private void ApplyChangeInfoSceneChange(Entity entity, SprotoType.info_item change_info) { // Debug.Log("ApplyChangeInfoSceneChange : "+change_info.value); string[] strs = change_info.value.Split(','); int sceneID = int.Parse(strs[0]); LoadingView.Instance.SetActive(true); LoadingView.Instance.ResetData(); SceneMgr.Instance.LoadScene(sceneID); if (entity != Entity.Null) { long new_x = Int64.Parse(strs[2]); long new_y = Int64.Parse(strs[3]); long new_z = Int64.Parse(strs[4]); Transform trans = SceneMgr.Instance.EntityManager.GetComponentObject <Transform>(entity); trans.localPosition = SceneMgr.Instance.GetCorrectPos(new Vector3(new_x / GameConst.RealToLogic, new_y / GameConst.RealToLogic, new_z / GameConst.RealToLogic)); SceneMgr.Instance.EntityManager.SetComponentData(entity, new TargetPosition { Value = trans.localPosition }); // var uidData = SceneMgr.Instance.EntityManager.GetComponentData<UID>(entity); long uid = Int64.Parse(strs[1]); SceneMgr.Instance.EntityManager.SetComponentData <UID>(entity, new UID { Value = uid }); // SceneMgr.Instance.EntityManager.SetComponentData<UID>(entity); MoveQuery moveQuery = SceneMgr.Instance.EntityManager.GetComponentObject <MoveQuery>(entity); // Debug.Log("ApplyChangeInfoSceneChange new uid : "+uid+" moveQuery:"+(moveQuery!=null)); if (moveQuery != null) { moveQuery.ChangeUID(uid); } // var uidProxy = SceneMgr.Instance.EntityManager.GetComponentObject<UIDProxy>(entity); // // SceneMgr.Instance.EntityManager.SetComponentData<UID>(entity); // if (uidProxy!=null) // { // long uid = Int64.Parse(strs[1]); // uidProxy.Value = new UID{Value=uid}; // MoveQuery moveQuery = SceneMgr.Instance.EntityManager.GetComponentObject<MoveQuery>(entity); // // Debug.Log("ApplyChangeInfoSceneChange new uid : "+uid+" moveQuery:"+(moveQuery!=null)); // if (moveQuery != null) // { // moveQuery.ChangeUID(uid); // } // } } }
private void OnEnable() { mainRoleGOE = RoleMgr.GetInstance().GetMainRole(); mainRoleTrans = mainRoleGOE.transform; mainRoleMoveQuery = mainRoleGOE.GetComponent <MoveQuery>(); }