. 1
0
        public Color FindPortColor(PortData portData)
        {
            //Debug.Log(portData.portType);
            if (portData != null)
            {
                switch (portData.portType)
                {
                case "UnityNodeGraph.PortTypeFlow":
                    return(new Color32(63, 127, 191, 232));

                case "UnityNodeGraph.PortTypeAction":
                    return(new Color32(191, 63, 63, 232));

                default:
                    return((portData.color == Color.clear)?Color.gray:portData.color);
                }
            }
            else
            {
                return(Color.gray);
            }
        }
Esempio n. 2
0
        // Add Output port to current Node
        public Port AddOutputPort(string name, System.Type clazz, Port.Capacity portCapacity = Port.Capacity.Single, PortData portData = null)
        {
            Port _port = InstantiatePort(Orientation.Horizontal, Direction.Output, portCapacity, clazz);

            _port.portName  = name;
            _port.portColor = FindPortColor(portData);
            outputContainer.Add(_port);
            outputPorts.Add(_port);
            return(_port);
        }
Esempio n. 3
0
 public Port AddOutputPortFromPortData(PortData _portData)
 {
     Port.Capacity capacity = (_portData.portCapacity == 0) ? Port.Capacity.Single : Port.Capacity.Multi;
     return(AddOutputPort(_portData.name, GetType(_portData.portType), capacity, _portData));
 }