Esempio n. 1
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        private static IntPtr SysGetDllProcAddress(IntPtr libHandle, string symbol)
        {
#if UNITY_STANDALONE_WIN
            return(PInvokes_Windows.GetProcAddress(libHandle, symbol));
#elif UNITY_STANDALONE_LINUX
            return(PInvokes_Linux.dlsym(libHandle, symbol));
#elif UNITY_STANDALONE_OSX
            return(PInvokes_Osx.dlsym(libHandle, symbol));
#endif
        }
Esempio n. 2
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        private static bool SysUnloadDll(IntPtr libHandle)
        {
#if UNITY_STANDALONE_WIN
            return(PInvokes_Windows.FreeLibrary(libHandle));
#elif UNITY_STANDALONE_LINUX
            return(PInvokes_Linux.dlclose(libHandle) == 0);
#elif UNITY_STANDALONE_OSX
            return(PInvokes_Osx.dlclose(libHandle) == 0);
#endif
        }
Esempio n. 3
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        private static IntPtr SysLoadDll(string filepath)
        {
#if UNITY_STANDALONE_WIN
            return(PInvokes_Windows.LoadLibrary(filepath));
#elif UNITY_STANDALONE_LINUX
            return(PInvokes_Linux.dlopen(filepath, (int)Options.posixDlopenFlags));
#elif UNITY_STANDALONE_OSX
            return(PInvokes_Osx.dlopen(filepath, (int)Options.posixDlopenFlags));
#endif
        }
Esempio n. 4
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        private static IntPtr SysGetDllProcAddress(IntPtr libHandle, string symbol)
        {
#if UNITY_STANDALONE_LINUX || UNITY_EDITOR_LINUX
            return(PInvokes_Linux.dlsym(libHandle, symbol));
#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
            return(PInvokes_Osx.dlsym(libHandle, symbol));
#elif UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
            return(PInvokes_Windows.GetProcAddress(libHandle, symbol));
#else
            throw GetUnsupportedPlatformExcpetion();
#endif
        }
Esempio n. 5
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        private static bool SysUnloadDll(IntPtr libHandle)
        {
#if UNITY_STANDALONE_LINUX || UNITY_EDITOR_LINUX
            return(PInvokes_Linux.dlclose(libHandle) == 0);
#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
            return(PInvokes_Osx.dlclose(libHandle) == 0);
#elif UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
            return(PInvokes_Windows.FreeLibrary(libHandle));
#else
            throw GetUnsupportedPlatformExcpetion();
#endif
        }
Esempio n. 6
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        private static IntPtr SysLoadDll(string filepath)
        {
#if UNITY_STANDALONE_LINUX || UNITY_EDITOR_LINUX
            return(PInvokes_Linux.dlopen(filepath, (int)Options.posixDlopenFlags));
#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
            return(PInvokes_Osx.dlopen(filepath, (int)Options.posixDlopenFlags));
#elif UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
            return(PInvokes_Windows.LoadLibrary(filepath));
#else
            throw GetUnsupportedPlatformExcpetion();
#endif
        }