Esempio n. 1
0
        private void Start()
        {
            BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>();

            if (baseComponent == null)
            {
                Log.Fatal("Base component is invalid.");
                return;
            }

            m_EventComponent = GameEntry.GetComponent <EventComponent>();
            if (m_EventComponent == null)
            {
                Log.Fatal("Event component is invalid.");
                return;
            }

            if (baseComponent.EditorResourceMode)
            {
                m_UIManager.SetResourceManager(baseComponent.EditorResourceHelper);
            }
            else
            {
                m_UIManager.SetResourceManager(GameFrameworkEntry.GetModule <IResourceManager>());
            }

            m_UIManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>());
            m_UIManager.InstanceCapacity = m_InstanceCapacity;

            if (m_UIFormHelper == null)
            {
                m_UIFormHelper      = (new GameObject()).AddComponent <DefaultUIFormHelper>();
                m_UIFormHelper.name = string.Format("UI Form Helper");
                Transform transform = m_UIFormHelper.transform;
                transform.SetParent(this.transform);
                transform.localScale = Vector3.one;
            }

            m_UIManager.SetUIFormHelper(m_UIFormHelper);

            if (m_InstanceRoot == null)
            {
                m_InstanceRoot = (new GameObject("UI Instances")).transform;
                m_InstanceRoot.SetParent(gameObject.transform);
            }

            m_InstanceRoot.gameObject.layer = LayerMask.NameToLayer("UI");

            foreach (UIGroup uiGroup in m_UIGroups)
            {
                if (!AddUIGroup(uiGroup.Name, uiGroup.Depth))
                {
                    Log.Warning("Add UI group '{0}' failed.", uiGroup.Name);
                    continue;
                }
            }
        }
Esempio n. 2
0
        private void Start()
        {
            BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>();

            if (baseComponent == null)
            {
                Log.Fatal("Base component is invalid.");
                return;
            }

            m_EventComponent = GameEntry.GetComponent <EventComponent>();
            if (m_EventComponent == null)
            {
                Log.Fatal("Event component is invalid.");
                return;
            }

            if (baseComponent.EditorResourceMode)
            {
                m_UIManager.SetResourceManager(baseComponent.EditorResourceHelper);
            }
            else
            {
                m_UIManager.SetResourceManager(GameFrameworkEntry.GetModule <IResourceManager>());
            }

            m_UIManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>());
            m_UIManager.InstanceAutoReleaseInterval = m_InstanceAutoReleaseInterval;
            m_UIManager.InstanceCapacity            = m_InstanceCapacity;
            m_UIManager.InstanceExpireTime          = m_InstanceExpireTime;
            m_UIManager.InstancePriority            = m_InstancePriority;

            UIFormHelperBase uiFormHelper = Utility.Helper.CreateHelper(m_UIFormHelperTypeName, m_CustomUIFormHelper);

            if (uiFormHelper == null)
            {
                Log.Error("Can not create UI form helper.");
                return;
            }

            uiFormHelper.name = string.Format("UI Form Helper");
            Transform transform = uiFormHelper.transform;

            transform.SetParent(this.transform);
            transform.localScale = Vector3.one;

            m_UIManager.SetUIFormHelper(uiFormHelper);

            if (m_InstanceRoot == null)
            {
                m_InstanceRoot = (new GameObject("UI Form Instances")).transform;
                m_InstanceRoot.SetParent(gameObject.transform);
            }

            m_InstanceRoot.gameObject.layer = LayerMask.NameToLayer("UI");

            foreach (UIGroup uiGroup in m_UIGroups)
            {
                if (!AddUIGroup(uiGroup.Name, uiGroup.Depth))
                {
                    Log.Warning("Add UI group '{0}' failure.", uiGroup.Name);
                    continue;
                }
            }
        }