Esempio n. 1
0
        public void SetEffectComponentToAllChildGraphics(Transform target)
        {
            List <UnityEngine.UI.Graphic> graphics = ListPool <UnityEngine.UI.Graphic> .Get();

            try
            {
                GetComponentsInChildren(true, graphics);

                for (int i = 0, count = graphics.Count; i < count; ++i)
                {
                    UnityEngine.UI.Graphic g = graphics[i];

                    if (g.GetComponent <EffectComponent>() == null)
                    {
                        EffectComponent effect;
#if !UNITY_EDITOR
                        effect = g.gameObject.AddComponent <EffectComponent>();
#else
                        effect = Undo.AddComponent <EffectComponent>(g.gameObject);
#endif
                        effect.SetParent(this);
                        effect.SetDirty(false);
                    }
                }
            }
            finally
            {
                ListPool <UnityEngine.UI.Graphic> .Release(graphics);
            }
        }