private void SetupMainLightConstants(CommandBuffer cmd, List <VisibleLight> lights, int lightIndex) { Vector4 lightPos, lightColor, lightDistanceAttenuation, lightSpotDir, lightSpotAttenuation; InitializeLightConstants(lights, lightIndex, out lightPos, out lightColor, out lightDistanceAttenuation, out lightSpotDir, out lightSpotAttenuation); if (lightIndex >= 0) { UnityEngine.LightType mainLightType = lights[lightIndex].lightType; Light mainLight = lights[lightIndex].light; if (LightweightUtils.IsSupportedCookieType(mainLightType) && mainLight.cookie != null) { Matrix4x4 lightCookieMatrix; LightweightUtils.GetLightCookieMatrix(lights[lightIndex], out lightCookieMatrix); cmd.SetGlobalTexture(PerCameraBuffer._MainLightCookie, mainLight.cookie); cmd.SetGlobalMatrix(PerCameraBuffer._WorldToLight, lightCookieMatrix); } } cmd.SetGlobalVector(PerCameraBuffer._MainLightPosition, lightPos); cmd.SetGlobalVector(PerCameraBuffer._MainLightColor, lightColor); cmd.SetGlobalVector(PerCameraBuffer._MainLightDistanceAttenuation, lightDistanceAttenuation); cmd.SetGlobalVector(PerCameraBuffer._MainLightSpotDir, lightSpotDir); cmd.SetGlobalVector(PerCameraBuffer._MainLightSpotAttenuation, lightSpotAttenuation); }
// fields // properties static void Light_type(JSVCall vc) { if (vc.bGet) { UnityEngine.Light _this = (UnityEngine.Light)vc.csObj; var result = _this.type; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.LightType arg0 = (UnityEngine.LightType)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.Light _this = (UnityEngine.Light)vc.csObj; _this.type = arg0; } }
public static int set_type_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Light ret = get_obj(nThisPtr); UnityEngine.LightType arg0 = (UnityEngine.LightType)(FCLibHelper.fc_get_int(L, 0)); ret.type = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public static int GetLights_wrap(long L) { try { UnityEngine.LightType arg0 = (UnityEngine.LightType)(FCLibHelper.fc_get_int(L, 0)); int arg1 = FCLibHelper.fc_get_int(L, 1); Light[] ret = Light.GetLights(arg0, arg1); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
// methods static bool Light_GetLights__LightType__Int32(JSVCall vc, int argc) { int len = argc; if (len == 2) { UnityEngine.LightType arg0 = (UnityEngine.LightType)JSApi.getEnum((int)JSApi.GetType.Arg); System.Int32 arg1 = (System.Int32)JSApi.getInt32((int)JSApi.GetType.Arg); var arrRet = UnityEngine.Light.GetLights(arg0, arg1); for (int i = 0; arrRet != null && i < arrRet.Length; i++) { JSMgr.datax.setObject((int)JSApi.SetType.SaveAndTempTrace, arrRet[i]); JSApi.moveSaveID2Arr(i); } JSApi.setArrayS((int)JSApi.SetType.Rval, (arrRet != null ? arrRet.Length : 0), true); } return(true); }