static public int SetGlobalFloatArray(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(int), typeof(System.Single[]))) { UnityEngine.Rendering.CommandBuffer self = (UnityEngine.Rendering.CommandBuffer)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single[] a2; checkArray(l, 3, out a2); self.SetGlobalFloatArray(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(System.Single[]))) { UnityEngine.Rendering.CommandBuffer self = (UnityEngine.Rendering.CommandBuffer)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Single[] a2; checkArray(l, 3, out a2); self.SetGlobalFloatArray(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }