SetCursor() private static method

private static SetCursor ( Texture2D texture, CursorMode cursorMode ) : void
texture Texture2D
cursorMode CursorMode
return void
Esempio n. 1
0
    public void GoToRoom(GameObject destination)
    {
        // Set and activate the destination room
        roomTarget = destination;
        roomTarget.SetActive(true);

        player.transform.position = roomTarget.transform.position;
        RoomData targetRoomData = roomTarget.GetComponent <RoomData>();

        if (targetRoomData.playerCanTurn)
        {
            player.GetComponent <PlayerMovement>().turnAngle = targetRoomData.allowedTurnAngle;
            triggerTurnLeft.SetActive(true);
            triggerTurnRight.SetActive(true);
        }
        else
        {
            player.GetComponent <PlayerMovement>().canTurn = false;
            triggerTurnLeft.SetActive(false);
            triggerTurnRight.SetActive(false);
        }

        // Deactivate the previous room the player was in and set the destination as the new current room
        if (roomCurrent != null)
        {
            roomCurrent.SetActive(false);
            roomCurrent = roomTarget;
        }
        roomTarget = null;

        // Return cursor to default image after clicking door
        Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
        print("Entered " + roomCurrent.name);
    }
Esempio n. 2
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 protected virtual void UpdateCursor(CursorDefinition cursor)
 {
     lock (this)
     {
         _cursor?.Dispose();
         _cursor = cursor.Create().SubscribeWithState(cursor.Hotspot, (image, pos) =>
         {
             //TODO Can't use CursorMode.Auto, because it doesn't work on Linux yet.
             //(See: https://forum.unity3d.com/threads/cursor-setcursor-does-not-work-in-editor.476617/)
             UECursor.SetCursor(image, pos, CursorMode.ForceSoftware);
         });
     }
 }
        private void Start()
        {
            InvokeRepeating("RefreshScreenSize", 0f, 2f);

            if (myMouseConfinementMode == MouseConfinementMode.ConfineToScreen)
            {
                Cursor.lockState = CursorLockMode.Confined;
            }
            else if (myMouseConfinementMode == MouseConfinementMode.NotConfined)
            {
                Cursor.lockState = CursorLockMode.None;
            }

            if (forceSoftwareCursor)
            {
                var cursorHotspot = new Vector2(myCursorTexture.width / 2, myCursorTexture.height / 2);
                Cursor.SetCursor(myCursorTexture, cursorHotspot, CursorMode.ForceSoftware);
            }
        }
Esempio n. 4
0
 public void SetCursor(Texture2D texture)
 {
     Cursor.SetCursor(texture, Vector2.zero, CursorMode.Auto);
 }