private bool CanInheritVelocity(ParticleSystem s)
 {
   return !((IEnumerable<Rigidbody>) s.GetComponentsInParent<Rigidbody>()).Any<Rigidbody>((Func<Rigidbody, bool>) (o =>
   {
     if (!o.isKinematic)
       return o.interpolation == RigidbodyInterpolation.None;
     return false;
   })) && !((IEnumerable<Rigidbody2D>) s.GetComponentsInParent<Rigidbody2D>()).Any<Rigidbody2D>((Func<Rigidbody2D, bool>) (o =>
   {
     if (!o.isKinematic)
       return o.interpolation == RigidbodyInterpolation2D.None;
     return false;
   }));
 }