Esempio n. 1
0
        static float FindSplit(UHull hull, UEvent edge)
        {
            float d = 0;

            if (hull.a.x < edge.a.x)
            {
                d = ModuleHandle.OrientFast(hull.a, hull.b, edge.a);
            }
            else
            {
                d = ModuleHandle.OrientFast(edge.b, edge.a, hull.a);
            }

            if (0 != d)
            {
                return(d);
            }

            if (edge.b.x < hull.b.x)
            {
                d = ModuleHandle.OrientFast(hull.a, hull.b, edge.b);
            }
            else
            {
                d = ModuleHandle.OrientFast(edge.b, edge.a, hull.b);
            }

            if (0 != d)
            {
                return(d);
            }
            return(hull.idx - edge.idx);
        }
Esempio n. 2
0
        bool MergeHulls(NativeArray <UHull> hulls, ref int hullCount, NativeArray <float2> points, UEvent evt)
        {
            float2 temp = evt.a;

            evt.a = evt.b;
            evt.b = temp;
            int index = ModuleHandle.GetEqual(hulls, hullCount, evt, new TestHullEventE());

            if (index < 0)
            {
                return(false);
            }

            UHull upper = hulls[index];
            UHull lower = hulls[index - 1];

            lower.iucount = upper.iucount;
            for (int i = 0; i < lower.iucount; ++i)
            {
                lower.iuarray[i] = upper.iuarray[i];
            }

            hulls[index - 1] = lower;
            EraseHull(hulls, index, ref hullCount);
            return(true);
        }
Esempio n. 3
0
        bool SplitHulls(NativeArray <UHull> hulls, ref int hullCount, NativeArray <float2> points, UEvent evt)
        {
            int index = ModuleHandle.GetLower(hulls, hullCount, evt, new TestHullEventLe());

            if (index < 0)
            {
                return(false);
            }

            UHull hull = hulls[index];

            UHull newHull;

            newHull.a   = evt.a;
            newHull.b   = evt.b;
            newHull.idx = evt.idx;

            int y = hull.iuarray[hull.iucount - 1];

            newHull.iuarray = new ArraySlice <int>(m_IUArray, newHull.idx * m_NumHulls, m_NumHulls);
            newHull.iucount = hull.iucount;
            for (int i = 0; i < newHull.iucount; ++i)
            {
                newHull.iuarray[i] = hull.iuarray[i];
            }
            hull.iuarray[0] = y;
            hull.iucount    = 1;
            hulls[index]    = hull;

            newHull.ilarray    = new ArraySlice <int>(m_ILArray, newHull.idx * m_NumHulls, m_NumHulls);
            newHull.ilarray[0] = y;
            newHull.ilcount    = 1;

            InsertHull(hulls, index + 1, ref hullCount, newHull);
            return(true);
        }
Esempio n. 4
0
        internal bool Triangulate(NativeArray <float2> points, int pointCount, NativeArray <int2> edges, int edgeCount)
        {
            m_NumEdges  = edgeCount;
            m_NumHulls  = edgeCount * 2;
            m_NumPoints = pointCount;
            m_CellCount = 0;
            m_Cells     = new NativeArray <int3>(ModuleHandle.kMaxTriangleCount, m_Allocator);
            m_ILArray   = new NativeArray <int>(m_NumHulls * (m_NumHulls + 1), m_Allocator); // Make room for -1 node.
            m_IUArray   = new NativeArray <int>(m_NumHulls * (m_NumHulls + 1), m_Allocator); // Make room for -1 node.

            NativeArray <UHull> hulls = new NativeArray <UHull>(m_NumPoints * 8, m_Allocator);
            int hullCount             = 0;

            NativeArray <UEvent> events = new NativeArray <UEvent>(m_NumPoints + (m_NumEdges * 2), m_Allocator);
            int eventCount = 0;

            for (int i = 0; i < m_NumPoints; ++i)
            {
                UEvent evt = new UEvent();
                evt.a                = points[i];
                evt.b                = new float2();
                evt.idx              = i;
                evt.type             = (int)UEventType.EVENT_POINT;
                events[eventCount++] = evt;
            }

            for (int i = 0; i < m_NumEdges; ++i)
            {
                int2   e = edges[i];
                float2 a = points[e.x];
                float2 b = points[e.y];
                if (a.x < b.x)
                {
                    UEvent _s = new UEvent();
                    _s.a    = a;
                    _s.b    = b;
                    _s.idx  = i;
                    _s.type = (int)UEventType.EVENT_START;

                    UEvent _e = new UEvent();
                    _e.a    = b;
                    _e.b    = a;
                    _e.idx  = i;
                    _e.type = (int)UEventType.EVENT_END;

                    events[eventCount++] = _s;
                    events[eventCount++] = _e;
                }
                else if (a.x > b.x)
                {
                    UEvent _s = new UEvent();
                    _s.a    = b;
                    _s.b    = a;
                    _s.idx  = i;
                    _s.type = (int)UEventType.EVENT_START;

                    UEvent _e = new UEvent();
                    _e.a    = a;
                    _e.b    = b;
                    _e.idx  = i;
                    _e.type = (int)UEventType.EVENT_END;

                    events[eventCount++] = _s;
                    events[eventCount++] = _e;
                }
            }

            unsafe
            {
                ModuleHandle.InsertionSort <UEvent, TessEventCompare>(
                    NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(events), 0, eventCount - 1,
                    new TessEventCompare());
                ;
            }

            var   hullOp = true;
            float minX   = events[0].a.x - (1 + math.abs(events[0].a.x)) * math.pow(2.0f, -16.0f);
            UHull hull;

            hull.a.x           = minX;
            hull.a.y           = 1;
            hull.b.x           = minX;
            hull.b.y           = 0;
            hull.idx           = -1;
            hull.ilarray       = new ArraySlice <int>(m_ILArray, m_NumHulls * m_NumHulls, m_NumHulls); // Last element
            hull.iuarray       = new ArraySlice <int>(m_IUArray, m_NumHulls * m_NumHulls, m_NumHulls);
            hull.ilcount       = 0;
            hull.iucount       = 0;
            hulls[hullCount++] = hull;


            for (int i = 0, numEvents = eventCount; i < numEvents; ++i)
            {
                switch (events[i].type)
                {
                case (int)UEventType.EVENT_POINT:
                {
                    hullOp = AddPoint(hulls, hullCount, points, events[i].a, events[i].idx);
                }
                break;

                case (int)UEventType.EVENT_START:
                {
                    hullOp = SplitHulls(hulls, ref hullCount, points, events[i]);
                }
                break;

                default:
                {
                    hullOp = MergeHulls(hulls, ref hullCount, points, events[i]);
                }
                break;
                }

                if (!hullOp)
                {
                    break;
                }
            }

            events.Dispose();
            hulls.Dispose();
            return(hullOp);
        }