static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.SortingLayer o; o = new UnityEngine.SortingLayer(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static void SortingLayer_value(JSVCall vc) { UnityEngine.SortingLayer _this = (UnityEngine.SortingLayer)vc.csObj; var result = _this.value; JSApi.setInt32((int)JSApi.SetType.Rval, (System.Int32)(result)); }
static void SortingLayer_name(JSVCall vc) { UnityEngine.SortingLayer _this = (UnityEngine.SortingLayer)vc.csObj; var result = _this.name; JSApi.setStringS((int)JSApi.SetType.Rval, result); }
public static int constructor(IntPtr l) { try { UnityEngine.SortingLayer o; o=new UnityEngine.SortingLayer(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int constructor(IntPtr l) { try { UnityEngine.SortingLayer o; o = new UnityEngine.SortingLayer(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
private void SelectLayer(SortingLayer selectedLayer) { if (!highlightSelectedLayer) return; // Loop through all SpriteRenderers and set opacity of those who are on an unselected layer foreach(SpriteRenderer r in MapRootObject.GetComponentsInChildren<SpriteRenderer>()) { int id = r.GetInstanceID(); // Check if opacity needs to be restored to original value if(selectedLayer == SortingLayer.All || r.sortingLayerName == selectedLayer.ToString()) { // Get stored original opacity (if it wasn't stored for the current object, skip it) float originalOpacity = 1; if (originalSpriteOpacities.ContainsKey(id)) originalOpacity = originalSpriteOpacities[id]; else continue; // Only restore value if the opacity matches the constant unselected layer-opacity, otherwise the // user might changed the value beforehand if (r.color.a == UNSELECTED_LAYER_OPACITY) r.color = new Color(r.color.r, r.color.g, r.color.b, originalOpacity); } else if(r.color.a != UNSELECTED_LAYER_OPACITY) { // Current object isn't on a selected layer and isn't already hidden, store original opacity value if (originalSpriteOpacities.ContainsKey(id)) originalSpriteOpacities[id] = r.color.a; else originalSpriteOpacities.Add(id, r.color.a); // Hide it! r.color = new Color(r.color.r, r.color.g, r.color.b, UNSELECTED_LAYER_OPACITY); } } }
public SortingLayerId(string name) { this.id = SortingLayer.NameToID(name); }