public RenderTextureDescriptor(int width, int height) { this = new RenderTextureDescriptor(width, height, SystemInfo.GetGraphicsFormat(DefaultFormat.LDR), 0, Texture.GenerateAllMips); }
public Texture2DArray(int width, int height, int depth, DefaultFormat format, TextureCreationFlags flags) : this(width, height, depth, SystemInfo.GetGraphicsFormat(format), flags) { }
public Cubemap(int width, DefaultFormat format, TextureCreationFlags flags) : this(width, SystemInfo.GetGraphicsFormat(format), flags) { }
public CustomRenderTexture(int width, int height, DefaultFormat defaultFormat) : this(width, height, SystemInfo.GetGraphicsFormat(defaultFormat)) { }
public RenderTexture(int width, int height, int depth, DefaultFormat format) : this(width, height, depth, SystemInfo.GetGraphicsFormat(format)) { }
public SparseTexture(int width, int height, DefaultFormat format, int mipCount) : this(width, height, SystemInfo.GetGraphicsFormat(format), mipCount) { }
public CubemapArray(int width, int cubemapCount, DefaultFormat format, TextureCreationFlags flags) : this(width, cubemapCount, SystemInfo.GetGraphicsFormat(format), flags) { }