public static void CallBack(CMsgSceneSystemGM2GCAckRollFastClearContinuousStageNum ack) { if (CMsgSceneSystemGM2GCAckRollFastClearContinuousStageNum.s_cb != null) { CMsgSceneSystemGM2GCAckRollFastClearContinuousStageNum.s_cb(ack.m_result, ack.m_dailyFreeRollFastClearStageCount, ack.m_rollNum, ack.m_finalStageIndex, ack.m_listStagePrize); } }
private void OnMsgSceneSystemGM2GCAckRollFastClearContinuousStageCount(UnityFrame.CMsg msgData) { CMsgSceneSystemGM2GCAckRollFastClearContinuousStageNum ack = (CMsgSceneSystemGM2GCAckRollFastClearContinuousStageNum)msgData; CMsgSceneSystemGM2GCAckRollFastClearContinuousStageNum.CallBack(ack); }