Esempio n. 1
0
 static public int ModifyVertices(IntPtr l)
 {
     try{
         UnityEngine.UI.BaseVertexEffect self = (UnityEngine.UI.BaseVertexEffect)checkSelf(l);
         List <UnityEngine.UIVertex>     a1;
         checkType(l, 2, out a1);
         self.ModifyVertices(a1);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
Esempio n. 2
0
 static public int ModifyVertices(IntPtr l)
 {
     try {
         UnityEngine.UI.BaseVertexEffect self = (UnityEngine.UI.BaseVertexEffect)checkSelf(l);
         System.Collections.Generic.List <UnityEngine.UIVertex> a1;
         checkType(l, 2, out a1);
         self.ModifyVertices(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }