static public int constructor(IntPtr l) { try { UnityEngine.UI.FontData o; o=new UnityEngine.UI.FontData(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int get_verticalOverflow(IntPtr l) { try { UnityEngine.UI.FontData self = (UnityEngine.UI.FontData)checkSelf(l); pushValue(l, true); pushEnum(l, (int)self.verticalOverflow); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int get_richText(IntPtr l) { try { UnityEngine.UI.FontData self = (UnityEngine.UI.FontData)checkSelf(l); pushValue(l, true); pushValue(l, self.richText); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_horizontalOverflow(IntPtr l) { try { UnityEngine.UI.FontData self = (UnityEngine.UI.FontData)checkSelf(l); UnityEngine.HorizontalWrapMode v; checkEnum(l, 2, out v); self.horizontalOverflow = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_alignByGeometry(IntPtr l) { try { UnityEngine.UI.FontData self = (UnityEngine.UI.FontData)checkSelf(l); bool v; checkType(l, 2, out v); self.alignByGeometry = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_fontSize(IntPtr l) { try { UnityEngine.UI.FontData self = (UnityEngine.UI.FontData)checkSelf(l); int v; checkType(l, 2, out v); self.fontSize = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_verticalOverflow(IntPtr l) { try { UnityEngine.UI.FontData self=(UnityEngine.UI.FontData)checkSelf(l); UnityEngine.VerticalWrapMode v; checkEnum(l,2,out v); self.verticalOverflow=v; pushValue(l,true); return 1; } catch(Exception e) { return error(l,e); } }
static public int set_fontStyle(IntPtr l) { try { UnityEngine.UI.FontData self=(UnityEngine.UI.FontData)checkSelf(l); UnityEngine.FontStyle v; checkEnum(l,2,out v); self.fontStyle=v; pushValue(l,true); return 1; } catch(Exception e) { return error(l,e); } }
static public int set_alignment(IntPtr l) { try { UnityEngine.UI.FontData self=(UnityEngine.UI.FontData)checkSelf(l); UnityEngine.TextAnchor v; checkEnum(l,2,out v); self.alignment=v; pushValue(l,true); return 1; } catch(Exception e) { return error(l,e); } }
static public int set_richText(IntPtr l) { try { UnityEngine.UI.FontData self=(UnityEngine.UI.FontData)checkSelf(l); bool v; checkType(l,2,out v); self.richText=v; pushValue(l,true); return 1; } catch(Exception e) { return error(l,e); } }
public static int constructor(IntPtr l) { try { UnityEngine.UI.FontData o; o=new UnityEngine.UI.FontData(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int constructor(IntPtr l) { try { UnityEngine.UI.FontData o; o = new UnityEngine.UI.FontData(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_lineSpacing(IntPtr l) { try { UnityEngine.UI.FontData self=(UnityEngine.UI.FontData)checkSelf(l); float v; checkType(l,2,out v); self.lineSpacing=v; pushValue(l,true); return 1; } catch(Exception e) { return error(l,e); } }
static public int constructor(IntPtr l) { try { UnityEngine.UI.FontData o; o = new UnityEngine.UI.FontData(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_font(IntPtr l) { try { UnityEngine.UI.FontData self = (UnityEngine.UI.FontData)checkSelf(l); UnityEngine.Font v; checkType(l, 2, out v); self.font = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_font(IntPtr l) { try { UnityEngine.UI.FontData self = (UnityEngine.UI.FontData)checkSelf(l); UnityEngine.Font v; checkType(l, 2, out v); self.font = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_verticalOverflow(IntPtr l) { try { UnityEngine.UI.FontData self = (UnityEngine.UI.FontData)checkSelf(l); UnityEngine.VerticalWrapMode v; checkEnum(l, 2, out v); self.verticalOverflow = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int set_alignment(IntPtr l) { try { UnityEngine.UI.FontData self = (UnityEngine.UI.FontData)checkSelf(l); UnityEngine.TextAnchor v; checkEnum(l, 2, out v); self.alignment = v; return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
protected RichText() { fontData = typeof(Text).GetField("m_FontData", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).GetValue(this) as FontData; tempVerts = typeof(Text).GetField("m_TempVerts", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).GetValue(this) as UIVertex[]; }
static public int get_minSize(IntPtr l) { UnityEngine.UI.FontData o = (UnityEngine.UI.FontData)checkSelf(l); pushValue(l, o.minSize); return(1); }
static public int get_bestFit(IntPtr l) { UnityEngine.UI.FontData o = (UnityEngine.UI.FontData)checkSelf(l); pushValue(l, o.bestFit); return(1); }
static public int get_lineSpacing(IntPtr l) { UnityEngine.UI.FontData o = (UnityEngine.UI.FontData)checkSelf(l); pushValue(l, o.lineSpacing); return(1); }
static public int get_verticalOverflow(IntPtr l) { UnityEngine.UI.FontData o = (UnityEngine.UI.FontData)checkSelf(l); pushValue(l, o.verticalOverflow); return(1); }
static public int get_fontStyle(IntPtr l) { UnityEngine.UI.FontData o = (UnityEngine.UI.FontData)checkSelf(l); pushEnum(l, (int)o.fontStyle); return(1); }
static public int get_alignment(IntPtr l) { UnityEngine.UI.FontData o = (UnityEngine.UI.FontData)checkSelf(l); pushValue(l, o.alignment); return(1); }
static public int get_horizontalOverflow(IntPtr l) { UnityEngine.UI.FontData o = (UnityEngine.UI.FontData)checkSelf(l); pushEnum(l, (int)o.horizontalOverflow); return(1); }