public static void Fade(Text element, float fadeTo, float fadeAfter, float timeToFade) { DOTween.Sequence() .AppendInterval(fadeAfter) .Append(element.DOFade(fadeTo, timeToFade) .SetEase(Ease.InOutExpo)); }
void VisualizeDirectories(DirectoryInfo path) { foreach (Transform item in dirPanel) { GameObject.Destroy(item.gameObject); } directoryField.text = path.FullName; //float buttonPosition = -buttonSpacing; float buttonPosition = AddParentPathButton(-buttonSpacing, path); foreach (var dir in GetDirectories(path)) { GameObject buttonObject = Instantiate(dirButton, Vector3.zero, Quaternion.identity) as GameObject; buttonObject.SetActive(true); buttonObject.transform.SetParent(dirPanel); buttonObject.transform.localPosition = new Vector3(0, buttonPosition); buttonPosition -= dirButtonHeight + buttonSpacing; UnityEngine.UI.Text buttonText = buttonObject.GetComponentInChildren <UnityEngine.UI.Text>(); buttonObject.name = dir.FullName; buttonText.text = dir.Name; Button button = buttonObject.GetComponent <Button>(); button.onClick.AddListener(delegate { HandleDirButton(buttonObject); }); } dirPanel.sizeDelta = new Vector2(dirPanel.rect.width, Mathf.Max(dirView.rect.height, Mathf.Abs(buttonPosition))); }
protected override void ClearUIComponents() { BtnClose = null; PageIndex = null; mData = null; }
public override void init(Dictionary <string, string> param) { this.param = param; GameObject g = Resources.Load(GameSetting.PATH_PREFAB + "Text") as GameObject; this.rootObject = (GameObject)Instantiate(g, new Vector3(0, 0.5f, -3.2f), Quaternion.identity); GameObject canvas = GameObject.Find("Canvas") as GameObject; this.rootObject.name = param ["name"]; this.rootObject.transform.parent = canvas.transform; UnityEngine.UI.Text guiText = this.rootObject.GetComponent <Text> (); //Debug.Log (this.param ["anchor"]); //Debug.Log (TextEnum.textAnchor (this.param ["anchor"])); guiText.alignment = TextEnum.textAnchor(this.param ["anchor"]); string color = this.param ["color"]; Color objColor = ColorX.HexToRGB(color); objColor.a = 0; guiText.color = objColor; guiText.fontSize = int.Parse(this.param ["fontsize"]); this.rootObject.name = this.name; }
public static void Postfix(ref UIMain __instance) { RectTransform menu = (RectTransform)__instance.transform.Find("Menu"); //Updating the Credits Button Text RectTransform btnMember = (RectTransform)menu.Find("BtnMember"); RectTransform btn = (RectTransform)btnMember.Find("Btn"); RectTransform btn_text = (RectTransform)btn.Find("Text"); UnityEngine.UI.Text btn_text_text = (UnityEngine.UI.Text)btn_text.gameObject.GetComponentInChildren(typeof(UnityEngine.UI.Text)); btn_text_text.text = "Credits"; /* * //Reducing Menu Button Font Size * menu.Find("BtnContinue").Find("Btn").Find("Text").GetComponent<Text>().fontSize = 20; * menu.Find("BtnNewGame").Find("Btn").Find("Text").GetComponent<Text>().fontSize = 23; * menu.Find("BtnLoadGame").Find("Btn").Find("Text").GetComponent<Text>().fontSize = 23; * menu.Find("BtnSystem").Find("Btn").Find("Text").GetComponent<Text>().fontSize = 16; * menu.Find("BtnQuitGame").Find("Btn").Find("Text").GetComponent<Text>().fontSize = 23; */ //Focing the UI to update itself after all the changes we made. We just force every RectTransform to update itself for (int i = 0; i < __instance.transform.childCount; ++i) { Transform t = __instance.transform.GetChild(i); if (t != null && t.GetType() == typeof(RectTransform)) { RectTransform rt = t as RectTransform; rt.ForceUpdateRectTransforms(); } } }
// Use this for initialization void Start() { mailObjects = myoEvents.GetComponent <JSONReader> ().mailList; textbox = gameObject.GetComponent <UnityEngine.UI.Text>(); textbox.text = "Hello World TYhis is maillll"; }
public UIText(UnityEngine.UI.Text text) { fontName = text.font.name; fontSize = text.fontSize; align = text.alignment.ToString(); this.text = text.text; this.size.x = text.rectTransform.sizeDelta.x; this.size.y = text.rectTransform.sizeDelta.y; parentName = text.transform.parent.name; name = text.transform.name; anchorMin.x = text.rectTransform.anchorMin.x; anchorMin.y = 1 - text.rectTransform.anchorMin.y; anchorMax.x = text.rectTransform.anchorMax.x; anchorMax.y = 1 - text.rectTransform.anchorMax.y; pivot.x = text.rectTransform.pivot.x; pivot.y = 1 - text.rectTransform.pivot.y; tint = ColorUtility.ToHtmlStringRGB(text.color); alpha = text.color.a; anchoredPosition.x = text.rectTransform.anchoredPosition.x; anchoredPosition.y = -text.rectTransform.anchoredPosition.y; scaleFactor.x = text.transform.localScale.x; scaleFactor.y = text.transform.localScale.y; }
public override void BindComponents(GameObject viewObject) { mCloseButton = viewObject.transform.Find("mCloseButton").GetComponent <UnityEngine.UI.Button>(); mLoginText = viewObject.transform.Find("mLoginText").GetComponent <UnityEngine.UI.Text>(); mInputField = viewObject.transform.Find("mInputField").GetComponent <UnityEngine.UI.InputField>(); mLoginButton = viewObject.transform.Find("mLoginButton").GetComponent <UnityEngine.UI.Button>(); }
// Use this for initialization void Start() { GameManager gameManager = GameManager.Instance(); UnityEngine.UI.Text displayText = GetComponent <UnityEngine.UI.Text>(); displayText.text = gameManager.GetScore(player).ToString(); }
//just print out a bunch of information onto the screen. void Update() { double pctOfLightSpeed = (state.PlayerVelocity / state.SpeedOfLight) * 100; string msg = "Current % of C: " + pctOfLightSpeed.ToString("n1") + "\n\nCurrent Speed: " + state.PlayerVelocity.ToString("n2"); UnityEngine.UI.Text text = infoPanel.GetComponentInChildren <UnityEngine.UI.Text> (); text.text = msg; if (pctOfLightSpeed > 99) { speedPanelChildren [0].SetActive(true); speedPanelChildren [2].SetActive(true); speedPanelChildren [4].SetActive(true); } else if (pctOfLightSpeed > 75) { speedPanelChildren [0].SetActive(true); speedPanelChildren [2].SetActive(true); speedPanelChildren [4].SetActive(false); } else if (pctOfLightSpeed > 50) { speedPanelChildren [0].SetActive(true); speedPanelChildren [2].SetActive(false); speedPanelChildren [4].SetActive(false); } else { speedPanelChildren [0].SetActive(false); speedPanelChildren [2].SetActive(false); speedPanelChildren [4].SetActive(false); } }
protected override void ClearUIComponents() { TvMedalDay = null; TvMedalName = null; BtnMedalReceived = null; mData = null; }
public Text(UnityEngine.UI.Text text) { this.text = text; if (text) { root = text.transform.root; } }
// Use this for initialization void Start() { timePassed = 30; oddOrEven = 0; score = GetComponent <UnityEngine.UI.Text>(); }
/// <summary> /// Updates the current frame quality /// </summary> public void OnFrameQualityChanged(ImageTargetBuilder.FrameQuality frameQuality) { Color red = new Color(0.65f, 0.23f, 0.23f, 1f); Color green = new Color(0.28f, 0.63f, 0.19f, 1f); Debug.Log("Frame quality changed: " + frameQuality.ToString()); mFrameQuality = frameQuality; GameObject BuilderBtn = BuilderBtnImg.gameObject; GameObject BuilderBtnMsg = BuilderBtn.transform.Find("RawMessage").gameObject; ui.Text BuilderBtnTxt = BuilderBtnMsg.GetComponent <ui.Text>(); if (mFrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_LOW) { // set colour to red and show low quality message BuilderBtnImg.color = red; BuilderBtnMsg.SetActive(true); Debug.Log("Low camera image quality"); } else { // set colour to green and hide the low quality message BuilderBtnImg.color = green; BuilderBtnMsg.SetActive(false); } }
/// <summary>Tweens a Text's alpha color to the given value. /// Also stores the Text as the tween's target so it can be used for filtered operations</summary> /// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param> public static TweenerCore <Color, Color, ColorOptions> DOFade(this Text target, float endValue, float duration) { TweenerCore <Color, Color, ColorOptions> t = DOTween.ToAlpha(() => target.color, x => target.color = x, endValue, duration); t.SetTarget(target); return(t); }
// Use this for initialization void Start () { anim = GetComponent<Animator> (); spellCanvas = GameObject.Find("Canvas Spell").GetComponent<Transform>(); spellCanvas.gameObject.SetActive (false); spellText = spellCanvas.FindChild("Text").GetComponent<Text>(); spellText.font = GameManager.instance.readable_Font; }
void Start () { Message1 = GetComponent<UnityEngine.UI.Text>(); Message1.text = ""; Text1_day = "+1Day! Score+100"; }
void SetColor(Transform _transform, Color _color) { mText = _transform.GetComponent<Text> (); if (mText != null){ mText.color = _color; } mLight = _transform.GetComponent<Light>(); if (mLight != null){ mLight.color = _color; } mImage = _transform.GetComponent<Image> (); if (mImage != null) { mImage.color = _color; } mSpriteRender = _transform.GetComponent<SpriteRenderer> (); if (mSpriteRender != null) { mSpriteRender.color = _color; } if (_transform.GetComponent<Renderer>() != null) { mMat = _transform.GetComponent<Renderer>().material; if (mMat != null) { mMat.color = _color; } } if (includeChilds) { for (int i = 0; i < _transform.childCount; ++i) { Transform child = _transform.GetChild(i); SetColor(child, _color); } } }
async void Start() { // UI の取得 this.textBattery = GameObject.Find("TextBattery").GetComponent <Text>(); this.textCollision = GameObject.Find("TextCollision").GetComponent <Text>(); this.textFlat = GameObject.Find("TextFlat").GetComponent <Text>(); this.textPositionID = GameObject.Find("TextPositionID").GetComponent <Text>(); this.textStandardID = GameObject.Find("TextStandardID").GetComponent <Text>(); this.textButton = GameObject.Find("TextButton").GetComponent <Text>(); this.textAngle = GameObject.Find("TextAngle").GetComponent <Text>(); this.textDoubleTap = GameObject.Find("TextDoubleTap").GetComponent <Text>(); this.textPose = GameObject.Find("TextPose").GetComponent <Text>(); this.textShake = GameObject.Find("TextShake").GetComponent <Text>(); this.textSpeed = GameObject.Find("TextSpeed").GetComponent <Text>(); // Cube の接続 var peripheral = await new NearestScanner().Scan(); cube = await new CubeConnecter().Connect(peripheral); // モーター速度の読み取りをオンにする await cube.ConfigMotorRead(true); // コールバック登録 cube.collisionCallback.AddListener("Sample_Sensor", OnCollision); // 衝突イベント cube.slopeCallback.AddListener("Sample_Sensor", OnSlope); // 傾きイベント cube.buttonCallback.AddListener("Sample_Sensor", OnPressButton); // ボタンイベント cube.idCallback.AddListener("Sample_Sensor", OnUpdateID); // 座標角度イベント cube.standardIdCallback.AddListener("Sample_Sensor", OnUpdateStandardId); // standardIdイベント cube.idMissedCallback.AddListener("Sample_Sensor", OnMissedID); // 座標角度 missedイベント cube.standardIdMissedCallback.AddListener("Sample_Sensor", OnMissedID); // standardId missedイベント cube.poseCallback.AddListener("Sample_Sensor", OnPose); // 姿勢イベント cube.doubleTapCallback.AddListener("Sample_Sensor", OnDoubleTap); // ダブルタップイベント cube.shakeCallback.AddListener("Sample_Sensor", OnShake); // cube.motorSpeedCallback.AddListener("Sample_Sensor", OnSpeed); // }
void Start() { timerText = GameObject.Find("Play Timer").GetComponent<Text>(); canvas = this.GetComponent<Canvas>(); canvas.enabled = true; }
public void Start() { // Resource Manager Component _ResourceManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent<ResourceControll.ResourceManager>(); // Image Component _Icon = this.transform.FindChild("Icon").GetComponent<Image>(); // Text Component _CountText = this.transform.FindChild("Count Text").GetComponent<Text>(); // Text Component _DescribedText = this.transform.FindChild("Described").GetComponent<Text>(); // SETTING _Icon.sprite = Resources.Load<Sprite>("Sprites/Icon/" + _Index.ToString()); if(_Article > 0) _CountText.text = ": " + "+ " + _Article.ToString(); else _CountText.text = ": " + _Article.ToString(); _DescribedText.text = _Described; this.transform.localScale = new Vector3(3.0f, 3.0f, 3.0f); }
void Start() { var b = gameObject.GetComponent<Button>(); _label = GetComponentInChildren<Text>(); _label.text = ConnectiveType.GetText(); b.onClick.AddListener(() => Click()); }
public void Start() { palletCamera = Camera.main; towerCostText = GetComponentInChildren<Text>(); transform.localScale = new Vector3(1.5f, 1.5f, 1.5f); towerCostText.transform.SetParent(transform); towerCostText.transform.localPosition = new Vector3(palletTextOffset, 0f, 0f); }
/// <summary> /// Initialises the script /// </summary> void Start() { m_backText = GetComponent<UnityEngine.UI.Text>(); m_frontText = transform.GetChild(0).GetComponent<UnityEngine.UI.Text>(); m_backText.text = ""; m_frontText.text = ""; }
void Change() { if (textUI == null) { textUI = this.GetComponent<UnityEngine.UI.Text> (); } textUI.text = textBefore+Texts.GetText(whatIsThis)+textAfter; }
void Start() { m_backtext = transform.parent.gameObject.GetComponent <UnityEngine.UI.Text>(); m_text = GetComponent <UnityEngine.UI.Text>(); m_text.text = ""; m_backtext.text = m_text.text; }
// Use this for initialization public void Awake() { if (Instance != null) { Debug.Log("ScoreUI is already in play. Deleting old Instantiating new."); Destroy(gameObject); } else Instance = this; pScore = 0; aScore = 0; fScore = 0; WinnerScreen.enabled = false; PlayerScore = GameObject.Find("PlayerScore").GetComponent<Text>(); AIScore = GameObject.Find("AIScore").GetComponent<Text>(); Speed = GameObject.Find("SpeedT").GetComponent<Text>(); TimeS = GameObject.Find("TimeP").GetComponent<Text>(); Bounces = GameObject.Find("BounceT").GetComponent<Text>(); SongName = GameObject.Find("SongNameT").GetComponent<Text>(); ScoresComplete = GameObject.Find("ScoresTXT").GetComponent<Text>(); Winn = GameObject.Find("Winner").GetComponent<Text>(); C_Score = ""; ScoresComplete.text = C_Score; round = 0; rA = 0; rP = 0; playTime = 0.0f; bounces = 0; StartCoroutine(timeSet()); }
void Start() { m_text = gameObject.GetComponent<Text>(); m_text.color = m_myColour; m_myWords = "Score!"; }
protected override void Init() { uiText = GetComponent<Text>(); AddUpdater(enabledName, UpdateEnabled); AddUpdater(textName, UpdateText); AddUpdater(colorName, UpdateColor); }
//Initializes the game for each level. void InitGame() { //While doingSetup is true the player can't move, prevent player from moving while title card is up. doingSetup = true; //Get a reference to our image LevelImage by finding it by name. levelImage = GameObject.Find("LevelImage"); //Get a reference to our text LevelText's text component by finding it by name and calling GetComponent. levelText = GameObject.Find("LevelText").GetComponent<Text>(); //Set the text of levelText to the string "Day" and append the current level number. levelText.text = "Da ritual beginz..."; //Set levelImage to active blocking player's view of the game board during setup. levelImage.SetActive(true); //Call the HideLevelImage function with a delay in seconds of levelStartDelay. Invoke("HideLevelImage", levelStartDelay); //Clear any Enemy objects in our List to prepare for next level. enemies.Clear(); //Call the SetupScene function of the BoardManager script, pass it current level number. boardScript.SetupScene(level); }
void Start() { S = this; this.uiScore = GetComponentInParent<UnityEngine.UI.Text>(); score = PlayerPrefs.GetInt("LevelScore"); this.DisplayScore(); }
// Use this for initialization void Start() { Game.Stopwatch.Reset(); Game.Stopwatch.Start(); text = GetComponent<UnityEngine.UI.Text>(); stringBuffer = new StringBuilder(8); }
// Use this for initialization void Start () { //Scale our camera accordingly gameOver = false; //Set our time to normal speed Time.timeScale = 1; //Get our player user = GameObject.Find ("Player").GetComponent<Player>(); //Get our Hud hud = GameObject.FindGameObjectWithTag ("PlayerHUD").GetComponent<UnityEngine.UI.Text> (); //get our bg music bgFight = GameObject.Find ("BgSong").GetComponent<AudioSource> (); deathSound = GameObject.Find ("Death").GetComponent<AudioSource> (); deathPlayed = false; //Defeated enemies is one for score calculation at start defeatedEnemies = 0; //Total spawned enemies is one because we check for it to spawn enemies, and zero would get it stuck totalSpawnedEnemies = 0; //Set score to zero score = 0; //Show our score and things hud.text = ("Enemies Defeated: " + defeatedEnemies + "\nHighest Score: " + score); //Spawn an enemies //invokeEnemies (); }
void Awake () { if (Instance != null && Instance != this) { Destroy(gameObject); } Instance = this; DontDestroyOnLoad(gameObject); startTime = Time.time; Tasks = Resources.Load<TasksResource>("Tasks"); Grid = new GridDefinition(); ClockGO = GameObject.Find("Time"); ClockText = ClockGO.GetComponent<TextMesh>(); DayGO = GameObject.Find("Day"); DayText = DayGO.GetComponent<TextMesh>(); TimeBarGO = GameObject.Find("TimeBar"); scoreText = ScoreObject.GetComponent<UnityEngine.UI.Text>(); highScoreText = HighScoreObject.GetComponent<UnityEngine.UI.Text>(); completedTasksText = CompletedTasksObject.GetComponent<UnityEngine.UI.Text>(); highScore = ReadHighScore(); highScoreText.text = "High Score: " + highScore.ToString(); lastSpawnTime = 0.0f; }
// Use this for initialization void Start() { if (this.player == null) return; this.stats_panel = transform.Find("Stats").gameObject; this.undefined_panel = transform.Find("Undefined").gameObject; this.name_text = transform.Find("Name").GetComponent<Text>(); this.defi_text = transform.Find("Defi").Find("Text").GetComponent<Text>(); this.name_text.text = this.player.Name; this.defi_text.text = "Defi"; //this.manager = GameObject.Find("Manager").GetComponent<PhiManager>(); InstantiateSwungMen(); SetUpStats(); this.buy = transform.Find("Buy").GetComponent<Button>(); this.unlocked = Settings.Instance.Default_player.ContainsKey(this.player.UID); if (this.unlocked) { this.undefined_panel.SetActive(false); BoughtButton(); } else { this.swungMen.SetActive(false); } }
void Start() { text += " "; textCTRL = GetComponent<Text> (); letters = text.ToCharArray (); print (letters[0]); }
void Start() { m_backtext = transform.parent.gameObject.GetComponent<UnityEngine.UI.Text>(); m_text = GetComponent<UnityEngine.UI.Text>(); m_text.text = "0"; m_backtext.text = m_text.text; }
// Use this for initialization void Start() { panelText = GetComponentInChildren<UnityEngine.UI.Text>(); if (currentConvo) { currentNode = currentConvo.conversationXml.GetElementsByTagName("ContentNode")[0]; } }
public virtual void Start() { LastUse = DateTime.Now; CooldownTimer = r_Cooldown; m_ButtonCooldown = m_Button.transform.FindChild("Text Cooldown").GetComponent<Text>(); button = m_Button.GetComponent<Button>(); }
private void SetStat(Text text, Image icon, int statValue) { string statText = ""; if (statValue > 0) { statText = "+" + statValue.ToString(); SetColor(text, colorPositive); SetColor(icon, colorPositive); } else if (statValue < 0) { statText = statValue.ToString(); SetColor(text, colorNegative); SetColor(icon, colorNegative); } else { statText = "0"; SetColor(text, colorNeutral); SetColor(icon, colorNeutral); } SetText(text, statText); }
protected virtual void Update() { if (_text == null) _text = GetComponent<Text>(); _text.text = _format.IsNullOrEmpty() ? _number.ToString() : _number.ToString(_format); }
IEnumerator WriteText() { char[] charsToWrite = fullText.ToCharArray(); Text[] characters = new Text[charsToWrite.Length]; for (int i = 0; i < charsToWrite.Length; i++) { characters[i] = CreateCharacter(charsToWrite[i]).GetComponent<Text>(); characters[i].color = Color.clear; Parent(characters[i].gameObject, characterHolder); } for (int i = 0; i < charsToWrite.Length; i++) { float timer = 0; while ((timer += Time.deltaTime) < secondsPerCharacter) { yield return null; } //Parent(CreateCharacter(charsToWrite[i]), characterHolder); if (soundEnabled && !SILENT_CHARACTERS.Contains(charsToWrite[i])) { sound.Stop(); sound.PlaySong(0); } characters[i].color = new Color(255, 255, 255, characterAlpha); } Destroy(this.gameObject, lingerDuration); yield break; }
public ButtonObject(string buttonImageFileName, string text, Action onClick) { Go = Resources.Load(Settings.Instance.PREFAB_PATH + "Button") as GameObject; // Go.SetActive(false); Go = GameObject.Instantiate<GameObject>(Go); _image = Go.GetComponent<Image>(); Sprite sprite = Resources.Load<Sprite>(Settings.Instance.UI_IMAGE_PATH + buttonImageFileName); if (_image && sprite) { _image.sprite = sprite; } else { Debug.Log("Do not find image file"); } _text = Go.GetComponentInChildren<Text>(); _text.text = text; _button = Go.GetComponent<Button>(); if(_button) { _button.onClick.AddListener(new UnityEngine.Events.UnityAction(onClick)); } }
//Initializes the game for each level. public void InitGame() { Instantiate (canvas); mainCamera = GameObject.Find ("Main Camera 2"); //set Level number levelNumber = GameObject.Find ("LevelNumber").GetComponent<Text> (); levelNumber.text = "Level "+ level; //player reference and lifeText setup playerRef = GameObject.Find ("Player"); playerController = playerRef.GetComponent<PlayerController>(); playerController.score = score; prePlayerLife = playerController.life; levelImage = GameObject.Find ("LevelImage"); faderScreen = GameObject.Find ("FaderScreen"); Color.TryParseHexString ("#870000E4", out redSplashColor); Color.TryParseHexString ("#001187E4", out blueSplashColor); screenSplash = faderScreen.GetComponent<Image> (); screenSplash.color = redSplashColor; levelImage.SetActive (false); faderScreen.SetActive (false); playerLifeText = GameObject.Find ("LifePlayer").GetComponent<Text>(); playerScoreText = GameObject.Find ("ScorePlayer").GetComponent<Text>(); //Call the SetupScene function of the BoardManager script, pass it current level number. boardScript.SetupScene(level); allBlocks = GameObject.Find ("Blocks"); isGameOver=false; InitLights(); }
private void Start() { m_FpsNextPeriod = Time.realtimeSinceStartup + fpsMeasurePeriod; m_Text = GetComponent<Text>(); Debug.Log("Start FPS Measurement"); UnityAnalytics.StartFPSMeasurement(); }
/// <summary> /// Script starting callback. /// </summary> void Start() { mText = GetComponent<Text>(); mText.text = Translator.getString(id); Translator.addLanguageChangedListener(OnLanguageChanged); }
protected override void ClearUIComponents() { Title = null; HotFixDesText = null; ConfirmBtn = null; CancleBtn = null; mData = null; }
public void AddTryList(string s) { Transform item = TryListBox.Add(); UnityEngine.UI.Text t = item.GetComponent <UnityEngine.UI.Text>(); t.text = s; }
// Use this for initialization void Start() { textDisp = GetComponent <Text>(); textDisp.text = iniString; texts = System.IO.File.ReadAllLines(@"C:\Users\Mark\Desktop\TestRead.txt"); //texts = System.IO.File.ReadAllLines(@file); StartCoroutine(read()); }
protected override void OnInit() { base.OnInit(); Template_button = Go.GetComponent <UnityEngine.UI.Button>(); Text_go = Go.transform.Find("Text").gameObject; Text_text = Text_go.GetComponent <UnityEngine.UI.Text>(); Template_button.onClick.AddListener(OnClick); }
//int count = 1; void Start() { //StartCoroutine (WebImage()); tt = text.GetComponent <UnityEngine.UI.Text> (); url = "http://192.168.0.7:8080/Pictures/structure.jpg"; //plane = GetComponent<Renderer> (); //web = new WWW (url); }
protected override void ClearUIComponents() { txtTips = null; loadingfg = null; imgPoint = null; txtPrg = null; mData = null; }
private void UpdateTimeGUI() { if (guiTimeText) { UnityEngine.UI.Text uiText = guiTimeText.GetComponent <UnityEngine.UI.Text>(); uiText.text = jsonTime["local"].str; } }
public override UGUINode DrawImage(Data.ImgNode image, UGUINode parent) { UGUINode node = CreateRootNode(image.Name, AdjustTextRect(image.rect, image.fontSize), parent); UnityEngine.UI.Text myText = node.InitComponent <Text>(); PSDImporterUtility.SetPictureOrLoadColor(image, myText); return(node); }
protected override void ClearUIComponents() { ItemIdDropdown = null; Query = null; Home = null; ActivityText = null; mData = null; }
void Start() { UnityEngine.UI.Text textWidget = GetComponentInChildren <UnityEngine.UI.Text>(); int cost = monster.GetComponent <TerrorCost>().cost; string name = monster.GetComponent <MonsterName>().name; textWidget.text = string.Format("{0}\n{1}", name, cost); }
// Use this for initialization void Start() { panelText = GetComponentInChildren <UnityEngine.UI.Text>(); if (currentConvo) { currentNode = currentConvo.conversationXml.GetElementsByTagName("ContentNode")[0]; } }
private void AssignColorsToSelection(GameObject gameObject, ColorSet colorSet) { recursiveLevel++; if (gameObject.GetComponent <UnityEngine.UI.Button>()) { UnityEngine.UI.Button button = gameObject.GetComponent <UnityEngine.UI.Button>(); SetColorBlock(button, colorSet); SetDetailColor(gameObject, colorSet); } else if (gameObject.GetComponent <UnityEngine.UI.InputField>()) { UnityEngine.UI.InputField input = gameObject.GetComponent <UnityEngine.UI.InputField>(); SetColorBlock(input, colorSet); input.selectionColor = colorSet.highlighted; input.textComponent.color = colorSet.pressed; input.placeholder.color = colorSet.highlighted; } else if (gameObject.GetComponent <UnityEngine.UI.Scrollbar>()) { UnityEngine.UI.Scrollbar sb = gameObject.GetComponent <UnityEngine.UI.Scrollbar>(); SetColorBlock(sb, colorSet); gameObject.GetComponent <UnityEngine.UI.Image>().color = colorSet.disabled; } else if (gameObject.GetComponent <UnityEngine.UI.Slider>()) { UnityEngine.UI.Slider slider = gameObject.GetComponent <UnityEngine.UI.Slider>(); SetColorBlock(slider, colorSet); slider.fillRect.gameObject.GetComponent <UnityEngine.UI.Image>().color = colorSet.normal; SetTextColorRecursive(gameObject, colorSet); } else if (gameObject.GetComponent <UnityEngine.UI.Toggle>()) { UnityEngine.UI.Toggle toggle = gameObject.GetComponent <UnityEngine.UI.Toggle>(); SetColorBlock(toggle, colorSet); toggle.graphic.color = colorSet.normal; SetTextColorRecursive(gameObject, colorSet); } else if (gameObject.transform.childCount > 0) // Recursive search for components { for (int i = 0; i < gameObject.transform.childCount; i++) { AssignColorsToSelection(gameObject.transform.GetChild(i).gameObject, colorSet); } } else if (recursiveLevel == 1) { if (gameObject.GetComponent <UnityEngine.UI.Image>()) { UnityEngine.UI.Image image = gameObject.GetComponent <UnityEngine.UI.Image>(); image.color = colorSet.normal; } else if (gameObject.GetComponent <UnityEngine.UI.Text>()) { UnityEngine.UI.Text text = gameObject.GetComponent <UnityEngine.UI.Text>(); text.color = colorSet.normal; } } }
protected override void ClearUIComponents() { Info = null; HotContenText = null; HotFixedSlider = null; HotFixedSliderText = null; HotFixedInfoText = null; mData = null; }
// Use this for initialization void Start() { zombiesCount = 0; humanCount = 0; contaminatedCount = 0; zombiesCountText = (UnityEngine.UI.Text)GameObject.Find("ZombiesCountText").GetComponent <Text>(); humansCountText = (UnityEngine.UI.Text)GameObject.Find("HumansCountText").GetComponent <Text>(); contaminatedCountText = (UnityEngine.UI.Text)GameObject.Find("ContaminedCountText").GetComponent <Text>(); }