public void Start(ProvideHandle provideHandle, VirtualAssetBundle bundle) { m_PI = provideHandle; provideHandle.SetWaitForCompletionCallback(WaitForCompletionHandler); m_RequestOperation = bundle.LoadAssetAsync(m_PI, m_PI.Location); m_RequestOperation.Completed += RequestOperation_Completed; }
public override void Provide(ProvideHandle provideHandle) { List <object> deps = new List <object>(); // TODO: garbage. need to pass actual count and reuse the list provideHandle.GetDependencies(deps); VirtualAssetBundle bundle = deps[0] as VirtualAssetBundle; if (bundle == null) { provideHandle.Complete <object>(null, false, null); } else { new InternalOp().Start(provideHandle, bundle); } }
public override void Provide(ProvideHandle provideHandle) { List <object> deps = new List <object>(); // TODO: garbage. need to pass actual count and reuse the list provideHandle.GetDependencies(deps); VirtualAssetBundle bundle = deps[0] as VirtualAssetBundle; if (bundle == null) { provideHandle.Complete <object>(null, false, new Exception($"Unable to load asset of type {provideHandle.Type} from location {provideHandle.Location}.")); } else { new InternalOp().Start(provideHandle, bundle); } }
public void Start(ProvideHandle provideHandle, VirtualAssetBundle bundle) { m_PI = provideHandle; m_RequestOperation = bundle.LoadAssetAsync(m_PI.Type, m_PI.Location); m_RequestOperation.Completed += RequestOperation_Completed; }