实体辅助器基类。
Inheritance: MonoBehaviour, IEntityHelper
Esempio n. 1
0
        private void Start()
        {
            BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>();

            if (baseComponent == null)
            {
                Log.Fatal("Base component is invalid.");
                return;
            }

            m_EventComponent = GameEntry.GetComponent <EventComponent>();
            if (m_EventComponent == null)
            {
                Log.Fatal("Event component is invalid.");
                return;
            }

            if (baseComponent.EditorResourceMode)
            {
                m_EntityManager.SetResourceManager(baseComponent.EditorResourceHelper);
            }
            else
            {
                m_EntityManager.SetResourceManager(GameFrameworkEntry.GetModule <IResourceManager>());
            }

            m_EntityManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>());

            EntityHelperBase entityHelper = Utility.Helper.CreateHelper(m_EntityHelperTypeName, m_CustomEntityHelper);

            if (entityHelper == null)
            {
                Log.Error("Can not create entity helper.");
                return;
            }

            entityHelper.name = string.Format("Entity Helper");
            Transform transform = entityHelper.transform;

            transform.SetParent(this.transform);
            transform.localScale = Vector3.one;

            m_EntityManager.SetEntityHelper(entityHelper);

            if (m_InstanceRoot == null)
            {
                m_InstanceRoot = (new GameObject("Entity Instances")).transform;
                m_InstanceRoot.SetParent(gameObject.transform);
                m_InstanceRoot.localScale = Vector3.one;
            }

            for (int i = 0; i < m_EntityGroups.Length; i++)
            {
                if (!AddEntityGroup(m_EntityGroups[i].Name, m_EntityGroups[i].InstanceAutoReleaseInterval, m_EntityGroups[i].InstanceCapacity, m_EntityGroups[i].InstanceExpireTime, m_EntityGroups[i].InstancePriority))
                {
                    Log.Warning("Add entity group '{0}' failure.", m_EntityGroups[i].Name);
                    continue;
                }
            }
        }
Esempio n. 2
0
        private void Start()
        {
            BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>();

            m_EventComponent = GameEntry.GetComponent <EventComponent>();
            m_EntityManager.SetResourceManager(GameFrameworkEntry.GetModule <IObjectPoolManager>());

            EntityHelperBase entityHelper = Helper.CreateHelper(m_EntityHelperTypeName, m_CustomEntityHelper);

            entityHelper.name = string.Format("Entity Helper");
            Transform transform = entityHelper.transform;

            transform.SetParent(this.transform);
            transform.localScale = Vector3.one;

            m_EntityManager.SetEntityHelper(entityHelper);

            if (m_InstanceRoot == null)
            {
                m_InstanceRoot = (new GameObject("Entity Instances")).transform;
                m_InstanceRoot.SetParent(gameObject.transform);
                m_InstanceRoot.localScale = Vector3.one;
            }

            for (int i = 0; i < m_EntityGroups.Length; i++)
            {
                if (!AddEntityGroup(m_EntityGroups[i].Name, m_EntityGroups[i].InstanceAutoReleaseInterval, m_EntityGroup[i].InstanceCapacity))
                {
                    Log.Warning();
                    continue;
                }
            }
        }
Esempio n. 3
0
        private void Start()
        {
            BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>();

            if (baseComponent == null)
            {
                Log.Fatal("Base component is invalid.");
                return;
            }

            m_EventComponent = GameEntry.GetComponent <EventComponent>();
            if (m_EventComponent == null)
            {
                Log.Fatal("Event component is invalid.");
                return;
            }

            if (baseComponent.EditorResourceMode)
            {
                m_EntityManager.SetResourceManager(baseComponent.EditorResourceHelper);
            }
            else
            {
                m_EntityManager.SetResourceManager(GameFrameworkEntry.GetModule <IResourceManager>());
            }

            m_EntityManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>());
            m_EntityManager.AssetCapacity = m_AssetCapacity;

            if (m_EntityHelper == null)
            {
                m_EntityHelper      = (new GameObject()).AddComponent <DefaultEntityHelper>();
                m_EntityHelper.name = string.Format("Entity Helper");
                Transform transform = m_EntityHelper.transform;
                transform.SetParent(this.transform);
                transform.localScale = Vector3.one;
            }

            m_EntityManager.SetEntityHelper(m_EntityHelper);

            if (m_InstanceRoot == null)
            {
                m_InstanceRoot = (new GameObject("Entity Instances")).transform;
                m_InstanceRoot.SetParent(gameObject.transform);
            }

            foreach (EntityGroup entityGroup in m_EntityGroups)
            {
                AddEntityGroup(entityGroup.Name, entityGroup.InstanceCapacity);
            }
        }