static void CreateScenesScriptFileName()
 {
     ScriptGeneratingKit.CreateSceneScript(0);
 }
 static void CreateScenesScriptFolderFileName()
 {
     ScriptGeneratingKit.CreateSceneScript(1);
 }
 static void CreateLayersScript()
 {
     ScriptGeneratingKit.CreateMaskScript("UnityExtensions", "Layers", "Layer", LayerMask.LayerToName);
 }