public static StickyNotesDatabase LoadOrCreateDatabase()
    {
        var dbInstance = Resources.Load <StickyNotesDatabase>("StickyNotes/Database");

        if (dbInstance != null)
        {
            return(dbInstance);
        }

        var soInstance = ScriptableObject.CreateInstance <StickyNotesDatabase>();

        if (!Directory.Exists("Assets/Resources"))
        {
            Directory.CreateDirectory("Assets/Resources");
        }

        if (!Directory.Exists("Assets/Resources/StickyNotes"))
        {
            Directory.CreateDirectory("Assets/Resources/StickyNotes");
        }

        AssetDatabase.CreateAsset(soInstance, "Assets/Resources/StickyNotes/Database.asset");
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
        return(soInstance);
    }
Esempio n. 2
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    void OnEnable()
    {
        var nameForGlog = Path.Combine(Application.dataPath, "MediapipePlugin");
        var logDir      = Path.Combine(Application.dataPath.Replace("/Assets", ""), "Logs", "Mediapipe");

        if (!Directory.Exists(logDir))
        {
            Directory.CreateDirectory(logDir);
        }

        UnsafeNativeMethods.InitGoogleLogging(nameForGlog, logDir);
    }
Esempio n. 3
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 private static void WriteIntoFile(string fullPath, CodeCompileUnit code)
 {
     Directory.CreateDirectory(Path.GetDirectoryName(fullPath));
     using (var stream = new StreamWriter(fullPath, append: false))
     {
         var writer = new IndentedTextWriter(stream);
         using (var codeProvider = new CSharpCodeProvider())
         {
             codeProvider.GenerateCodeFromCompileUnit(code, writer, new CodeGeneratorOptions());
         }
     }
 }
Esempio n. 4
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    void OnGUI()
    {
        // Sample move data
        moves.Clear();
        foreach (var selected in Selection.objects)
        {
            var path = AssetDatabase.GetAssetPath(selected);
            if (!AssetDatabase.IsValidFolder(path))
            {
                continue;
            }

            var moveData = new MoveData();
            moveData.assetFolderStartPath = path;
            moveData.assetFolderEndPath   = targetAssetFolder + "/" + Path.GetFileName(moveData.assetFolderStartPath);

            moveData.sourceFolderStartPath = path.Replace("Assets", sourceFolderRoot);
            moveData.sourceFolderEndPath   = targetAssetFolder + "/" + Path.GetFileName(moveData.sourceFolderStartPath);

            var projectFolder  = Application.dataPath.Replace("/Assets", "");
            var sourceFullPath = projectFolder + "/" + moveData.sourceFolderStartPath;

            moveData.sourceExists = Directory.Exists(sourceFullPath);
            moves.Add(moveData);
        }


        GUILayout.BeginVertical();

        EditorGUILayout.BeginHorizontal();
        GUILayout.Label("Target asset folder:", GUILayout.Width(120));
        if (GUILayout.Button(targetAssetFolder, EditorStyles.textField))
        {
            var newFolder = EditorUtility.OpenFolderPanel("Select target folder", targetAssetFolder, "");
            if (newFolder.Contains(Application.dataPath))
            {
                targetAssetFolder = newFolder.Replace(Application.dataPath, "Assets");
            }
            else
            {
                GameDebug.LogError("Target folder must be below the project Asset folder ");
            }
        }
        EditorGUILayout.EndHorizontal();

        if (GUILayout.Button("Move"))
        {
            var result = EditorUtility.DisplayDialog("Move", "Are you sure you want to move", "Ok");
        }



        var defaultColor = GUI.color;

        GUILayout.BeginHorizontal();

        GUILayout.BeginVertical(GUILayout.Width(100));
        foreach (var move in moves)
        {
            GUILayout.Label("Asset folder:");
            GUILayout.Label("Source folder:");
        }
        GUILayout.EndVertical();

        GUILayout.BeginVertical();
        foreach (var move in moves)
        {
            GUILayout.Label(move.assetFolderStartPath);

            GUI.color = move.sourceExists ? defaultColor : Color.red;
            GUILayout.Label(move.sourceFolderStartPath);
            GUI.color = defaultColor;
        }
        GUILayout.EndVertical();

        GUILayout.BeginVertical(GUILayout.Width(40));
        foreach (var move in moves)
        {
            GUILayout.Label("=>");
            GUILayout.Label("=>");
        }
        GUILayout.EndVertical();

        GUILayout.BeginVertical();
        foreach (var move in moves)
        {
            GUILayout.Label(move.assetFolderEndPath);
            GUILayout.Label(move.sourceFolderEndPath);
        }
        GUILayout.EndVertical();

        GUILayout.EndHorizontal();

        EditorGUILayout.EndVertical();
    }