static int DOAnchorPosY(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3)
            {
                UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
                float arg0            = (float)LuaDLL.luaL_checknumber(L, 2);
                float arg1            = (float)LuaDLL.luaL_checknumber(L, 3);
                DG.Tweening.Tweener o = obj.DOAnchorPosY(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 4)
            {
                UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
                float arg0            = (float)LuaDLL.luaL_checknumber(L, 2);
                float arg1            = (float)LuaDLL.luaL_checknumber(L, 3);
                bool  arg2            = LuaDLL.luaL_checkboolean(L, 4);
                DG.Tweening.Tweener o = obj.DOAnchorPosY(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorPosY"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Esempio n. 2
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        protected override Tween DOPlay()
        {
            if (null == m_RectTransform)
            {
                return(null);
            }
            // end if
            switch (m_posType)
            {
            case PosTypeEnum.Pos:
                return(m_RectTransform.DOAnchorPos(m_toAnchorPos, m_duration, m_isSnapping));

            case PosTypeEnum.PosX:
                return(m_RectTransform.DOAnchorPosX(m_toAnchorPosX, m_duration, m_isSnapping));

            case PosTypeEnum.PosY:
                return(m_RectTransform.DOAnchorPosY(m_toAnchorPosY, m_duration, m_isSnapping));

            default: return(null);
            } // end switch
        }