public bool SendHapticBuffer(uint channel, byte[] buffer) { if (!IsValidId()) { return(false); } return(InputDevices.SendHapticBuffer(m_DeviceId, channel, buffer)); }
public bool SendHapticBuffer(uint channel, byte[] buffer) { return(InputDevices.SendHapticBuffer(m_DeviceId, channel, buffer)); }
public bool SendHapticBuffer(uint channel, byte[] buffer) { bool flag = !this.IsValidId(); return(!flag && InputDevices.SendHapticBuffer(this.m_DeviceId, channel, buffer)); }