SetIndices() public method

public SetIndices ( List indices ) : void
indices List
return void
Esempio n. 1
0
 static public int SetIndices(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(System.UInt16[])))
         {
             UnityEngine.BillboardAsset self = (UnityEngine.BillboardAsset)checkSelf(l);
             System.UInt16[]            a1;
             checkArray(l, 2, out a1);
             self.SetIndices(a1);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(List <System.UInt16>)))
         {
             UnityEngine.BillboardAsset self = (UnityEngine.BillboardAsset)checkSelf(l);
             System.Collections.Generic.List <System.UInt16> a1;
             checkType(l, 2, out a1);
             self.SetIndices(a1);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
        /// <summary>
        /// Read the data into the specified value.
        /// </summary>
        /// <param name="value">Value.</param>
        /// <param name="reader">Reader.</param>
        public override void ReadInto(object value, ISaveGameReader reader)
        {
            UnityEngine.BillboardAsset billboardAsset = (UnityEngine.BillboardAsset)value;
            foreach (string property in reader.Properties)
            {
                switch (property)
                {
                case "imageTexCoords":
                    billboardAsset.SetImageTexCoords(reader.ReadProperty <UnityEngine.Vector4 []> ());
                    break;

                case "indices":
                    billboardAsset.SetIndices(reader.ReadProperty <ushort []> ());
                    break;

                case "vertices":
                    billboardAsset.SetVertices(reader.ReadProperty <UnityEngine.Vector2 []> ());
                    break;

                case "width":
                    billboardAsset.width = reader.ReadProperty <System.Single> ();
                    break;

                case "height":
                    billboardAsset.height = reader.ReadProperty <System.Single> ();
                    break;

                case "bottom":
                    billboardAsset.bottom = reader.ReadProperty <System.Single> ();
                    break;

                case "material":
                    if (billboardAsset.material == null)
                    {
                        billboardAsset.material = reader.ReadProperty <UnityEngine.Material> ();
                    }
                    else
                    {
                        reader.ReadIntoProperty <UnityEngine.Material> (billboardAsset.material);
                    }
                    break;

                case "name":
                    billboardAsset.name = reader.ReadProperty <System.String> ();
                    break;

                case "hideFlags":
                    billboardAsset.hideFlags = reader.ReadProperty <UnityEngine.HideFlags> ();
                    break;
                }
            }
        }
Esempio n. 3
0
 static public int SetIndices__A_UInt16(IntPtr l)
 {
     try {
         UnityEngine.BillboardAsset self = (UnityEngine.BillboardAsset)checkSelf(l);
         System.UInt16[]            a1;
         checkArray(l, 2, out a1);
         self.SetIndices(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 4
0
 static public int SetIndices__List_1_UInt16(IntPtr l)
 {
     try {
         UnityEngine.BillboardAsset self = (UnityEngine.BillboardAsset)checkSelf(l);
         System.Collections.Generic.List <System.UInt16> a1;
         checkType(l, 2, out a1);
         self.SetIndices(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 5
0
 static public int SetIndices(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(System.UInt16[])))
         {
             UnityEngine.BillboardAsset self = (UnityEngine.BillboardAsset)checkSelf(l);
             System.UInt16[]            a1;
             checkArray(l, 2, out a1);
             self.SetIndices(a1);
             pushValue(l, true);
             return(1);
         }
         else if (matchType(l, argc, 2, typeof(List <System.UInt16>)))
         {
             UnityEngine.BillboardAsset self = (UnityEngine.BillboardAsset)checkSelf(l);
             System.Collections.Generic.List <System.UInt16> a1;
             checkType(l, 2, out a1);
             self.SetIndices(a1);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function SetIndices to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }