Esempio n. 1
0
 public override void Close()
 {
     Instance = null;
     server.Stop();
     client.Close();
 }
        void ExecuteCommand(Commands command)
        {
            if (command == Commands.Destroy)
            {
                communicator.Close();
                Destroy(gameObject);
            }
            else if (command == Commands.GetHierarchy)
            {
                // I don't use WriteArray in this method for speed prpouses
                GameObject[] gameObjects = SceneManager.GetActiveScene().GetRootGameObjects();
                communicator.WriteInt(gameObjects.Length);
                for (int i = 0; i < gameObjects.Length; i++)
                {
                    communicator.WriteGameObject(gameObjects[i]);
                }
            }
            else if (command == Commands.GetChildren)
            {
                GameObject obj = communicator.ReadGameObjectByRef();
                communicator.WriteInt(obj.transform.childCount);
                for (int i = 0; i < obj.transform.childCount; i++)
                {
                    communicator.WriteGameObject(obj.transform.GetChild(i));
                }
            }
            else if (command == Commands.InvokeMethod)
            {
                object obj = ReadNestedRef(out string methodName);

                MethodInfo methodInfo = obj.GetType().GetMethod(methodName);
                methodInfo.Invoke(obj, communicator.ReadObjects());
            }
            else if (command == Commands.GetComponents)
            {
                GameObject  obj   = communicator.ReadGameObjectByRef();
                Component[] comps = obj.GetComponents <Component> ();
                communicator.WriteInt(comps.Length);
                for (int i = 0; i < comps.Length; i++)
                {
                    Type compType = comps[i].GetType();
                    communicator.WriteString(compType.Name);
                    PropertyInfo enabledField = compType.GetProperty("enabled");
                    if (enabledField != null)
                    {
                        communicator.WriteByte((Byte)((bool)enabledField.GetValue(comps[i], null) ? 1 : 2));
                    }
                    else
                    {
                        communicator.WriteByte(0);
                    }
                }
            }
            else if (command == Commands.GetComponentMembers)
            {
                GameObject   obj       = communicator.ReadGameObjectByRef();
                int          compIndex = communicator.ReadInt();
                Component    comp      = obj.GetComponents <Component> ()[compIndex];
                Type         compType  = comp.GetType();
                MemberInfo[] members   = GetFilteredMembers(compType);
                communicator.WriteInt(members.Length);
                for (int i = 0; i < members.Length; i++)
                {
                    MemberInfo member = members[i];

                    object value;
                    if (member.MemberType == MemberTypes.Field)
                    {
                        value = ((FieldInfo)member).GetValue(comp);
                    }
                    else
                    {
                        value = ((PropertyInfo)member).GetValue(comp, null);
                    }

                    if (value is Component)
                    {
                        value = ((Component)value).gameObject;
                    }

                    communicator.WriteByte((byte)CommunicatorServer.GetObjectType(value));
                    communicator.WriteString(member.Name);
                    communicator.WriteObject(value, true);
                }
            }
            else if (command == Commands.GetValueOfMember)
            {
                object obj = ReadNestedRef(out string memberName);

                MemberInfo member = obj.GetType().GetMember(memberName)[0];
                object     value;
                if (memberName[0] != '[')
                {
                    if (member.MemberType == MemberTypes.Field)
                    {
                        value = ((FieldInfo)member).GetValue(obj);
                    }
                    else
                    {
                        value = ((PropertyInfo)member).GetValue(obj, null);
                    }
                }
                else
                {
                    int index = int.Parse(memberName.Substring(1, memberName.Length - 2));
                    value = ((Array)obj).GetValue(index);
                }
                if (value is Component)
                {
                    value = ((Component)value).gameObject;
                }
                CommunicatorServer.Instance.WriteObject(value);
            }
            else if (command == Commands.SetValueOfMember)
            {
                object obj   = ReadNestedRef(out string memberName);
                object value = communicator.ReadObject();
                //TODO: If value is gameobject but membertype is component we need to get the component of that gameobject

                if (memberName[0] != '[')
                {
                    MemberInfo member = obj.GetType().GetMember(memberName)[0];

                    if (value is EnumWrapper)
                    {
                        value = ((EnumWrapper)value).GetEnumValue(member);
                    }

                    if (value != null)
                    {
                        if (member.MemberType == MemberTypes.Field)
                        {
                            ((FieldInfo)member).SetValue(obj, value);
                        }
                        else
                        {
                            ((PropertyInfo)member).SetValue(obj, value, null);
                        }
                    }
                }
                else
                {
                    int index = int.Parse(memberName.Substring(1, memberName.Length - 2));
                    ((Array)obj).SetValue(value, index);
                }
            }
        }
Esempio n. 3
0
 public CommunicatorServer() : base(CommunicatorType.Server)
 {
     Instance = this;
 }
 void Start()
 {
     communicator = new CommunicatorServer();
     StartCoroutine(Poll());
 }