static int GetLocalResourceVersion(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityGameFramework.Runtime.ResourceComponent obj = (UnityGameFramework.Runtime.ResourceComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.ResourceComponent)); string arg0 = ToLua.CheckString(L, 2); byte[] arg1 = ToLua.CheckByteBuffer(L, 3); string arg2 = ToLua.CheckString(L, 4); int o = obj.GetLocalResourceVersion(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }