Esempio n. 1
0
 static int ClearLuaVM(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityGameFramework.Runtime.Lua.LuaComponent obj = (UnityGameFramework.Runtime.Lua.LuaComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.Lua.LuaComponent));
         obj.ClearLuaVM();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 2
0
 static int UnloadFile(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityGameFramework.Runtime.Lua.LuaComponent obj = (UnityGameFramework.Runtime.Lua.LuaComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.Lua.LuaComponent));
         string arg0 = ToLua.CheckString(L, 2);
         obj.UnloadFile(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 3
0
 static int AddScriptContent(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityGameFramework.Runtime.Lua.LuaComponent obj = (UnityGameFramework.Runtime.Lua.LuaComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.Lua.LuaComponent));
         string arg0 = ToLua.CheckString(L, 2);
         byte[] arg1 = ToLua.CheckByteBuffer(L, 3);
         obj.AddScriptContent(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 4
0
    static int set_EditorSearchPaths(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.Lua.LuaComponent obj = (UnityGameFramework.Runtime.Lua.LuaComponent)o;
            string[] arg0 = ToLua.CheckStringArray(L, 2);
            obj.EditorSearchPaths = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EditorSearchPaths on a nil value" : e.Message));
        }
    }
Esempio n. 5
0
    static int get_LuaState(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.Lua.LuaComponent obj = (UnityGameFramework.Runtime.Lua.LuaComponent)o;
            LuaInterface.LuaState ret = obj.LuaState;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index LuaState on a nil value" : e.Message));
        }
    }
Esempio n. 6
0
    static int get_EditorSearchPaths(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityGameFramework.Runtime.Lua.LuaComponent obj = (UnityGameFramework.Runtime.Lua.LuaComponent)o;
            string[] ret = obj.EditorSearchPaths;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index EditorSearchPaths on a nil value" : e.Message));
        }
    }
Esempio n. 7
0
 static int DoString(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityGameFramework.Runtime.Lua.LuaComponent obj = (UnityGameFramework.Runtime.Lua.LuaComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.Lua.LuaComponent));
         string   arg0 = ToLua.CheckString(L, 2);
         string   arg1 = ToLua.CheckString(L, 3);
         object[] o    = obj.DoString(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 8
0
    static int LoadFile(IntPtr L)
    {
        try
        {
            ToLua.CheckArgsCount(L, 5);
            UnityGameFramework.Runtime.Lua.LuaComponent obj = (UnityGameFramework.Runtime.Lua.LuaComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.Lua.LuaComponent));
            string arg0 = ToLua.CheckString(L, 2);
            string arg1 = ToLua.CheckString(L, 3);
            UnityGameFramework.Runtime.Lua.LuaComponent.OnLoadScriptSuccess arg2 = null;
            LuaTypes funcType4 = LuaDLL.lua_type(L, 4);

            if (funcType4 != LuaTypes.LUA_TFUNCTION)
            {
                arg2 = (UnityGameFramework.Runtime.Lua.LuaComponent.OnLoadScriptSuccess)ToLua.CheckObject(L, 4, typeof(UnityGameFramework.Runtime.Lua.LuaComponent.OnLoadScriptSuccess));
            }
            else
            {
                LuaFunction func = ToLua.ToLuaFunction(L, 4);
                arg2 = DelegateFactory.CreateDelegate(typeof(UnityGameFramework.Runtime.Lua.LuaComponent.OnLoadScriptSuccess), func) as UnityGameFramework.Runtime.Lua.LuaComponent.OnLoadScriptSuccess;
            }

            UnityGameFramework.Runtime.Lua.LuaComponent.OnLoadScriptFailure arg3 = null;
            LuaTypes funcType5 = LuaDLL.lua_type(L, 5);

            if (funcType5 != LuaTypes.LUA_TFUNCTION)
            {
                arg3 = (UnityGameFramework.Runtime.Lua.LuaComponent.OnLoadScriptFailure)ToLua.CheckObject(L, 5, typeof(UnityGameFramework.Runtime.Lua.LuaComponent.OnLoadScriptFailure));
            }
            else
            {
                LuaFunction func = ToLua.ToLuaFunction(L, 5);
                arg3 = DelegateFactory.CreateDelegate(typeof(UnityGameFramework.Runtime.Lua.LuaComponent.OnLoadScriptFailure), func) as UnityGameFramework.Runtime.Lua.LuaComponent.OnLoadScriptFailure;
            }

            obj.LoadFile(arg0, arg1, arg2, arg3);
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }