Esempio n. 1
0
        public void Refresh()
        {
            ReportSet();

            // we use local position as the true value. Ratio position follows it, so it should be updated when refresh

            for (int c = 0; c < refCurves.Length; c++)
            {
                CUIBezierCurve curve = refCurves[c];

                if (curve.ControlPoints != null)
                {
                    var controlPoints = curve.ControlPoints;
                    for (var p = 0; p < CUIBezierCurve.CubicBezierCurvePtNum; p++)
                    {
                        Vector3 ratioPoint = controlPoints[p];
                        ratioPoint.x = (ratioPoint.x + rectTrans.rect.width * rectTrans.pivot.x) / rectTrans.rect.width;
                        ratioPoint.y = (ratioPoint.y + rectTrans.rect.height * rectTrans.pivot.y) / rectTrans.rect.height;
                        refCurvesControlRatioPoints[c][p] = ratioPoint;
                    }
                }
            }

            //uiText.SetAllDirty();
            // need this to refresh the UI text, SetAllDirty does not seem to work for all cases
            if (uiGraphic != null)
            {
                uiGraphic.enabled = false;
                uiGraphic.enabled = true;
            }
        }
Esempio n. 2
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        protected virtual void OnSceneGUI()
        {
            CUIGraphic script = (CUIGraphic)target;

            script.ReportSet();

            for (int c = 0; c < script.RefCurves.Length; c++)
            {
                CUIBezierCurve curve = script.RefCurves[c];

                if (curve.ControlPoints != null)
                {
                    Vector2[] controlPoints = curve.ControlPoints;

                    Transform  handleTransform = script.transform;
                    Quaternion handleRotation  = handleTransform.rotation;

                    for (int p = 0; p < CUIBezierCurve.CubicBezierCurvePtNum; p++)
                    {
                        EditorGUI.BeginChangeCheck();
                        Handles.Label(handleTransform.TransformPoint(controlPoints[p]), string.Format("Control Point {0}", p + 1));
                        Vector3 newPt = Handles.DoPositionHandle(handleTransform.TransformPoint(controlPoints[p]), handleRotation);
                        if (EditorGUI.EndChangeCheck())
                        {
                            Undo.RecordObject(script, "Move Point");
                            EditorUtility.SetDirty(script);
                            controlPoints[p] = handleTransform.InverseTransformPoint(newPt);
                        }
                    }

                    Handles.color = Color.gray;
                    Handles.DrawLine(handleTransform.TransformPoint(controlPoints[0]), handleTransform.TransformPoint(controlPoints[1]));
                    //Handles.DrawLine(handleTransform.TransformPoint(controlPoints[1]), handleTransform.TransformPoint(controlPoints[2]));

                    int sampleSize = 10;

                    Handles.color = Color.white;
                    for (int s = 0; s < sampleSize; s++)
                    {
                        Handles.DrawLine(handleTransform.TransformPoint(curve.GetPoint((float)s / sampleSize)), handleTransform.TransformPoint(curve.GetPoint((float)(s + 1) / sampleSize)));
                    }
                }
            }


            /*if (script.RefCurves != null)
             * {
             *  Handles.DrawLine(script.RefCurves[0].transform.TransformPoint(script.RefCurves[0].ControlPoints[0]), script.RefCurves[1].transform.TransformPoint(script.RefCurves[1].ControlPoints[0]));
             *  Handles.DrawLine(script.RefCurves[0].transform.TransformPoint(script.RefCurves[0].ControlPoints[3]), script.RefCurves[1].transform.TransformPoint(script.RefCurves[1].ControlPoints[3]));
             * }*/

            script.Refresh();
        }
Esempio n. 3
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        public void ReferenceCUIForBCurves()
        {
            // compute the position ratio of this rect transform in perspective of reference rect transform
            Vector2 localPosition = rectTrans.localPosition;
            Vector3 posDeltaBetweenBottomLeftCorner = localPosition;// Difference between pivot

            posDeltaBetweenBottomLeftCorner.x += -rectTrans.rect.width * rectTrans.pivot.x + (refCUIGraphic.rectTrans.rect.width * refCUIGraphic.rectTrans.pivot.x);
            posDeltaBetweenBottomLeftCorner.y += -rectTrans.rect.height * rectTrans.pivot.y + (refCUIGraphic.rectTrans.rect.height * refCUIGraphic.rectTrans.pivot.y);
            //posDeltaBetweenBottomLeftCorner.z = rectTrans.localPosition.z;

            Vector3 bottomLeftPosRatio = new Vector3(posDeltaBetweenBottomLeftCorner.x / refCUIGraphic.RectTrans.rect.width, posDeltaBetweenBottomLeftCorner.y / refCUIGraphic.RectTrans.rect.height, posDeltaBetweenBottomLeftCorner.z);
            Vector3 topRightPosRatio   = new Vector3((posDeltaBetweenBottomLeftCorner.x + rectTrans.rect.width) / refCUIGraphic.RectTrans.rect.width, (posDeltaBetweenBottomLeftCorner.y + rectTrans.rect.height) / refCUIGraphic.RectTrans.rect.height, posDeltaBetweenBottomLeftCorner.z);

            refCurves[0].ControlPoints[0] = refCUIGraphic.GetBCurveSandwichSpacePoint(bottomLeftPosRatio.x, bottomLeftPosRatio.y) - localPosition;
            refCurves[0].ControlPoints[3] = refCUIGraphic.GetBCurveSandwichSpacePoint(topRightPosRatio.x, bottomLeftPosRatio.y) - localPosition;

            refCurves[1].ControlPoints[0] = refCUIGraphic.GetBCurveSandwichSpacePoint(bottomLeftPosRatio.x, topRightPosRatio.y) - localPosition;
            refCurves[1].ControlPoints[3] = refCUIGraphic.GetBCurveSandwichSpacePoint(topRightPosRatio.x, topRightPosRatio.y) - localPosition;

            // use two sample points from the reference curves to find the second and third controls points for this curves
            for (int c = 0; c < refCurves.Length; c++)
            {
                CUIBezierCurve curve = refCurves[c];

                float yTime = c == 0 ? bottomLeftPosRatio.y : topRightPosRatio.y;

                Vector3 leftPoint  = refCUIGraphic.GetBCurveSandwichSpacePoint(bottomLeftPosRatio.x, yTime);
                Vector3 rightPoint = refCUIGraphic.GetBCurveSandwichSpacePoint(topRightPosRatio.x, yTime);

                float quarter      = 0.25f,
                      threeQuarter = 0.75f;

                Vector3 quarterPoint     = refCUIGraphic.GetBCurveSandwichSpacePoint((bottomLeftPosRatio.x * 0.75f + topRightPosRatio.x * 0.25f) / 1.0f, yTime);
                Vector3 threeQuaterPoint = refCUIGraphic.GetBCurveSandwichSpacePoint((bottomLeftPosRatio.x * 0.25f + topRightPosRatio.x * 0.75f) / 1.0f, yTime);

                float x_1 = 3 * threeQuarter * threeQuarter * quarter, // (1 - t)(1 - t)t
                      y_1 = 3 * threeQuarter * quarter * quarter,
                      x_2 = 3 * quarter * quarter * threeQuarter,
                      y_2 = 3 * quarter * threeQuarter * threeQuarter;

                Vector3 contant_1 = quarterPoint - Mathf.Pow(threeQuarter, 3) * leftPoint - Mathf.Pow(quarter, 3) * rightPoint,
                        contant_2 = threeQuaterPoint - Mathf.Pow(quarter, 3) * leftPoint - Mathf.Pow(threeQuarter, 3) * rightPoint,
                        p1,
                        p2;

                solveDoubleEquationWithVector(x_1, y_1, x_2, y_2, contant_1, contant_2, out p1, out p2);

                curve.ControlPoints[1] = p1 - rectTrans.localPosition;
                curve.ControlPoints[2] = p2 - rectTrans.localPosition;
            }
            // use tangent and start and end time to derive control point 2 and 3
        }
Esempio n. 4
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        public virtual void ReportSet()
        {
            if (rectTrans == null)
            {
                rectTrans = GetComponent <RectTransform>();
            }

            if (refCurves == null)
            {
                refCurves = new CUIBezierCurve[4];
            }

            bool isCurvesReady = true;

            for (int c = 0; c < 4; c++)
            {
                isCurvesReady = isCurvesReady & refCurves[c] != null;
            }

            isCurvesReady = isCurvesReady & refCurves.Length == 4;

            if (!isCurvesReady)
            {
                CUIBezierCurve[] curves = refCurves;

                for (int c = 0; c < 4; c++)
                {
                    if (refCurves[c] == null)
                    {
                        curves[c] = new CUIBezierCurve();
                    }
                    else
                    {
                        curves[c] = refCurves[c];
                    }
                }
                refCurves = curves;
            }

            if (refCurvesControlRatioPoints == null)
            {
                refCurvesControlRatioPoints = new Vector3_Array2D[refCurves.Length];

                for (int c = 0; c < refCurves.Length; c++)
                {
                    refCurvesControlRatioPoints[c].array = new Vector2[refCurves[c].ControlPoints.Length];
                }

                FixTextToRectTrans();
            }
        }
Esempio n. 5
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        public void UpdateCurveControlPointPositions()
        {
            ReportSet();

            for (int c = 0; c < refCurves.Length; c++)
            {
                CUIBezierCurve curve = refCurves[c];
                for (int p = 0; p < refCurves[c].ControlPoints.Length; p++)
                {
                    Vector3 newPt = refCurvesControlRatioPoints[c][p];

                    newPt.x = newPt.x * rectTrans.rect.width - rectTrans.rect.width * rectTrans.pivot.x;
                    newPt.y = newPt.y * rectTrans.rect.height - rectTrans.rect.height * rectTrans.pivot.y;

                    curve.ControlPoints[p] = newPt;
                }
            }
        }