static public int GetModifiedMaterial(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UI.MaskableGraphic self = (UnityEngine.UI.MaskableGraphic)checkSelf(l);
         UnityEngine.Material           a1;
         checkType(l, 2, out a1);
         var ret = self.GetModifiedMaterial(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
    static int GetModifiedMaterial(IntPtr L)
    {
        L.ChkArgsCount(2);
        UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)L.ChkUnityObjectSelf(1, "UnityEngine.UI.MaskableGraphic");
        Material arg0 = (Material)L.ChkUnityObject(2, typeof(Material));
        Material o    = obj.GetModifiedMaterial(arg0);

        L.PushLightUserData(o);
        return(1);
    }
    static int GetModifiedMaterial(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        UnityEngine.UI.MaskableGraphic obj = (UnityEngine.UI.MaskableGraphic)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.MaskableGraphic");
        Material arg0 = (Material)LuaScriptMgr.GetUnityObject(L, 2, typeof(Material));
        Material o    = obj.GetModifiedMaterial(arg0);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
 static public int GetModifiedMaterial(IntPtr l)
 {
     try {
         UnityEngine.UI.MaskableGraphic self = (UnityEngine.UI.MaskableGraphic)checkSelf(l);
         UnityEngine.Material           a1;
         checkType(l, 2, out a1);
         var ret = self.GetModifiedMaterial(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 5
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 static int QPYX_GetModifiedMaterial_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         UnityEngine.UI.MaskableGraphic QPYX_obj_YXQP  = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject <UnityEngine.UI.MaskableGraphic>(L_YXQP, 1);
         UnityEngine.Material           QPYX_arg0_YXQP = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L_YXQP, 2);
         UnityEngine.Material           QPYX_o_YXQP    = QPYX_obj_YXQP.GetModifiedMaterial(QPYX_arg0_YXQP);
         ToLua.Push(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Esempio n. 6
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 static int GetModifiedMaterial(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.UI.MaskableGraphic obj  = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject <UnityEngine.UI.MaskableGraphic>(L, 1);
         UnityEngine.Material           arg0 = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 2);
         UnityEngine.Material           o    = obj.GetModifiedMaterial(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int GetModifiedMaterial(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.UI.MaskableGraphic.GetModifiedMaterial");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 2);
            UnityEngine.UI.MaskableGraphic obj  = (UnityEngine.UI.MaskableGraphic)ToLua.CheckObject <UnityEngine.UI.MaskableGraphic>(L, 1);
            UnityEngine.Material           arg0 = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 2);
            UnityEngine.Material           o    = obj.GetModifiedMaterial(arg0);
            ToLua.Push(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }