internal static void DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, Color color, Vector4 borderWidths, Vector4 borderRadiuses, int leftBorder, int topBorder, int rightBorder, int bottomBorder, bool usePremultiplyAlpha)
 {
     ImmediateStylePainter.DrawTexture_Injected(ref screenRect, texture, ref sourceRect, ref color, ref borderWidths, ref borderRadiuses, leftBorder, topBorder, rightBorder, bottomBorder, usePremultiplyAlpha);
 }
 internal static void DrawText(Rect screenRect, string text, Font font, int fontSize, FontStyle fontStyle, Color fontColor, TextAnchor anchor, bool wordWrap, float wordWrapWidth, bool richText, TextClipping textClipping)
 {
     ImmediateStylePainter.DrawText_Injected(ref screenRect, text, font, fontSize, fontStyle, ref fontColor, anchor, wordWrap, wordWrapWidth, richText, textClipping);
 }
 internal static void DrawRect(Rect screenRect, Color color, Vector4 borderWidths, Vector4 borderRadiuses)
 {
     ImmediateStylePainter.DrawRect_Injected(ref screenRect, ref color, ref borderWidths, ref borderRadiuses);
 }