Esempio n. 1
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 public CMsgChatC2GMReqChat(SRoleKey receiverKey, EChatChanel channel, string content, CChatEquipID equipID)
     : base(CServerType.SRVTYPE_GAMESERVER, CFuncType.EFUNCTYPE_CHATSYSTEM, CChatSystemMsgNumID.EMSGNUMID_CHATSYSTEM_GC2GM_REQ_CHAT)
 {
     m_roleKey     = receiverKey;
     m_channel     = channel;
     m_content     = content;
     m_chatEquipID = equipID;
 }
Esempio n. 2
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        protected override bool _SerializeTo(UnityUtility.CStream msgStream)
        {
            m_roleKey.serializeTo(msgStream);
            msgStream.Write((byte)m_channel);
            msgStream.Write(m_content);
            if (m_chatEquipID == null)
            {
                UInt32 invalid_index = 0xffff;
                m_chatEquipID = new CChatEquipID(invalid_index, invalid_index);
            }
            m_chatEquipID.serializeTo(msgStream);

            return(true);
        }
Esempio n. 3
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        /// <summary>
        /// 发送聊天信息
        /// </summary>
        /// <param name="channel"></param>
        /// <param name="content"></param>
        /// <param name="cb"></param>
        /// <returns></returns>
        public bool SendMsgChatSystemGC2GMReqChat(SRoleKey roleKey, EChatChanel channel, string content, CChatEquipID equipID, CBMsgChatSystemGM2GCAckChat cb)
        {
            CMsgChatC2GMReqChat req = new CMsgChatC2GMReqChat(roleKey, channel, content, equipID);

            CMsgChatSystemGM2GCAckChat.s_cb = cb;
            return(CGameClient.Singleton.SendMsg(req));
        }