public PackedNativeUnityEngineObject(string name, int instanceId, int size, int nativeTypeArrayIndex, UnityEngine.HideFlags hideFlags, ObjectFlags flags, long nativeObjectAddress) { m_Name = name; m_InstanceId = instanceId; m_Size = size; m_NativeTypeArrayIndex = nativeTypeArrayIndex; m_HideFlags = hideFlags; m_Flags = flags; m_NativeObjectAddress = nativeObjectAddress; }
static void Object_hideFlags(JSVCall vc) { if (vc.bGet) { UnityEngine.Object _this = (UnityEngine.Object)vc.csObj; var result = _this.hideFlags; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.HideFlags arg0 = (UnityEngine.HideFlags)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.Object _this = (UnityEngine.Object)vc.csObj; _this.hideFlags = arg0; } }
public static int set_hideFlags_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityObject ret = get_obj(nThisPtr); UnityEngine.HideFlags arg0 = (UnityEngine.HideFlags)(FCLibHelper.fc_get_int(L, 0)); ret.hideFlags = arg0; } catch (Exception e) { Debug.LogException(e); } return(0); }
public GameObject Spawn(SlowSpawn.SpawnFlags spawnFlags = 7, UnityEngine.HideFlags HideFlags = 9) { GameObject gameObject = new GameObject(string.Empty) { hideFlags = HideFlags, layer = this.Layer }; gameObject.transform.position = this.Position; gameObject.transform.rotation = this.Rotation; GameObject gameObject1 = gameObject; this.AddTo(gameObject1, spawnFlags, true); return(gameObject1); }
public PackedMemorySnapshot(Profiling.Memory.Experimental.PackedMemorySnapshot snapshot) { int cacheCapacity = 128; string[] cacheString = new string[cacheCapacity]; string[] cacheString2 = new string[cacheCapacity]; int[] cacheInt = new int[cacheCapacity]; int[] cacheInt2 = new int[cacheCapacity]; int[] cacheInt3 = new int[cacheCapacity]; ulong[] cacheULong = new ulong[cacheCapacity]; ulong[] cacheULong2 = new ulong[cacheCapacity]; byte[][] cacheBytes = new byte[cacheCapacity][]; m_NativeTypes = new PackedNativeType[snapshot.nativeTypes.GetNumEntries()]; { for (int offset = 0; offset < m_NativeTypes.Length; offset += cacheCapacity) { uint size = (uint)Math.Min(m_NativeTypes.Length - offset, cacheCapacity); snapshot.nativeTypes.typeName.GetEntries((uint)offset, size, ref cacheString); snapshot.nativeTypes.nativeBaseTypeArrayIndex.GetEntries((uint)offset, size, ref cacheInt); for (uint i = 0; i < size; i++) { m_NativeTypes[offset + i] = new PackedNativeType(cacheString[i], cacheInt[i]); } } } m_NativeObjects = new PackedNativeUnityEngineObject[snapshot.nativeObjects.GetNumEntries()]; { UnityEditor.Profiling.Memory.Experimental.ObjectFlags[] cacheObjectFlags = new UnityEditor.Profiling.Memory.Experimental.ObjectFlags[cacheCapacity]; UnityEngine.HideFlags[] cacheHideFlags = new UnityEngine.HideFlags[cacheCapacity]; for (int offset = 0; offset < m_NativeObjects.Length; offset += cacheCapacity) { uint size = (uint)Math.Min(m_NativeObjects.Length - offset, cacheCapacity); snapshot.nativeObjects.objectName.GetEntries((uint)offset, size, ref cacheString); snapshot.nativeObjects.instanceId.GetEntries((uint)offset, size, ref cacheInt); snapshot.nativeObjects.size.GetEntries((uint)offset, size, ref cacheULong); snapshot.nativeObjects.nativeTypeArrayIndex.GetEntries((uint)offset, size, ref cacheInt2); snapshot.nativeObjects.hideFlags.GetEntries((uint)offset, size, ref cacheHideFlags); snapshot.nativeObjects.flags.GetEntries((uint)offset, size, ref cacheObjectFlags); snapshot.nativeObjects.nativeObjectAddress.GetEntries((uint)offset, size, ref cacheULong2); for (uint i = 0; i < size; i++) { m_NativeObjects[offset + i] = new PackedNativeUnityEngineObject( cacheString[i], cacheInt[i], (int)cacheULong[i], cacheInt2[i], cacheHideFlags[i], (PackedNativeUnityEngineObject.ObjectFlags)cacheObjectFlags[i], (long)cacheULong2[i]); } } } m_GCHandles = new PackedGCHandle[snapshot.gcHandles.GetNumEntries()]; { for (int offset = 0; offset < m_GCHandles.Length; offset += cacheCapacity) { uint size = (uint)Math.Min(m_GCHandles.Length - offset, cacheCapacity); snapshot.gcHandles.target.GetEntries((uint)offset, size, ref cacheULong); for (uint i = 0; i < size; i++) { m_GCHandles[offset + i] = new PackedGCHandle((UInt64)cacheULong[i]); } } } m_Connections = new Connection[snapshot.connections.GetNumEntries()]; { for (int offset = 0; offset < m_Connections.Length; offset += cacheCapacity) { uint size = (uint)Math.Min(m_Connections.Length - offset, cacheCapacity); snapshot.connections.from.GetEntries((uint)offset, (uint)size, ref cacheInt); snapshot.connections.to.GetEntries((uint)offset, (uint)size, ref cacheInt2); for (uint i = 0; i < size; i++) { m_Connections[offset + i] = new Connection(cacheInt[i], cacheInt2[i]); } } } m_ManagedHeapSections = new MemorySection[snapshot.managedHeapSections.GetNumEntries()]; { for (int offset = 0; offset < m_ManagedHeapSections.Length; offset += cacheCapacity) { uint size = (uint)Math.Min(m_ManagedHeapSections.Length - offset, cacheCapacity); snapshot.managedHeapSections.startAddress.GetEntries((uint)offset, (uint)size, ref cacheULong); snapshot.managedHeapSections.bytes.GetEntries((uint)offset, (uint)size, ref cacheBytes); for (uint i = 0; i < size; i++) { m_ManagedHeapSections[offset + i] = new MemorySection(cacheBytes[i], (UInt64)cacheULong[i]); } } } m_TypeDescriptions = new TypeDescription[snapshot.typeDescriptions.GetNumEntries()]; { UnityEditor.Profiling.Memory.Experimental.TypeFlags[] cacheFlags = new UnityEditor.Profiling.Memory.Experimental.TypeFlags[cacheCapacity]; int[][] cacheRange = new int[cacheCapacity][]; string[] cacheSmallString = new string[1]; int[] cacheSmallInt = new int[1]; int[] cacheSmallInt2 = new int[1]; bool[] cacheSmallBool = new bool[1]; for (int offset = 0; offset < m_TypeDescriptions.Length; offset += cacheCapacity) { uint size = (uint)Math.Min(m_TypeDescriptions.Length - offset, cacheCapacity); snapshot.typeDescriptions.typeDescriptionName.GetEntries((uint)offset, (uint)size, ref cacheString); snapshot.typeDescriptions.assembly.GetEntries((uint)offset, (uint)size, ref cacheString2); snapshot.typeDescriptions.fieldIndices.GetEntries((uint)offset, (uint)size, ref cacheRange); snapshot.typeDescriptions.staticFieldBytes.GetEntries((uint)offset, (uint)size, ref cacheBytes); snapshot.typeDescriptions.baseOrElementTypeIndex.GetEntries((uint)offset, (uint)size, ref cacheInt); snapshot.typeDescriptions.size.GetEntries((uint)offset, (uint)size, ref cacheInt2); snapshot.typeDescriptions.typeInfoAddress.GetEntries((uint)offset, (uint)size, ref cacheULong); snapshot.typeDescriptions.typeIndex.GetEntries((uint)offset, (uint)size, ref cacheInt3); snapshot.typeDescriptions.flags.GetEntries((uint)offset, (uint)size, ref cacheFlags); for (int i = 0; i < size; ++i) { FieldDescription[] fieldDescription = new FieldDescription[cacheRange[i].Length]; for (uint j = 0; j < cacheRange[i].Length; j++) { snapshot.fieldDescriptions.fieldDescriptionName.GetEntries((uint)cacheRange[i][j], 1, ref cacheSmallString); snapshot.fieldDescriptions.offset.GetEntries((uint)cacheRange[i][j], 1, ref cacheSmallInt); snapshot.fieldDescriptions.typeIndex.GetEntries((uint)cacheRange[i][j], 1, ref cacheSmallInt2); snapshot.fieldDescriptions.isStatic.GetEntries((uint)cacheRange[i][j], 1, ref cacheSmallBool); fieldDescription[j] = new FieldDescription(cacheSmallString[0], cacheSmallInt[0], cacheSmallInt2[0], cacheSmallBool[0]); } m_TypeDescriptions[offset + i] = new TypeDescription( cacheString[i], cacheString2[i], fieldDescription, cacheBytes[i], cacheInt[i], cacheInt2[i], (UInt64)cacheULong[i], cacheInt3[i], (TypeDescription.TypeFlags)cacheFlags[i]); } } } m_VirtualMachineInformation = new VirtualMachineInformation(snapshot.virtualMachineInformation); }
public IEnumerable <GameObject> SpawnAll(SlowSpawn.SpawnFlags SpawnFlags = 7, UnityEngine.HideFlags HideFlags = 9) { SlowSpawn.< SpawnAll > c__Iterator3A variable = null; return(variable); }