public override void OnFlowSettingsGUI() {

			if (GameData.settings == null) GameData.settings = GameData.GetSettingsFile();
			
			var settings = GameData.settings;
			if (settings == null) {
				
				EditorGUILayout.HelpBox(string.Format(FlowAddon.MODULE_HAS_ERRORS, "Settings file not found (GameDataSettings)."), MessageType.Error);
				
			} else {
				
				GUILayout.Label(FlowAddon.MODULE_INSTALLED, EditorStyles.centeredGreyMiniLabel);
				
				if (this.editor == null) {
					
					this.editor = Editor.CreateEditor(settings);
					
				}
				
				if (this.editor != null) {
					
					this.editor.OnInspectorGUI();
					
				}

			}
			
		}
		protected virtual void OnInspectorGUI(GameDataSettings settings, GameDataServiceItem item, System.Action onReset, GUISkin skin) {
			
			
			
		}
		public virtual void EditorLoad(GameDataSettings settings, GameDataServiceItem item) {
		}
		protected virtual void OnInspectorGUI(GameDataSettings settings, GameDataServiceItem item, System.Action onReset, GUISkin skin) {
			
			
			
		}
		public virtual System.Collections.Generic.IEnumerator<byte> GetData(GameDataSettings settings, System.Action<GameDataResult> onResult) {

			yield return 0;

		}