Esempio n. 1
0
 protected override void OnDrawScrollableWindow()
 {
     GUILayout.Label("<b>Network Information</b>");
     GUILayout.BeginVertical("box");
     {
         DrawItem("Network Channel Count", m_NetworkComponent.NetworkChannelCount.ToString());
     }
     GUILayout.EndVertical();
     INetworkChannel[] networkChannels = m_NetworkComponent.GetAllNetworkChannels();
     for (int i = 0; i < networkChannels.Length; i++)
     {
         DrawNetworkChannel(networkChannels[i]);
     }
 }
 static int GetAllNetworkChannels(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityGameFramework.Runtime.NetworkComponent obj = (UnityGameFramework.Runtime.NetworkComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.NetworkComponent));
         GameFramework.Network.INetworkChannel[]     o   = obj.GetAllNetworkChannels();
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }