private static void ProcessKeyEvent(BrushOptionPanel panel, UnityEngine.EventType eventType, KeyCode keyCode, EventModifiers modifiers)
        {
            if (eventType != UnityEngine.EventType.KeyDown)
            {
                return;
            }
            var mBrushSizeSlider = Util.GetPrivate <UISlider>(panel, "m_BrushSizeSlider");
            var sizeInterval     = GetSliderValue(mBrushSizeSlider) < 50f ? 1f : 50f;

            if (Util.GetPrivate <SavedInputKey>(panel, "m_IncreaseBrushSize").IsPressed(eventType, keyCode, modifiers))
            {
                SetSliderValue(mBrushSizeSlider, GetSliderValue(mBrushSizeSlider) + sizeInterval);
            }
            else if (Util.GetPrivate <SavedInputKey>(panel, "m_DecreaseBrushSize").IsPressed(eventType, keyCode, modifiers))
            {
                SetSliderValue(mBrushSizeSlider, GetSliderValue(mBrushSizeSlider) - sizeInterval);
            }
            else
            {
                var mBrushStrengthSlider = Util.GetPrivate <UISlider>(panel, "m_BrushStrengthSlider");
                var strengthInterval     = 0.1f;
                if (Util.GetPrivate <SavedInputKey>(panel, "m_IncreaseBrushStrength").IsPressed(eventType, keyCode, modifiers))
                {
                    mBrushStrengthSlider.value = mBrushStrengthSlider.value + strengthInterval;
                }
                else
                {
                    if (!Util.GetPrivate <SavedInputKey>(panel, "m_DecreaseBrushStrength").IsPressed(eventType, keyCode, modifiers))
                    {
                        return;
                    }
                    mBrushStrengthSlider.value = mBrushStrengthSlider.value - strengthInterval;
                }
            }
        }
 static void Event_type(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.Event _this = (UnityEngine.Event)vc.csObj;
         var result = _this.type;
         JSApi.setEnum((int)JSApi.SetType.Rval, (int)result);
     }
     else
     {
         UnityEngine.EventType arg0  = (UnityEngine.EventType)JSApi.getEnum((int)JSApi.GetType.Arg);
         UnityEngine.Event     _this = (UnityEngine.Event)vc.csObj;
         _this.type = arg0;
     }
 }
Esempio n. 3
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 static public int GetTypeForControl(IntPtr l)
 {
     try{
         UnityEngine.Event self = (UnityEngine.Event)checkSelf(l);
         System.Int32      a1;
         checkType(l, 2, out a1);
         UnityEngine.EventType ret = self.GetTypeForControl(a1);
         pushEnum(l, (int)ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
        /// <summary>A convenience method which looks out for mousedown/mouseup events and runs them as Click() and Release().
        /// You'd use this from an OnGUI method.</summary>
        /// <param name='current'>An optional event - usually just Event.current.</param>
        /// <returns>True if it did something with the event.</returns>
        public virtual bool HandleEvent(UnityEngine.Event current)
        {
            UnityEngine.EventType type = current.type;

            // Look out for mouse events:
            if (type == UnityEngine.EventType.MouseUp)
            {
                // Release it:
                SetPressure(current.button, 0f);
            }
            else if (type == UnityEngine.EventType.MouseDown)
            {
                // Press it down:
                SetPressure(current.button, 1f);
            }
            else
            {
                return(false);
            }

            return(true);
        }